Power Armour & Replacer

by Sgamez

PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity

Content
a month ago
1.1 - 2.0
3.49K
Armor

Changelog

Version: 0.3.6
Date: 13.11.2024
  Changes:
    - Recipe Shield MK4.
    - Removed the green scale from NVG's.
  Bugfixes:
    - NVG's MK2 was not activating at night.
  Modding:
    - Added MK3 Skeleton tech pre-requesite in spidertron with SpidertronPatrols. (No Bugs seen here) 0.3.5 or 0.3.6 @Big John.
  Info:
    - NVG's can be a bit bright but let me know. I do want to have it more phosphor white but current way is good 2 so it might stay.
Version: 0.3.5
Date: 11.11.2024
  Changes:
    - MK5 Roboport recipes.
  Bugfixes:
    - Enetity(Equipment).
    - Techtree scaling.
    - Mistakently using the hr textures on skeletone icon.
  Graphics:
    - Coloring have returned to inside the grids.
    - Removed old non hr texture files, the correct once.
    - Adjusted resoution regarding texture files.
    - Corrected the tech tree icon scale.
  Credits:
    - Discord: @Kira (Kirazy) for help on solving my texture problems.
Version: 0.3.4
Date: 11.11.2024
  Changes:
    - File/Code clean up
    - Changelog from 0.3.0 and up.
  Bugfixes:
    - Spidertron was still blocked behind the old named "Fusion Reactor" not new "Fission Reactor", after name change.
  Info:
    - Experimental only. Until 2.0.16 becomes stable.
  Credits:
    - @bigjohn8141 #8141 for bug report Discord:Spidertron research blocked.
    - Basegame & Kirazy's Changelog for showing the [space-age] in there changelog.
Version: 0.3.3
Date: 26.10.2024
  Changes:
    - [space-age] More Tech added.
    - Recipe Shield MK3
    - Roboport Mk10 Recipe number change.
  Bugfixes:
    - Changelog.
    - Wrong filter for item fission reactor stil used the 1.1 name not 2.0.
    - Corrected locals naming for Fusion - Fission.
    - Removed Un-used Locals from IR3.
    - Corrected some NO Locals left in English.
    - 2.0.16 items sound being global.
  Info:
    - Experimental only. Until 2.0.16 becomes stable.
Version: 0.3.2
Date: 25.10.2024
  Features:
    - [space-age] Compatibility.
    - Factoriopedia-simulations.
  Graphics:
    - Broken graphics.
    - Removed outdated graphics code.
    - More fixes to come.
  Changes:
    - [space-age] Optional space science setting apering with S-A or SE.
    - [space-age] Changed Weight values on Armour & Lasers.
    - Listed Dependencies: 1 removed, 1 name corrected.
    - Updated Recipes on 7-10.
    - Changed Tech to have crafting requirement instead of science. 
    - [space-age] Added SciencePacks to Par Armour Tech.
    - [space-age] Changed Prerequsites to cont in the science packs.
  Bugfixes:
    - Tech tree issue processing unit was applied to worng tech.
    - [space-age] Made base mech armour use MK5 armour and prerequsite.
    - [space-age] Removed Tech, Item, Equipment: Battery MK3, Fusion Reactor.
  Credits:
    - @Mylon for help solving Factoriopedia Simulations.
Version: 0.3.1
Date: 22.10.2024
  Bugfixes:
    - Fixed release crash with missing file no idea what that was about.
Version: 0.3.0
Date: 22.10.2024
  Features:
    - Updated to work with 2.0 Base & [space-age].
    - Added sounds to all items in mod.
    - Made sure equipping equipment can be equipted.(bug)
    - [space-age] Added propper Weight values to all items in mod to be able to ship items in rocket.
  Changes:
    - [space-age] Deleted dlc folders.
    - Removed Compatibility with IR3 as the mod is now a dead ghost.
  Scripting:
    - Deleted some Mipmap. Reworking texture is coming eventualy. looking at you tech tree.
  Info:
    - Will try maintain to some extend for 1.1 at least 6 more months should you find bugs.
Version: 0.2.18
Date: 12.10.2024
  Scripting:
    - Renamed Quality Comp files.
    - Figuring out why some/lot's of my tech dependecy code won't work and apply fix.
  Modding:
    - Issue with missing ores if bob's ores are not enabled. Added to bob's plates instead due to it having ores as dependendcy.
Version: 0.2.17
Date: 05.09.2024
  Features:
    - Adeed some recipe compatibility with spidertrontiers-community-updates.
  Bugfixes:
    - Crash in utill.lua
    - Cerash when using spidertrontiers-community-updates, spidertrontiers.
    - Created setting-update.lua
  Credits:
    - Thanks @excosis for the bug report. let me know to remove this.
Version: 0.2.16
Date: 23.08.2024
  Features:
    - Some new recipe change when using 248K.
    - Added file compatibility.recipes.updates.batteries_updates
    - Added file compatibility.recipes.updates.exolegs_updates
    - Added file compatibility.recipes.updates.immunity_updates
    - Added file compatibility.recipes.updates.lasers_updates
    - Added file compatibility.recipes.updates.nvgs_updates
    - Added file compatibility.recipes.updates.roboports_updates
    - Added file compatibility.recipes.updates.solar_updates
  Changes:
    - Compatibility Load order for NVGS & Belt Immunity moved to update stage.
    - Compatibility Load order for all recipes is now moved to update stage. This should also alow me to move some section if needed to be added to final fixes.
    - Moved file location for tech fiile.
    - 248K Recipes somewhat bobs's.
    - More recipe changes thna i expected.
