Breaking Game

by yaim904

Add... some options to make the game much easier. Use it at your own risk. I accept suggestions, observations, corrections, complaints, claims, compliments. Everything in the discussions tab.

Content
1 year, 10 months ago
1.1
140
Transportation Logistics Trains Combat Armor Fluids Manufacturing Power Storage Cheats
Owner:
yaim904
Source:
https://github.com/YAIM1/zzYAIM/tree/main
Homepage:
N/A
License:
GNU LGPLv3
Created:
2 years ago
Latest Version:
0.0.2 (1 year, 10 months ago)
Factorio version:
1.1
Downloaded by:
140 users

Breaking Game

This is a MOD for personal use, however, I am uploading it in case anyone else is interested in the same changes.

The main idea of this MOD is to use as much as possible what already exists in the base game or in other MODs, while I learn to program what occurs to me, the closest to what occurs to me.

The code contains many comments in Spanish and it is easy to follow it in case you want to make those changes or customize the MOD.

Some options of this MOD work independently, so they can be activated without the others and this one will affect all objective elements (objects, entities, players or others), EVERYONE. In the event that the option needs another to function, it is indicated within [ ], and only the objects of the required option will be affected.

Compact objects

Creates an item that represents the indicated amount of the original item. This option is designed for logistics, that is, the resulting objects will not have functionality.

Improve compacted objects [ Compact objects ]

The new objects will be able to see some characteristic increased in the same amount of objects used in the compacted one. For example, if 50 coals whose combustion value equals 4MJ are compacted, then the new coal will have a combustion value of 200MJ.

Minimum power consumption

Create a copy of the entities that run on electricity and make them consume a very low amount.

Combustion without pollution

Create a copy of the entities that work with combustion and make them not generate pollution.

Electricity without pollution

Create a copy of the entities that work with electricity and make them not generate pollution.

Robots with unlimited electricity

Create a copy of the construction and logistics robots that do not consume electricity when moving, but it is necessary to charge the robots before using them.

Forced production

Create a copy of production modules that affect ALL recipes in the game.

Maximum size of the batteries

Set the maximum number of objects that can be applied, if the change benefits the object, the default value is one thousand.

For example: Nuclear fuel can change its stack, but armor and remote controls will always be 1.

Equipment 1x1

Select equipment that takes up more than one slot when placed on the grid and create a copy that only takes up one slot.

Force a slot for modules

Select drills, furnaces, and other manufacturing machines that do not have module slots and create a copy with a slot.

Armor with immunity

Create armor with immunity to every damage type set in the game and armor immune to all damage types.

The armors will be available from the beginning of the game and although they are not the best throughout the game, they can be very useful.

Free fluids

Create a machine which supplies or destroys large amounts of the existing fluids in the game, without the need for additional ingredients or technology.

Free minerals

Create a machine which provides large amounts of the existing minerals in the game, without the need for additional ingredients or technology.

Inventory sort

Arrange the objects when opening the container.

Start with items

Allows admins to set the item list that players will start with.

Make resources finite

It does what the title says.

IMPORTANT

This MOD has not been tested in multiplayer, I would appreciate any comments about it.

I accept suggestions, observations, corrections, complaints, claims, congratulations. All in the discussions tab.

The images shown here may be out of date.