Provides settings to modify recipe output amount, requirement amounts, crafting time and item stacksizes. Default settings are set to what represents recipes giving heaps of items in a short amount of time and requiring 1 of everything. Latest Update: Version: 0.6.1 Date: 13. 12. 2020 - Added Lots of multipliers - Added checkbox to always get max output - Adjusted default values in settings - Fixed conflicts with Reverse Factorio and MK3 Armor
Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor
Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version
sets the evolution to 1 / number of finished non infinite research every few seconds
Сhanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.
Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
Dynamically depend recipes on base rail recipe, even if changed by another mod.
Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.
Beacons have x3 range and x2 effect, but interferere each other decreasing distributing effect drastically.
This mod changes the technologies that allow infinite research to use all 7 science packs.
Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them
Adds one item to each science pack recipe making them slightly more complex.