    - Some SEK2 recipes.
  Bugfixes:
    - Crash with 248K item typo in reicpe, aluminium to aluminum.
    - Few more dupe item crashes.
  Credits:
    - Thanks for bug report @solewanderer #1919. let me know to remove this.
Version: 0.2.15
Date: 10.08.2024
  Features:
    - Added folder recipes & updates in compatibility.
    - Added file compatibility.recipes.updates.armour_updates.lua
    - Added file compatibility.recipes.updates.fusion_updates.lua
    - Added file compatibility.recipes.updates.shield_updates.lua
  Changes:
    - Adjusted recipes from Darkstar to alinge more to Bob's Angels Combi.
    - Medium sized Re-organized file structure.
  Bugfixes:
    - Recipe conversion spelling.
  Info:
    - Please report any bug you might find.
    - Why do I even do these file changes it can just make problems :cry:
  Scripting:
    - Moved compatibility code to new files and changed load oreder to update stage.
    - This will effect other mods that do have compatibility with my mod if it does recipes.
    - Updated info.json file.
Version: 0.2.14
Date: 07.08.2024
  Features:
    - Completed the final recipes for Bob's Angels Combi. (Full mods set)
  Changes:
    - Hopefully removed all "solid-fuel" in recipes, playing Py mods. (Item recipe is removed in modpack).
    - Recipes for Bob's, Angles, Clowns, Darkstar,
    - Removed Recipe blockade for shields MK7.
  Bugfixes:
    - Item in recipe "cobalt-steel-plate" --> "cobalt-steel-alloy" :P (laser MK10)
    - Corrected tech prerequsites for SpaceX Fork mod.
    - SpaceX recipe compatibility wasn't referencing item correctly.
  Scripting:
    - Excluded un-needed files entirly from mod.
    - Update info.json file.
Version: 0.2.13
Date: 01.08.2024
  Features:
    - Made recipe integration with "Power Armor MK3" utility armours.
    - Changed reicpes for "Power Armor MK3" utility armours.
  Changes:
    - Emptyed code from files prepeard for 2.0 for reducing mod size teporarley.
  Bugfixes:
    - Known PY issues solved in same version issue was presented :P
Version: 0.2.12
Date: 28.07.2024
  Features:
    - 2.0 Preperations.
  Changes:
    - Prepeard for modularity in the mod. Need to look in to allowing for enabling section of the mod you wish to use.
  Known-Issues:
    - P̶y̶ c̶o̶m̶p̶a̶t̶i̶b̶i̶l̶i̶t̶y̶ m̶i̶s̶s̶i̶n̶g̶ r̶e̶c̶i̶p̶e̶ i̶n̶g̶r̶e̶d̶i̶e̶n̶t̶s̶ m̶k̶3̶.
  Bugfixes:
    - Typo in recipes for py compatibility.
  Info:
    - The modularity mode might be dropped if it end up conflicting with my main vison of the mod.
Version: 0.2.11
Date: 18.06.2024
  Changes:
    - Removed forgotton last traces from the circuit-network tech after my (last 0.1.50).
    - Removed circuit-network prerequisite.
    - Changelog dates.
  Features:
    - Have listed Pyanodon mods as optional now.
  Info:
    - Pyanodon mod Compatilblity will be in alpha.
  Modding:
    - Changed tech prereqesites for Py mods.
    - Recipes chnages made with/for Py mods.
  Bugfixes:
    - Removed Research Blockcade from power-armour-mk3 on Py High Tech.
Version: 0.2.10
Date: 17.06.2024
  Changes:
    - Veird Resource value increments
    - Requires C.A.S version 1.4.4+
  Locale:
    - Fixed Missleading naming.
  Bugfixes:
    - Changelog
Version: 0.2.9
Date: 17.05.2024
  Changes:
    - Research for Armour mk 5 Bob(Angels) gem processing 2 --> gem processing 3.
    - Some other tweaks of the recipes done in 0.2.7.
    - Fixed some recipe change mechanic that wouldn't apply. trying to replace non exsisting item(s).
Version: 0.2.8
Date: 16.05.2024
  Changes:
    - Optional dependency Rampant -> RampanFixed.
  Bugfixes:
    - Crash with angels due to a value was mistakenly set to 0 rather than removed.
Version: 0.2.7
Date: 15.05.2024
  Changes:
    - Reworked Compatibility recipes across items.
    - Night immunity Tech Mk1 = (par-armour-tech-1, par-fusion-reactor-tech-5).
    - Night immunity Tech Mk2 = (par-night-immunity-tech-1, par-armour-tech-10, battery, advanced-electronics-2,).
    - Night immunity Tech Mk2 Removed par-fusion-reactor-tech-5 tech Requirement.
  Modding:
    - Recipe bug "refiend -> refined" under exteneded spidertrons. temp comp with bob's until done on originl-mod.
    - Complete the unfinshed recipes in Bobs mods: Armour, Batteries, Exo Leggings, Fusion, NVG's, Belt Immunity, Roboports, Shields,
Version: 0.2.6
Date: 28.04.2024
  Changes:
    - Fixed bobplate --> bobplates in info.json with the new dependency system on the website, should fix mod not found.
    - https://mods.factorio.com/mod/Power-Armour-Replacer/dependencies?direction=out&sort=idx&filter=all
Version: 0.2.5
Date: 15.01.2024
  Changes:
    - Big resistances adjustments.
    - Armour recipe 5.
  Bugfixes:
    - Tech prereqesite crash with bob's electronics was listed in wrong mod dependency.
Version: 0.2.4
Date: 13.01.2024
  Features:
    - Improved Achivements Textures. 
