Recently updated mods

Super Generous Recipes

by M4pster

Provides settings to modify recipe output amount, requirement amounts, crafting time and item stacksizes. Default settings are set to what represents recipes giving heaps of items in a short amount of time and requiring 1 of everything. Latest Update: Version: 0.6.1 Date: 13. 12. 2020 - Added Lots of multipliers - Added checkbox to always get max output - Adjusted default values in settings - Fixed conflicts with Reverse Factorio and MK3 Armor

a day ago
0.17 - 1.1
10777

Next Gen Evolution

by Qon

Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor

5 days ago
0.17 - 1.1
2269

ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version

6 days ago
0.16 - 1.1
144854

EvolutionThroughResearch


sets the evolution to 1 / number of finished non infinite research every few seconds

9 days ago
0.17 - 1.1
1046

Arty Shell Stack Size


Changes the vanilla Arty Shell Stack Size using the mod settings.

10 days ago
0.17 - 1.1
1467

Double Speed Belts


–°hanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.

12 days ago
0.16 - 1.1
20380

AyrAs Basic Kit

by AyrA.ch

Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.

18 days ago
0.13 - 1.1
3550

Fishtorio


Changes all recipes to additionally require 1 fish as an ingredient. How are you supposed to get the fish? That's, like, not my problem. This is a joke mod.

18 days ago
0.17 - 1.1
122

Beautiful Bridge Railway - Recipe Fix

by Wyrrrd

Dynamically depend recipes on base rail recipe, even if changed by another mod.

20 days ago
0.18 - 1.1
1287

Chunky Power Poles


Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.

24 days ago
0.17 - 1.1
1381

Omniscience


Adds difficulty by changing science costs.

26 days ago
0.15 - 1.1
24547

Dirty talk


Adds pollution from players/talks

26 days ago
0.15 - 1.1
368

pY Pollution & Energy

by esso23

Pollution, Energy and Fuel balance for Pyanodon's Mod Suite.

27 days ago
0.17 - 1.1
5876

Beacon Interference

by Sladki

Beacons have x3 range and x2 effect, but interferere each other decreasing distributing effect drastically.

28 days ago
0.17 - 1.1
268

IRAS (infinite research, all science)


This mod changes the technologies that allow infinite research to use all 7 science packs.

28 days ago
0.18 - 1.1
386

Leighzer's Irontorio


Removes copper and stone, replacing them with iron in all recipes.

30 days ago
0.18 - 1.1
166

PyCoal Touched By an Angel


Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them

30 days ago
0.15 - 1.1
54600

Krastorio 2 Compat


Modifies other mods to be more in-line with Krastorio 2 balance.

30 days ago
0.18 - 1.1
1563

Leighzer's Greedy Science


Adds one item to each science pack recipe making them slightly more complex.

a month ago
0.18 - 1.1
183

Smog: Solar Panels


Solar panels working by pollution smog not so effective

a month ago
0.16 - 1.1
2762
Found 134 mods