Recently updated mods

Space exploration - Personal fusion reactor delay fix (unofficial plugin)

by Mernom

Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.

5 days ago
0.18 - 1.1
13861

Angels Petro Chemical Refining Extension


This mod adds a new way to recover sulfur from acidic gas, and coke to carbon dioxide reaction. Rebalancing of hydrazine gas creation was also added.

6 days ago
0.18 - 1.1
4001

Krastorio 2 Compat


Modifies other mods to be more in-line with Krastorio 2 balance.

9 days ago
0.18 - 1.1
6137

Krastorio2 Extended Endgame


Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.

11 days ago
0.18 - 1.1
34160

Omniscience


Adds difficulty by changing science costs.

12 days ago
0.15 - 1.1
28604

Super-Cheap Mode


This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

29 days ago
0.16 - 1.1
5168

Cheap Mode


This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

29 days ago
0.16 - 1.1
3265

ick's vanilla tweaks


Upgrade recipes for armor, furnaces etc. Signals with recipe icons that are missing in vanilla. Variated mining results for trees, rocks and fish. Missing dependencies for bonus technologies. Highly configurable.

a month ago
0.18 - 1.1
311

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

a month ago
0.15 - 1.1
151052

Expensive Landfill


You have to be as rich as Dubai to create islands!

a month ago
0.16 - 1.1
510

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

2 months ago
0.14 - 1.1
625980

Angels Refining Extension


This mod adds a new way to create mineralized water and changes stack sizes of sodium and sodium hydroxide.

2 months ago
0.18 - 1.1
4186

Angels Warehouse Extension


This mod extends the inventory size of Angels warehouse (1800 slots) and Angels preassuretank (500k). If you have Warehousing mod installed you can now place the buildings interchangeably with Angel's warehouses.

2 months ago
0.18 - 1.1
7432

Stamina


Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.

2 months ago
0.13 - 1.1
1076

Easy roboports


Changes only to 3 science packs.

3 months ago
0.15 - 1.1
2338

Easy-processing-unit


Reduced costs for Blue chips

3 months ago
0.15 - 1.00
822

Amnesia


Dying can cause you to lose research.

3 months ago
0.17 - 1.1
263

Beautiful Bridge Railway - Recipe Fix (Addon)

by Wyrrrd

Dynamically depend recipes on base rail recipe, even if changed by another mod.

4 months ago
0.18 - 1.1
3324

Reduced Research

by Kynaro

This mod greatly decreases research requirements for lab technologies.

4 months ago
0.15 - 1.1
6925

Hard Recipes


This Mod changes all of the Vanilla recipes for a longer experience.

4 months ago
0.16 - 1.1
609
Found 128 mods