  Changes:
    - Armour Resistance.
    - Moved Production science prereqesite from night immunity 2 --> Armour 7
    - Armour item code rework.
    - Removed Depricated textures.
    - Reqires C.A.S version 1.4.3+
    - Changelog.
  Bugfixes:
    - Equipment Solar panel, recipes was missing it's un-lock.
  Credits:
    - Discord: @Kira (Kirazy) For the Improved Armour code implementation for my mod.
Version: 0.2.3
Date: 10.01.2024
  Modding:
    - Crash on save create/load for Power Armour MK3 mod.
    - Setting name mismatch.
  Credits:
    - Discord: @failingatom2 for reporting the crash.
Version: 0.2.2
Date: 08.01.2024
  Changes:
    - Production science packs added: night immunity 2.
    - Production science prereqesite: night immunity 2.
  Bugfixes:
    - Missing Tech Texture: Solar, Shield, roboport, laser, fusion reactor.
Version: 0.2.1
Date: 08.01.2024
  Changes:
    - Colour/Color Tier made to have one system only similar to bobs with 4 extra tiers.
  Bugfixes:
    - Fixed names having internal view.
  Issues:
    - Updating angles will casue the mod to crash.
    - Looking to get this update at a point where my own game dosen't crash. :p
Version: 0.2.0
Date: 07.01.2024
  Features:
    - Texture rework.
  Changes:
    - Internal Items Names.
    - Code rework.
    - Requires C.A.S version 1.4.2+
  Scripting:
    - Item Name Change par-...-mk(1-10).
    - Tech Name Change par-...-tech-(1-10).
    - Some case par-...-...-mk(1-10).
    - All Item generator code have been re-done.
  Graphics:
    - Added Textures/Graphics by Kirazy.
    - Added Seperate Licensing for Textures/Graphics.
  Info:
    - Still having placeholders: Belt immmunity 1-2, Armour 6-10, belt-immunity & Nightvision tech. Hopefully having a kind person help with this.
  Credits:
    - Discord: @Kira (Kirazy) For the aswomness of allowing me to use the Textures/Graphics along with the code to implement the Textures/Graphics for my mod.
Version: 0.1.54
Date: 03.01.2024
  Features:
    - Added message to IR3.
  Changes:
    - Power consuption for Exoskeletons MW -> GW. for real this time :p
    - IR3 Recipes: Armour 2-3, roboport 1-3.
    - IR3 general chnages to imptove compatibility.
  Bugfixes:
    - Found K2 Exoskeleton researchable but uncraftable.
    - IR3 construction bots where hidden along the vanilla Personal Roboports.
  Info:
    - Haven't been able to do extended testing, please report any issue you find with IR3 compatibility. 
  Issues:
    - IR3 Overwites Science pack requirment. Need to find solution.
  Credits:
    - Discord: @fishcloud1 for letting me know about IR3's bot bug.
Version: 0.1.53
Date: 16.12.2023
  Changes:
    - Crafting gui tab order.
  Bugfixes:
    - Load order.
    - If required research was vanilla Power Armour MK2. The chain would be blocked, finaly fixed.
  Scripting:
    - Load order of file to make sure changes apply.
    - Order of code within.
    - Noticed that vanilla conversion for a_mk2 wasn't working "power-armor-2" --> "power-armor-mk2".
  Modding:
    - Added Compatibility with spidertron-extended.
    - Fixed kind of a bug for spidertron-extended. When played with bob's.
    - Recipe Adjusted on SpaceModFeorasFork.
    - Recipe Adjusted on spidertron-extended.
    - Removed Compatibility with SpaceMod kinda outdated. Switch to SpaceModFeorasFork should u wish to continue.
  Credits:
    - Discord: @_CodeGreen for making me spot the load order issue.
Version: 0.1.52
Date: 14.12.2023
  Changes:
    - Adjustment to warning messages shown on save start. (Unless disabled in settings).
  Bugfixes:
    - Missing name of Hiladders Gear. inprints on warning messaages in game prints.
    - Missing name of Bob's Equipment. inprints on warning messaages in game prints.
    - Missing some details on some Achievements.
    - Battery Achievements order.
    - Imporved some Achievements details, names.
  Credits:
    - Discord: @Rmm2 for testing my mod.
Version: 0.1.51
Date: 12.12.2023
  Changes:
    - Messages on warning/issue messages shown on save start. (Unless disabled in settings).
    - SE settings adjusted shows separately.
    - K2 Settings adjusted shows separately.
    - KE have separate setting created. only shows of SEK2 load along.
  Bugfixes:
    - SE's Adaptive Armour recipes not hidden after migration.
  Scripting:
    - "data.raw.recipe["recipe"].hidden = false" --> "data.raw.recipe["recipe"].hidden = true"
Version: 0.1.50
Date: 11.12.2023
  Changes:
    - Added rcu Recipes, Tech, Item,
    - More Recipes, Tech in K2 where hidden & disabled. Issue may still occure.
    - More Recipes, Tech in SE where hidden & disabled. Issue may still occure.
    - K2 Filters where created and Completed. Issue may still occure.
    - SE Filters where created and Completed. Issue may still occure.
    - Attemted to convert SE RTG's
    - Spidertron recipe adjusting with SE or K2 or both.
    - Added Seperate setting for all Filter tabs
    - Removed old "Modded Filter" Setting.
    - Chat messages.
    - Some K2 Recipe Compatibility.
    - Deleted Un Used templated Local files.
    - Changelog Typos.
  Scripting:
    - Added File rcu_item.lua
    - Added File rcu_recipe.lua
    - Added File rcu_tech.lua
    - Added File rcu.png for tech. 
