Recently updated mods

Super Generous Recipes

by M4pster

Provides settings to modify recipe output amount, requirement amounts, crafting time and item stacksizes. Default settings are set to what represents recipes giving heaps of items in a short amount of time and requiring 1 of everything. Latest Update: Version: 0.6.1 Date: 13. 12. 2020 - Added Lots of multipliers - Added checkbox to always get max output - Adjusted default values in settings - Fixed conflicts with Reverse Factorio and MK3 Armor

a day ago
0.17 - 1.1

Next Gen Evolution

by Qon

Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor

5 days ago
0.17 - 1.1

ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version

6 days ago
0.16 - 1.1


sets the evolution to 1 / number of finished non infinite research every few seconds

9 days ago
0.17 - 1.1

Arty Shell Stack Size

Changes the vanilla Arty Shell Stack Size using the mod settings.

10 days ago
0.17 - 1.1

Double Speed Belts

–°hanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.

12 days ago
0.16 - 1.1

AyrAs Basic Kit


Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.

18 days ago
0.13 - 1.1


Changes all recipes to additionally require 1 fish as an ingredient. How are you supposed to get the fish? That's, like, not my problem. This is a joke mod.

18 days ago
0.17 - 1.1

Beautiful Bridge Railway - Recipe Fix

by Wyrrrd

Dynamically depend recipes on base rail recipe, even if changed by another mod.

20 days ago
0.18 - 1.1

Chunky Power Poles

Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.

24 days ago
0.17 - 1.1


Adds difficulty by changing science costs.

26 days ago
0.15 - 1.1

Dirty talk

Adds pollution from players/talks

26 days ago
0.15 - 1.1

pY Pollution & Energy

by esso23

Pollution, Energy and Fuel balance for Pyanodon's Mod Suite.

27 days ago
0.17 - 1.1

Beacon Interference

by Sladki

Beacons have x3 range and x2 effect, but interferere each other decreasing distributing effect drastically.

28 days ago
0.17 - 1.1

IRAS (infinite research, all science)

This mod changes the technologies that allow infinite research to use all 7 science packs.

28 days ago
0.18 - 1.1

Leighzer's Irontorio

Removes copper and stone, replacing them with iron in all recipes.

30 days ago
0.18 - 1.1

PyCoal Touched By an Angel

Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them

30 days ago
0.15 - 1.1

Krastorio 2 Compat

Modifies other mods to be more in-line with Krastorio 2 balance.

30 days ago
0.18 - 1.1

Leighzer's Greedy Science

Adds one item to each science pack recipe making them slightly more complex.

a month ago
0.18 - 1.1

Smog: Solar Panels

Solar panels working by pollution smog not so effective

a month ago
0.16 - 1.1
Found 134 mods