Recently updated mods

Bob's Revamp mod

Technology and Recipe restructuring.

2 days ago
0.13 - 1.1

Chunky Power Poles

Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.

5 days ago
0.17 - 1.1


by palmic

Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.

6 days ago
0.17 - 1.1

Loss Prevention

by Reika

Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.

14 days ago
0.16 - 1.1


by Optera

Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.

21 days ago
0.15 - 1.1

Noxys Deep Core Mining Tweak

by _Noxy_

Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.

24 days ago
0.16 - 1.1

Linear Research Cost Increase

The more you research the more it's going to cost.

a month ago
0.17 - 1.1

Circuit Processing

A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

a month ago
0.15 - 1.1

Space Exploration Science Re-Scaling

by Mernom

Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.

a month ago
0.17 - 1.1

Burner Offshore Pump

The Offshore Pump needs fuel for working; next tier needs electric energy. Does not change UPS, good for multiplayer.

a month ago
0.17 - 1.1

Super-Cheap Mode

This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

a month ago
0.16 - 1.1

Cheap Mode

This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

a month ago
0.16 - 1.1

Krastorio 2 Compat

Modifies other mods to be more in-line with Krastorio 2 balance.

a month ago
0.18 - 1.1

Custom Modules

This mod adds custom way of making and combining modules (54 new modules).

a month ago
0.16 - 1.1

No Wood For Bob

by vlczero

Replaces wood in bobs logistics with iron plates. Requires Bob's logistics and library mod.

a month ago
0.17 - 1.1


Blacklist items from being placed. Startup setting to set which items to block, now without examples!

a month ago
0.18 - 1.1

Freedom for modules

Allows all modules to be used anywhere. No more "it's not an intermediate product".

a month ago
0.16 - 1.1

Hardcore Start

by ouk_ouk

Removes the default items in from player's inventory on spawn/respawn. (Possible to configure to remove only weapons or leave only them.) Before disabling/removing this mod, restore the default items on all your saves. (Load the save, change mod settings and save again.)

2 months ago
0.16 - 1.1


Changes all recipes to additionally require 1 fish as an ingredient. How are you supposed to get the fish? That's, like, not my problem. This is a joke mod.

2 months ago
0.17 - 1.1

Expensive Repair Packs

by Jayefuu

Adds options to change the crafting cost and time of repair packs. Based upon Expensive Landfill by Soggs

2 months ago
0.18 - 1.1
Found 133 mods