    - Added File rcu.png for item/recipe.
  Info:
    - Factorio 2.0 Stage 2 Done. Checking for rcu Exsistance.
  Discord-Releases:
    - Want early-access to the Mod? Head to: https://discord.gg/tbxnpsxkDM.
Version: 0.1.49
Date: 09.11.2023
  Changes:
    - Removed all and any relation to green, red wires. For Factorio 2.0. I have sort of confirmed it's removal. Stage 1
    - Recipes Laser mk3, Armour mk6 & Mk7
  Modding:
    - Removed support for WireShortcuts as it mostly becomes redundant with 2.0. Stage 1
    - Traces for Py Block added. Want to rework later. Looking for coder to work with me on this.
    - "Hidden & Dissabled" Hiladdar_Gear's Equipment, Techs & Intermediate.
  Info:
    - 2.0 Factorio Stage 1 Removed Wires.
    - 2.0 Factorio Stage 2 Coming in future update hopefuly before the 2.0 Relaese. ??2024??
Version: 0.1.48
Date: 11.10.2023
  Minor Features:
    - Added "armor-spill-prevention" To requirments to prevent spills when u want to upgrade, but forget that u have a lot of stuff on your person.
  Changes:
    - Made pre-requsites for space-ai-robots require fusion-reactor_4 instead of fusion-reactor_1 when playing with my mod and SpaceModFeorasFork are enabled.
Version: 0.1.47
Date: 03.09.2023
  Changes:
    - Recipes Bob's fusion reactor.
    - Migrations change "sgz-a??-equipment-grid", --> "par-a??-equipment-grid".
  Bugfixes:
    - Recipe converter.
    - Prerqesites for Bob's RTG to mk7 reactors.
    - Typos.
  Scripting:
    - Files Read order.
    - Load order within.
  Credits:
    - Discord: @Dr Pez.
Version: 0.1.46
Date: 31.08.2023
  Modding:
    - Made adjustments for SpaceModFeorasFork. To make it work along with PA&R.
  Bugfixes:
    - Typo that made item in recipe not appear in fusion_9. bobsplates mod.
    - Shorted, Corrected Localization again. EN NO.
Version: 0.1.45
Date: 30.08.2023
  Bugfixes:
    - Some tech prerequsites not showing.
    - Mod needing battery equipments.
  Features:
    - New messages added.
  Scripting:
    - Reworked messages in control stage.
    - Reverted the fluid fix for now.
  Modding:
    - Hiladdar's robots requiring battery equipement as prerequesites.
  Credits:
    - @_CodeGreen. For helping with multi lane script placments.
    - @rmm for finding the incompatibility.
Version: 0.1.44
Date: 27.08.2023
  Changes:
    - Vanilla recipes price adjusted. Feedback would be great.
    - All PA&R items in recipes is/was removed (Vanilla)
    - Tech prerequisites in general adjusted/added.
    - Added modded tech prereqesits.
    - Compat - Util files merged.
    - Moved TeleportationEquipment code to other files.
  Bugfixes:
    - Known Nanobot compat bug.
    - Fluid in Compatibility issue resolved. Broke Items conversion.
  Modding:
    - Rewrote tech changes for TeleportationEquipment.
  Credits:
    - Discord: @Dr Pez. For fixing fluid recipes Compatibility. & Merging files.
  Discord-Releases:
    - ̶J̶u̶s̶t̶ ̶t̶o̶ ̶s̶a̶y̶ ̶t̶h̶a̶t̶ ̶i̶t̶'̶s̶ ̶a̶ ̶R̶e̶a̶l̶e̶a̶s̶e̶ ̶o̶n̶ ̶S̶_̶g̶a̶m̶e̶z̶ ̶D̶i̶s̶c̶o̶r̶d̶ ̶o̶n̶l̶y̶.̶
Version: 0.1.43
Date: 22.08.2023
  Changes:
    - Corrected & added more Info Warnings. Bob's & Darkstar.
    - Adjusted Info messages little bit everywhere.
Version: 0.1.42
Date: 20.08.2023
  Modding:
    - Improved SpaceX Compatibility.
    - Recipes for Exotic Industries started (EI).
  Bugfixes:
    - Crash with 248K.
    - Crash with half Bob's modpack, & SpaceX (space mod)
  Scripting:
    - Reloacated load positions of file to not have problem with 248K & EI modpacks.
    - Had by mistake put it in Final fixes which casues errors on 248K & EI side.
    - SpaceX files removed.
  Info:
    - Updating to this version does remove the crashes with EI & 248K tho in EI the tech system will have bad compatibility. untill i have cleard things between my end & EI.
Version: 0.1.41
Date: 18.08.2023
  Bugfixes:
    - Temp solution to make mod load with Exotic Industries without crashing.
  Scripting:
    - Renamed a file.
Version: 0.1.40
Date: 17.08.2023
  Changes:
    - Moved possible circuit requirements to bobplates instead.
  Modding:
    - Recipes adjustment for: cannon-spidertron, space-spidertron, artillery-spidertron, SpaceMod.
  Bugfixes:
    - Bobrevamp & Bobplates to make the RTG not cash when used.
    - Typos
  Scripting:
    - Moved code around for organizing. Not to add multiple functions in one file to cluter it up.
    - Moved entire code structure to new file sections. Made sure my scripts worked afterwards.
Version: 0.1.39
Date: 14.08.2023
  Minor Features:
    - Function to hide item in filter UI/Tab regarding other mods.
    - Settings to re-enable items in filter UI/Tab.
  Changes:
    - Adjusted Tech Prerequisites military 2-4 added to reasonable locations.
