Mods introducing new content into the game.
Minimod that allows you to set the stack size of the Warehouses from the Warehousing Mod by anoyomouse
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details. Hotfix for the unit spawning crash
Mods introducing new content into the game.
An attemps at converting the Redmew scenario into a mod so that it can run with Nullius mod. Consider this unsafe for any other application and use the scenario instead.
Mods introducing new content into the game.
When something dies, its inventory is spilled on the ground around it. This includes the player, vehicles, machines, and anything else with an inventory. This also includes the contents of any equipment grids, and the inventories of any equipment in those grids.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.