Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Space age graphics used in Modular Trains. This mod does nothing on its own.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds an animated steam locomotive. It does not function differently from the default locomotive and is for aesthetic purpose only.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds entities required for the clusterio universal edges plugin
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Mods introducing new content into the game.
Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.
Mods introducing new content into the game.
(WIP) Carefully curated mods that mesh well along and post Space Age. Balanced, simple, coherent and non-intrusive
Collections of mods with tweaks to make them work together.
Roam your rail network by generating random temporary stops in your train's schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A combinator to control the transfert of items between wagon and chest
Mods introducing new content into the game.
This mod enables dynamic naming of train stops, using the circuit signals.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows "force building" mode to exclude some features like foundations, landfill or cliff explosives
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
来源于NotRexButCaesar的TrainSpeedMultiplier,修复了原MOD未调整车厢速度等的问题,理论支持其他火车类MOD,增加了燃料效率自动调整,不会让火车快速消耗完燃料。 From NotRexButCaesar's TrainSpeedMultiplier, the original MOD's issue of not adjusting the speed of cargo-wagon has been fixed. It theoretically supports other train-related MODs and has added automatic adjustment of fuel efficiency, preventing trains from consuming fuel too quickly.
Mods introducing new content into the game.
Mods introducing new content into the game.
Compatibility project for 100+ Factorio mods (do not download yet, just "reserved" the space for now).
Collections of mods with tweaks to make them work together.
Provides a special deconstruction planner (ALT + X) that can mark entire rail segments for deconstruction at once. You can also just press the same hotkey while hovering a rail or signal to mark it for deconstruction. Known limitation: deconstruction/deletion of ghost rails is not possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.