    - Moved Tech prerequisites Rocket control-unit from 7 --> 9. As utillity being needed & 7 only requires prodution.
    - Rocket unit removed in Recipes where it was used 7-8.
    - Control Stage New and Updated messages. Will only show if settings are enabled.
    - Went trough my Final-fixes with new hide and disable.
    - Changelog "Fixes:" --> "Bugfixes:".
    - Changelog "Internal:" --> "Scripting:".
    - Changelog "Compatibility" --> "Modding:"
  Scripting:
    - Moved entire code structure to new file sections. Made sure my scripts worked afterwards.
  Thanks:
    - @Honktown Creating function to hide items in filters UI/Tab.
Version: 0.1.38
Date: 07.08.2023
  Changes:
    - Control stage. With updates, new messages reagarding other mods.
  Bugfixes:
    - Miss placed line of code caused a crash with SE.
    - Typos.
  Discord-Releases:
    - Not all things mentioned here would be done yet.
Version: 0.1.37
Date: 20.07.2023
  Changes:
    - Place holder graphics changed on Roboports & Batteries.
  Bugfixes:
    - Typos.
Version: 0.1.36
Date: 19.07.2023
  Changes:
    - Made sure that recipes with armours used converts to P.A.&.R versions instead. One mod found to be the case was Klonan's Combat Drones.
  Info:
    - Mini update. More features coming later.
Version: 0.1.35
Date: 16.07.2023
  Changes:
    - PA&R Lib is Depricated not required anymore.
    - Ingame message clean up
  Info:
    - This update is to attempt solving a bug with the in game mod portal and my mods.
    - Some section of bob's angels are blcked off due to incomplete recipes.
  Bugfixes:
    - Attempting to fix a in game mod portal issue where people crashed the main game on trying to download this or the Lib mod.
Version: 0.1.34
Date: 04.07.2023
  Features:
    - Added little bit of IR3 Compatiblity to get u better started with the armours.
  Changes:
    - Changed few vanilla recipe to be more forgiving. Rather than paying everyting u own. Wil be having a full look on the vanilla recipes later. Make them better where it is needed.
    - Bob's Fixed, hidden/dissable tech & recipes as it wasn't working.
    - Darkstar Utilities Fixed, hidden/dissable techs & recipes as it wasn't done yet.
    - Increased power consumption for Exoskeletons 10GW and increase by 10 every tier. 10 20 30...
    - Tweaked recipes to not have rubber in mk 1 armour if u don't have a desent mod/way of making it early.
    - Made that rubber is only added if playing with bob's or by Bio Industries. This is diffrent if having bob's angels & not bio.
    - Made Lot's more recipes and tech hidden & dissabled. Regarding other mods.
    - Removed alien artifacts from a_mk1 as it will be hard later when the enemy ovehaul mod gets made.
    - Reduced craft time for armours. See no reason to make it slow other than taking the players time :p Sadly the one part is that i wanted players to use machines for it. As for any tiers above 5 needs machines regarless.
    - mk9-10 uses utility science. Mk 7-10 uses production science.
    - Moved laser Tech prerequsite from mk 2 to mk5 as it was using chemical science way to early for being needed to unlock mk3.
    - Big change to shield recharge speeds 0.1.34-6.
  Bugfixes:
    - Recipe for Insectitrons was using vanila exoskeleton.
    - Name of roboport was having traces of copied name of Fusion Reactors.
    - NO EN Locales.
    - Changelog typos.
  Modding:
    - Added "grand-unified-factorio-theory" to the list.
    - Added "248k" to the list.
  Discord-Releases:
    - Core Compatibility Function Typo causing 5+ mods to fail on load. Beta Stage.
    - Version 0.1.34-6p2 to let players know waht specific beta release version in use. this will change as i post discord updates.
    - The entire 0.1.34 will be a Discord only releases.
  Credits:
    - Discord: @Dr Pez. For a big compatibility improvement.
Version: 0.1.33
Date: 03.06.2023
  Features:
    - Added the lasers that i forgot in 0.1.31 for K2.
  Changes:
    - Now requires version 0.1.5 of P.A.R Library.
    - Crusial Change to compatibility by attaching a version minimum. Mostly all mods i have listed.
  Bugfixes:
    - Improved code after/from crash at 0.1.32./0.1.29
Version: 0.1.32
Date: 02.06.2023
  Bugfixes:
    - Crash on K2 if SE was enabled.
Version: 0.1.31
Date: 02.06.2023
  Features:
    - Removed Incoimpatibility with IR3. Hope it last.
    - Compatibility with IR3
  Changes:
    - "Hidden & Dissabled" Rampant Arsenal's Personal Reactors, Equipment Techs. 
    - "--||--" K2's Power Armor & Equipments Techs.
    - "--||--" SE's Equipment Techs.
    - "--||--" More Equipment Tech from Bobs.
    - Improved library mod. Now reqires 0.1.4.
    - Shields Changed Internal Name.
  Warnings:
    - Make sure the Technology for The Migrated content is not blocked after update.
  Credits:
    - Discord: @_CodeGreen. For providing better cleanup conversion code Recipes & Technology
Version: 0.1.30
Date: 28.05.2023
  Features:
    - Finaly added armour animations.
  Changes:
    - lots in Changelog.
    - Added strike trough. As for irrelevant sections of changelog.
    - Crusial change for personal solar 1x1 --> 1x2 size.
    - Decreased power by personal solar by 50%.
  Warnings:
    - Recommended to take out your solar panels of the grid before updating. To be safe from game deleting them.
