!!BETA!!
Main description and goal:
The goal on this mod was to make the players able to add this mod to there on-going game and let the mod take care of migrating the other mods Armours & Equipment's. To one mod's, Armours & Equipment's. Maybe even make it possible to remove the others, but importantly clean up the crafting tab from say 4 different armour mods. in to 1. Tho due to API limits. That was sadly not fully possible. So things here have been hidden and disabled instead. Still clean up the crafting menu. Still not migrating the other mods Armours and Equipment's. unless the API make it become a possibility. At a later stage if ever.
Adds New:
Armours, Exo-Skeletons, Personal Laser, Personal Solar, Shields, Portable Fusion Reactors, Roboports, Batteries, NVG's, Belt-immunity And Achievements to play along with.
The mod has some compatibility included and still being worked on but I was so eager to let players get there hands on the mod before all this is done as it will take a lot of time to complete.
BP's
Completed by Tecnicality
Angels
Bob's
Clowns
Mod here have the most done to it:
NA
Very little added:
SE.
K2
Mods i want to include:
Angles
Bob's
K2
SE
Py
Credits
-
Kirazy (kira) for allowing me to use there graphics along helping with adding code (https://mods.factorio.com/user/Kirazy) (https://mods.factorio.com/mod/reskins-bobs)
-
Snouze For the Power Armour textures Images that was made for bobs and license MIT Allowing me to also use them (https://mods.factorio.com/user/snouz)
Info:
Heavily recommend using "reverse-factory" mod to properly recycle items from my mod.
the current included one in space-age will only default to the first recipe on the pedia. Meaning it won't.
update if mods are doing changes nor will it remove other recipes that might have come from mod changes. I have currently seen my armour MK 1.
having 3 recipes out of it when I'm beta playing Bobs. and non of them are relevant to my current recipe that the bobs par combo would have. & trying to opt out of the recipe doesn't work after trying in all load stage of the modding api.