Recently updated mods

pY Pollution & Energy

by esso23

Pollution, Energy and Fuel balance for Pyanodon's Mod Suite.

a day ago
0.17 - 0.18
2445

Super Generous Recipes

by M4pster

Flexibility changing recipe output amount, recipe requirement amount and item stacksize. Latest Update: Features: - Added Setting option to change recipe crafting time - Added Setting option to change inserter stack size amount when researching - Added Setting option to change stack inserter stack size amount when researching - Added Setting option to change robot stack size amount when researching Bugfixes - Fixed output of recipes that are meant to output 0 but are modified to return more (Krastorio 2 - Crushing sand)

a day ago
0.17 - 0.18
847

Noxys Less Hands More Assemblers

by _Noxy_

Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.

a day ago
0.16 - 0.18
1337

Wood stack 1k


This sets raw wood stack to 1k from vanilla's 100 to allow easier clearing of forests using bots.

a day ago
0.17 - 0.18
4985

Krastorio 2 Compat


Modifies other mods to be more in-line with Krastorio 2 balance.

2 days ago
0.18
23

Super-Cheap Mode


This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

7 days ago
0.16 - 0.18
1935

Cheap Mode


This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

7 days ago
0.16 - 0.18
1487

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

7 days ago
0.15 - 0.18
71200

FTweaks

by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

8 days ago
0.15 - 0.18
3292

CheaperStackInserters

by nt1soc

Stack inserters dont require advanced circuits.

9 days ago
0.18
53

Omniscience


Adds difficulty by changing science costs.

10 days ago
0.15 - 0.18
18968

Custom Modules


This mod adds custom way of making and combining modules (54 new modules).

10 days ago
0.16 - 0.18
4527

immersive-player

by palmic

Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.

14 days ago
0.17 - 0.18
170

Bob's Revamp mod


Technology and Recipe restructuring.

14 days ago
0.13 - 0.18
728712

Early Extensions

by Reika

Expands the early (pre-electricity) game so that there actually is some time spent with burner hardware.

14 days ago
0.18
83

Adamo Physics

by ElAdamo

All power is not created equal.

16 days ago
0.17 - 0.18
842

Chunky Power Poles


Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.

18 days ago
0.17 - 0.18
716

PyCoal Touched By an Angel (Dark's version)


Patched version to fix a few issues until the official rework is done.

21 days ago
0.18
411

Just Flow Control

by Quezler

Just the valves, not the pipes.

21 days ago
0.18
60

Space Exploration Science Re-Scaling

by Mernom

Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.

23 days ago
0.17 - 0.18
1032
Found 127 mods