  Credits:
    - Discord: @Dr Pez. for Helping coding the Animation and finding a easy way of implementing it.
Version: 0.1.29
Date: 27.05.2023
  Features:
    - Improved compatibility code "utill.lua".
    - Imporived compatibility code "mods-compat.lua".
  Changes:
    - Changelog 0.1.28.
    - Restructured Bob's enemies recipe section to be included in the default recipe changer instead of having duplicates.
  Bugfixes:
    - Crash without bob's enemies installed reported by "grenaldn".
    - Crash in SE using K2 items witout K2. Specifing wrong mod dependency.
  Modding:
    - Some more items added to bob's enemies recipes. Still far from done with this one.
  Issues:
    - Reverse Factory, using bob's, Angels, K2, SE, when recycling batteries wont work. no issues in vanilla.
  Credits:
    - Discord @Dr Pez. Helping on improving some compatibility code for the fixes.
    - Discord @grenaldn. Reporting the bug.
Version: 0.1.28
Date: 14.05.2023
  Features:
    - Added "bobenemies" items compatibility.
  Changes:
    - Solar panels power production increased again. May be changed again later.
    - Recistance values for pierce_decrease & pierce_percent.
    - Changelog 0.1.26. & 0.1.21
    - Provided with a reason to not make Compatibility with Nullius. Armours Don't apear in game. :/
  Info:
    - Tech requirement for "bobenemies" will be added in the upcoming update.
    - Better recipes will also be made for "bobenemies" combined with "bobplates". 
  Bugfixes:
    - Par lib required the player to have experimental 1.1.81. witch wasen't relased.
    - Crash if only angels smelting was present. bobplates was dissabled.
    - Typos.
  Credits:
    - Discord @_CodeGreen. Help with solving and providing some code to fix and improve compatibility.
Version: 0.1.27
Date: 10.05.2023
  Features:
    - Added T3 & T4 heat pipe tech prerequisites to lasers.
  Bugfixes:
    - Fixed Dependencies for PAR Library.
    - Crash if bob's power wasn't enabled.
  Info:
    - The lib mod needing diffrent name due to invalid name under uploade.
Version: 0.1.26
Date: 10.05.2023
  Features:
    - Initial BETA release
  Bugfixes:
    - Typos.
  Info:
    - Looking for an texture designer modeling person.
  Modding:
    - Marked Nulius Incompatible due to missing tech. If porvided with the reason. I would look in to trying to fix it.
Version: 0.1.25
Date: 14.03.2023
  Features:
    - Warning messages will now show if my mod changes functionality of other mods.
  Changes:
    - Vanilla Compatibility moved to lib mod.
    - Solar power production increased was still low compared to reacotrs. It's now closer to reactors production.
    - Tech not being able to be reserched due to dissabled tech. same as one above.
    - Updated redme file on github.
  Info:
    - Moved all advanced compatibility to my lib mod for a clean code build.
  Bugfixes:
    - MK5 Solar had un specified amount of lead plates.
    - Roboport 1 for bob's mods was hidden by the vanilla dissabling section.
  Credits:
    - @Honktown for in game chat warnings.
Version: 0.1.24
Date: 23.02.2023
  Changes:
    - Belt Immunity & NVG's, Made elctrical requirement more reasonable to these equipments. U would want MK4 or higher reactors.
  Modding:
    - Bob's power: Laser Tweaked tech to have heat pipes involved. 
    - Bob's power: Laser Tweaked Recipes to have heat pipes involved.
Version: 0.1.23
Date: 14.02.2023
  Changes:
    - Armour Replacer now requires 1.0 of CAS mod.
  Bugfixes:
    - Crash with SE K2 mod set.
    - Loading the compatibility of how recipes are created.
  Modding:
    - SE added a few.
    - K2 added a few.
    - Marked Incompatibility, expanded-rocket-payloads-continued, Insectitron. Due to Recipe & Tech deadlock. T̵h̵a̵t̵ ̵w̵i̵l̵l̵ ̵n̵o̵t̵ ̵b̵e̵ ̵f̵i̵x̵e̵d̵
  Credits:
    - @sky_trooper for finding the issues with the SE|K2 Compatibility.
Version: 0.1.22
Date: 13.02.2023
  Features:
    - Bob's. Theses once will need tweking later on. but have been addded along Angels.
    - Angels continued adding recipes for other equipment missing it.
    - Darkstar Some recipes has sort of gotten added. This one could be getting a way more improved Compatibility. It has to be played alone witch i don't have time to yet.
  Changes:
    - Shields don't use more than 1 in the amount. Made it easier to craft. This is agian subject to change.
    - Small Science rework on all tech. Added Chemical packs to mk5's.
  Modding:
    - Bob's to mk5 done. Tweaking may be needed.
    - Angels to mk5 done. Tweaking may be needed.
    - Darkstar. A bit here and there.
  Bugfixes:
    - Issue with NVG's and Belt Immunity.
  Credits:
    - Discord @Toby1364 For a quick correction that was missed on version 0.1.21.
Version: 0.1.21
Date: 09.02.2023
  Features:
    - Added a New item grupe for my mod so i will now need to use my new groupe.
    - Added comaptibility for bobs resistances.
    - Added more base game resistances. 
  Scripting:
    - Armour_item file got a rework.
    - nvgs_bi_item file got a rework.
  Changes:
    - Comaptibility Exoskeleton recipe bob. 
    - Comaptibility Armour recipe bob.
    - Battery, tech, recipe.
    - Laser, Tech,  
  Credits:
    - Discord @Toby1364 For help with the Rework & Compatibility.
Version: 0.1.20
Date: 06.02.2023
  Bugfixes:
    - Changelog.
