Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds an additional recipe to make rails from stone bricks, rather than raw stone.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows LTN to make deliveries through SE's space elevator
Mods introducing new content into the game.
Rename train stations and dispatch trains based on circuit signals. This is an update to fix bugs and add features to string-train-stop by justarandomgeek, since that version hasn't been updated in a while. Changes include retaining train limits and train stop colors, and retaining connections and settings for the circuit network and logistics network. Some icons were also updated.
Mods introducing new content into the game.
Just a bunch of signals that I personally love using when naming my train stations!
Mods introducing new content into the game.
Mods introducing new content into the game.
Swaps highlighted trains between automatic/manual. If no train is highlighted, provides a selection tool to drag across multiple trains to bulk swap modes
Mods introducing new content into the game.
Allows players to customize the default wait conditions for temporary train stops they create
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds controls and behavior to make manual-automatic train mode switching easier
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds UPS friendly Space Exploration themed, MAGLEV propulsed, trains. They are best used together with the Krastorio 2 and Space Exploration mod. Yet, they also function as standalone pack, using only the vanilly game.
Mods introducing new content into the game.
A mod which helps to receive/send items from different stations
Mods introducing new content into the game.
Plays the Thomas the Tank Engine theme after you get hit by a train. Fixed version of the original by drearyplane8.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Trains create a glowing trans-colored trail wherever they go Very trans
Mods introducing new content into the game.
Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
Adds the deuterium fusion cell based on angels industries mod.
Mods introducing new content into the game.