Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Add a list of all train stations. With factorio 1.1.8 a official variant of this mod got implemented. This mod is obsolete now.
Mods introducing new content into the game.
Adds a command to decouple wagons from a group of locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod allows trains with low fuel to automatically enter the fuel stop to replenish fuel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Restrict amount of trains trying to reach station simultaneously by circuit network. UPDATED: * Added migration to native factorio train limits. tldr: Train stop limit.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds 3 tiers of cargo wagons with 80, 120, and 160 capacity; and 3 tiers of fluid wagons of 50k, 75k, and 100k fluid capacity. Finally, breaking force is expanded by 25% per level beyond the base game.
Mods introducing new content into the game.
Newly placed entities that support color assignment are given a random one when placed, if not preset (setting to change). Also allows changing the color to a random one via hotkey.
Small changes concerning balance, gameplay, or graphics.
Adds a hotkey to send the trains to their next station in its schedule. It will prioritize the train that is under the cursor and then the train the player is riding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds full Electronic Locomotives support for the modification Battle Locomotives.
Mods introducing new content into the game.
Adds full Electronic Locomotives support for the modification FactorioExtended Plus-Transport.
Mods introducing new content into the game.
Adds full Electronic Locomotives support for the modification Angel's Addons - Mass Transit.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a System that allows you to couple and decouple trains via the Circuit Network!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.