    - Bug with MK 10 laser
    - Not able to craft Exoskeleton MK4.
  Modding:
    - SE Progress.
    - K2 Progress.
    - 248k Progress.
    - Bob's continued: Armour, Exoskeleton, NVG's-Belt Immunity, Roboports recipes completed.
    - Angels continued: Armour, Exoskeleton, NVG's-Belt Immunity, recipes complete.
Version: 0.1.19
Date: 02.02.2023
  Features:
    - Added some more compatibility.
  Changes:
    - Added the last details to this before 1.0
    - Tweaks to some recipe numbers.
  Bugfixes:
    - Solar panel Achievement not showing it's localisation correctly.
    - Attempted to fix crash for some players. Due to missing graphics.
Version: 0.1.18
Date: 17.01.2023
  Features:
    - Completed: Recipes 
  Changes:
    - Tweaks to recipes kinda everywhere.
    - Internal clean up.
    - Generly increased & added recipes to items. 
  Bugfixes:
    - Recipes for: Solar(p-s_mk(x)),  Roboport(r_mk(x)), laser(l_mk(x)),
    - Achievement specifying wrong item compared to witch it was showing.
  Credits:
    - Discord @Toby1364 for praticipating on this project. & doing an Internal cleanup.
    - Discord @Lucif3r for beta testing version 0.1.17. In 248k mod set/pack.
Version: 0.1.17
Date: 16.01.2023
  Features:
    - Optional Depedencies added.
  Changes:
    - Changelog.
    - Exoskeleton Values.
    - Shields Values.
    - Roboport's Values.
  Bugfixes:
    - Exoskeleton was not equipable.
    - NVG's was not equipable.
    - Shield's recharge rate was wrong.
    - Roboport retuned wrong version.
    - Locales Tamplate re-added.
  Discord-Releases:
    - ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶&̶ ̶u̶p̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶s̶,̶ ̶b̶e̶f̶o̶r̶e̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶.
    - M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶g̶e̶t̶ti̶n̶g̶ ̶i̶t̶'̶s̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶s̶ ̶a̶n̶d̶ ̶f̶i̶x̶e̶s̶ ̶b̶e̶f̶o̶r̶e̶ ̶g̶o̶i̶n̶g̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶ ̶(̶S̶o̶o̶n̶)̶.
    - C̶o̶m̶p̶a̶t̶i̶b̶i̶l̶i̶t̶y̶ ̶p̶a̶r̶t̶i̶a̶l̶l̶y̶ ̶d̶o̶n̶e̶ ̶b̶u̶t̶ ̶u̶s̶e̶a̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶w̶h̶a̶t̶'̶s̶ ̶t̶h̶e̶r̶e̶.̶ ̶W̶o̶r̶k̶ ̶c̶o̶n̶t̶i̶n̶u̶e̶s̶ f̶r̶o̶m̶ 1̶.̶0̶.
Version: 0.1.16
Date: 15.01.2023
  Features:
    - Finished the stats for shields.
    - Finally Implemented Roboport, Laser, Solar. Items to the mod.
    - More Achievements for the other items created.
  Changes:
    - Adjusted power produced by fusion_reactor.
    - Partially progressed on compatibility.
    - Tweaks in general.
  Bugfixes:
    - Icon size of Exoskeleton. Was using wrong placeholder directory.
    - Item order in crafting window.
    - An oversight when creating Laser & Solar Equipemnt. In beta 0.1.16-3.
  Info:
    - Lots more stuff that I don't know what is to be adde to this list.
    - Some Tech from other mods will be deadlocked untill that mod has made compatibility, if they don't I might add one myself but less likly as it could be easier on their side.
    - T̶h̶i̶s̶ ̶i̶s̶ ̶t̶h̶e̶ ̶c̶h̶a̶n̶g̶e̶l̶o̶g̶ ̶f̶o̶r̶ ̶0̶.̶1̶.̶1̶6̶ ̶b̶e̶t̶a̶ ̶&̶ ̶1̶.̶0̶.̶ ̶T̶h̶o̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶l̶i̶s̶t̶e̶d̶ ̶a̶s̶ ̶0̶.̶1̶.̶x̶x̶ ̶f̶o̶r̶ ̶a̶ ̶l̶i̶t̶t̶l̶e̶ ̶w̶h̶i̶l̶e̶ ̶l̶o̶n̶g̶e̶r̶.
  Locale:
    - Added English templates for CS, DE, SK, locals twice.
    - Updated EN, NO locales.
  Issues-Fixed:
    - Icons for Exoskeleton.
  Discord-Releases:
    - ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶.
    - ̶M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶t̶h̶e̶n̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶i̶t̶'̶s̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶.
    - Compatibility partially done but useable with what's there. Work continues from there.
  Credits:
    - Discord @Toby1364 for participating on this project.
    - Discord, @_CodeGreen for help creating an advanced setting function.
Version: 0.1.15
Date: 09.01.2023
  Changes:
    - Armour recipe adjustment 1.1 done.
    - Some Compatibility removed, Obselete.
  Bugfixes:
    - Compatibility Recipes & Tech research.
  Modding:
    - 248k Progress.
Version: 0.1.14
Date: 09.01.2023
  Features:
    - Added code for personal laser equipment. more on intenal.
  Changes:
    - Updated mod Description on what currently added to the mod.
    - Decreased power produced by fusion_reactor drasticly.
    - Removed realeses spamed in changelogs. Will continue moving the link to the newes verison.
    - Armour recipe adjustment 1 done. More to come.
  Scripting:
    - Marked some files to be left out of the mod until it's usable. Reducing size of mod slightly. Check info.json should u want more info.
