Recently updated mods

Omniscience


Adds difficulty by changing science costs.

6 days ago
0.15 - 1.1
30129

Super Generous Recipes

by M4pster

Provides settings to modify power and recipes including inserters and robots. Default settings are set to shorten game time greatly. Works with all mods. Latest Update: Version: 0.8.0 Date: 3. 08. 2022 Features: - Added Settings to modify Research Time and Cost (default: Off) Update: - Changed all recipes to only require 1 by default.

9 days ago
0.17 - 1.1
12729

fuel and rocket stacksize multiplier


allows user to configure the multiplication factor of the fuel and rocket part stack size, categorised by their default stack size. external mods will be supported.

10 days ago
0.17 - 1.1
274

Amnesia


Dying can cause you to lose research.

15 days ago
0.17 - 1.1
316

DogsMultiMod

by DogWavE

DogsMultiMod adds: Bigger chests, better assemblingmachines, longer underground belts and some cool palisades. more stuff comming soon.

19 days ago
0.16 - 1.1
1107

Bob's Revamp mod


Technology and Recipe restructuring.

2 months ago
0.13 - 1.1
1142299

Krastorio 2 Compat


Modifies other mods to be more in-line with Krastorio 2 balance.

2 months ago
0.18 - 1.1
8782

ick's vanilla tweaks


Upgrade recipes for armor, furnaces etc. Signals with recipe icons that are missing in vanilla. Variated mining results for trees, rocks and fish. Missing dependencies for bonus technologies. Highly configurable.

2 months ago
0.18 - 1.1
355

Fishtorio


Changes (almost) all recipes to additionally require 1 fish as an ingredient. How are you supposed to get the fish? That's, like, not my problem. This is a joke mod.

2 months ago
0.17 - 1.1
308

Space exploration - Personal fusion reactor delay fix (unofficial plugin)

by Mernom

Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.

3 months ago
0.18 - 1.1
25577

Piety

by Mylon

Offer up tribute to the god of industry and be rewarded. Adds a stone sink and tries to balance resource needs.

3 months ago
0.16 - 1.1
1172

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

3 months ago
0.14 - 1.1
679641

Noxys Less Hands More Assemblers

by _Noxy_

Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.

4 months ago
0.16 - 1.1
1987

Flat Infinite Research Cost


This mod allows you to set a fix value for the costs of infinite research technologies instead of the increasing vanilla prices. Created with the help of the reddit user _Gamma_Gaming_.

4 months ago
0.16 - 1.1
4195

Noxys Deep Core Mining Tweak

by _Noxy_

Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.

5 months ago
0.16 - 1.1
3232

Noxys Robot Battery Tweak

by _Noxy_

Allows you to tweak the robot battery capacity.

5 months ago
0.16 - 1.1
3207

Angels Petro Chemical Refining Extension


This mod adds a new way to recover sulfur from acidic gas, and coke to carbon dioxide reaction. Rebalancing of hydrazine gas creation was also added.

7 months ago
0.18 - 1.1
7706

Krastorio2 Extended Endgame


Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.

7 months ago
0.18 - 1.1
43675

Super-Cheap Mode


This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

7 months ago
0.16 - 1.1
5875

Cheap Mode


This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

7 months ago
0.16 - 1.1
3798
Found 127 mods