    - Recipe & Tech research compatibility needs adjusting.
  Issues:
    - ̶ ̶I̶c̶o̶n̶s̶ ̶f̶o̶r̶ ̶E̶x̶o̶s̶k̶e̶l̶e̶t̶o̶n̶ ̶a̶r̶e̶ ̶a̶ ̶b̶i̶t̶ ̶w̶e̶i̶r̶d̶.̶ ̶H̶o̶p̶e̶ ̶t̶o̶ ̶s̶o̶l̶v̶e̶ ̶t̶h̶i̶s̶ ̶s̶o̶o̶n̶ ̶b̶u̶t̶ ̶i̶'̶v̶e̶ ̶t̶r̶i̶e̶d̶ ̶a̶ ̶l̶o̶t̶ ̶t̶o̶ ̶n̶o̶ ̶s̶u̶c̶c̶e̶s̶s̶
  Credits:
    - Discord @RedsTom#4616 for FR (France) Translation.
Version: 0.1.13
Date: 07.01.2023
  Bugfixes:
    - Finely added dependency without dependency loop.
    - Added incompatibility with IR-3.
Version: 0.1.12
Date: 27.12.2022
  Changes:
    - Internal name change. MK10-Armour --> Power Armour Replacer.
Version: 0.1.11
Date: 02.11.2022
  Changes:
    - Added/Completed vanilla recipe for Exoskeleton.
    - Some Compatibility.
    - Tech overhaul 2. Removed armour from equipment prerequisite.
Version: 0.1.10
Date: 01.11.2022
  Features:
    - Exoskeleton have now been added to the list.
    - Items conversion was attempted but things need a nil value to be migrated. (modular-armor --> a_mk1)
  Changes:
    - Shield values are adjusted more manuly internaly.
    - Removed hollow reactors.
    - DE Locals were disabled. (file of incomplete "DE" can be found on github)
    - Slovak locales were disabled. (file of incomplete "SK" can be found on github)
  Bugfixes:
    - Missing prerequsite for shield mk1 & 2.
    - Vanilla Equipment where not unlockable as for needing missing/dissabled technology. Teses will be removed at a later state.
    - Battery Equipment mk2 reqiured 1000 is was suppose to have 200.
  Credits:
    - Discord @Toby1364 for praticipating on this project.
  Issues:
    - ̶S̶h̶i̶e̶l̶d̶ ̶s̶t̶a̶t̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶.
    - ̶A̶r̶m̶o̶u̶r̶ ̶r̶e̶s̶i̶s̶t̶a̶n̶c̶e̶s̶ ̶i̶s̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶.
Version: 0.1.9
Date: 29.10.2022
  Features:
    - Mod Rename to Power Armour Replacer.
    - Updated NO, EN/EN-GB locales
    - Added/Completed modded armour recipes.
    - Couple recipe compat done for equipment.
  Changes:
    - Reworked tech tree.
    - Reaserch time reduced from 30 --> 15 across all tech, might be changed again later.
  Bugfixes:
    - Atomation 3 replaced with atomation 6 in bob's. Was put on mk 10 when it was used by mk9.
  Credits:
    - Discord @Tomatoking for doing the NO translation for me :P
Version: 0.1.8
Date: 28.10.2022 03:31 CET
  Features:
    - Some Clowns-Processing & Atomic_Overhaul Compat
    - Added compat to mk4 armour Seablock, Angels & Bobs.
    - Added compat to mk5 armour Angels & Bobs.
    - Current tech for Mk1-10 items for Bob's Angels is completed until rework of unlocking the equipment.
  Changes:
    - Added slight change to angels if 248k is active (mk3 items)
    - Reworked tech Mk3 items.
    - Small change with Seablock tech Mk3 items.
    - Removed rubber from being used in Seablock early on.
  Bugfixes:
    - Possible crash specifying wrong mod with tech (angles bronze smelting 1)
Version: 0.1.7
Date: 26.10.2022
  Bugfixes:
    - Hotfix: Was not able to unlock MK2 items (Progression_2) as for disabled invar tech using angles.
    - Hotfix: Was not able to unlock MK3 items (Progression_3) as for disabled aluminium tech using angles.
    - Typo
  Changes:
    - Tweaked recipes when angelssmelting are active.
Version: 0.1.6
Date: 26.10.2022
  Changes:
    - Recipes for shields, and it's hitpoint values has been altered.
    - Continued compatibility with bob's angels.
  Bugfixes:
    - Compatibility memory leak, 50GB seen. Rewriten all of that now.
  Modding:
    - Bob's:
    - Angels:
  Scripting:
    - Will not remove items currently existing. Will only remove new crafting capabilities.
  Credits:
    - Discord @JanSharp for help when code was broken.
Version: 0.1.0
Date: 15.10.2022
  Features:
    - 10 New tiers of: Armour, Shields, Fusion-Reactors & Batteries added. 
    - Settings added to "Configurable-Armour-Suits = 0.3.0.
    - 2 New tiers of NVG's and belt immunity.
    - Achievements: 3 new damage, 15 new crafting.
    - Locales: NO,EN,SK, (file of incomplete "SC" can be found on github)
    - Hollow personal Reactors added.
  Credits:
    - Discord @Honktown for help with code.
    - Discord @_CodeGreen for help with code when i got stuck & the compatibility.
    - Discord @Toby1364 for help working on mod in general.
    - Discord @Chunnyluny for help with testing the alpha.
    - join my discord to participate in the testing or just play with the Alpha/Beta.
  Discord-Releases:
    - Alpha 1-5 used same versioning by me not thinking realy.