PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Version: 0.3.6 Date: 13.11.2024 Changes: - Recipe Shield MK4. - Removed the green scale from NVG's. Bugfixes: - NVG's MK2 was not activating at night. Modding: - Added MK3 Skeleton tech pre-requesite in spidertron with SpidertronPatrols. (No Bugs seen here) 0.3.5 or 0.3.6 @Big John. Info: - NVG's can be a bit bright but let me know. I do want to have it more phosphor white but current way is good 2 so it might stay.
Version: 0.3.5 Date: 11.11.2024 Changes: - MK5 Roboport recipes. Bugfixes: - Enetity(Equipment). - Techtree scaling. - Mistakently using the hr textures on skeletone icon. Graphics: - Coloring have returned to inside the grids. - Removed old non hr texture files, the correct once. - Adjusted resoution regarding texture files. - Corrected the tech tree icon scale. Credits: - Discord: @Kira (Kirazy) for help on solving my texture problems.
Version: 0.3.4 Date: 11.11.2024 Changes: - File/Code clean up - Changelog from 0.3.0 and up. Bugfixes: - Spidertron was still blocked behind the old named "Fusion Reactor" not new "Fission Reactor", after name change. Info: - Experimental only. Until 2.0.16 becomes stable. Credits: - @bigjohn8141 #8141 for bug report Discord:Spidertron research blocked. - Basegame & Kirazy's Changelog for showing the [space-age] in there changelog.
Version: 0.3.3 Date: 26.10.2024 Changes: - [space-age] More Tech added. - Recipe Shield MK3 - Roboport Mk10 Recipe number change. Bugfixes: - Changelog. - Wrong filter for item fission reactor stil used the 1.1 name not 2.0. - Corrected locals naming for Fusion - Fission. - Removed Un-used Locals from IR3. - Corrected some NO Locals left in English. - 2.0.16 items sound being global. Info: - Experimental only. Until 2.0.16 becomes stable.
Version: 0.3.2 Date: 25.10.2024 Features: - [space-age] Compatibility. - Factoriopedia-simulations. Graphics: - Broken graphics. - Removed outdated graphics code. - More fixes to come. Changes: - [space-age] Optional space science setting apering with S-A or SE. - [space-age] Changed Weight values on Armour & Lasers. - Listed Dependencies: 1 removed, 1 name corrected. - Updated Recipes on 7-10. - Changed Tech to have crafting requirement instead of science. - [space-age] Added SciencePacks to Par Armour Tech. - [space-age] Changed Prerequsites to cont in the science packs. Bugfixes: - Tech tree issue processing unit was applied to worng tech. - [space-age] Made base mech armour use MK5 armour and prerequsite. - [space-age] Removed Tech, Item, Equipment: Battery MK3, Fusion Reactor. Credits: - @Mylon for help solving Factoriopedia Simulations.
Version: 0.3.1 Date: 22.10.2024 Bugfixes: - Fixed release crash with missing file no idea what that was about.
Version: 0.3.0 Date: 22.10.2024 Features: - Updated to work with 2.0 Base & [space-age]. - Added sounds to all items in mod. - Made sure equipping equipment can be equipted.(bug) - [space-age] Added propper Weight values to all items in mod to be able to ship items in rocket. Changes: - [space-age] Deleted dlc folders. - Removed Compatibility with IR3 as the mod is now a dead ghost. Scripting: - Deleted some Mipmap. Reworking texture is coming eventualy. looking at you tech tree. Info: - Will try maintain to some extend for 1.1 at least 6 more months should you find bugs.
Version: 0.2.18 Date: 12.10.2024 Scripting: - Renamed Quality Comp files. - Figuring out why some/lot's of my tech dependecy code won't work and apply fix. Modding: - Issue with missing ores if bob's ores are not enabled. Added to bob's plates instead due to it having ores as dependendcy.
Version: 0.2.17 Date: 05.09.2024 Features: - Adeed some recipe compatibility with spidertrontiers-community-updates. Bugfixes: - Crash in utill.lua - Cerash when using spidertrontiers-community-updates, spidertrontiers. - Created setting-update.lua Credits: - Thanks @excosis for the bug report. let me know to remove this.
Version: 0.2.16 Date: 23.08.2024 Features: - Some new recipe change when using 248K. - Added file compatibility.recipes.updates.batteries_updates - Added file compatibility.recipes.updates.exolegs_updates - Added file compatibility.recipes.updates.immunity_updates - Added file compatibility.recipes.updates.lasers_updates - Added file compatibility.recipes.updates.nvgs_updates - Added file compatibility.recipes.updates.roboports_updates - Added file compatibility.recipes.updates.solar_updates Changes: - Compatibility Load order for NVGS & Belt Immunity moved to update stage. - Compatibility Load order for all recipes is now moved to update stage. This should also alow me to move some section if needed to be added to final fixes. - Moved file location for tech fiile. - 248K Recipes somewhat bobs's. - More recipe changes thna i expected. - Some SEK2 recipes. Bugfixes: - Crash with 248K item typo in reicpe, aluminium to aluminum. - Few more dupe item crashes. Credits: - Thanks for bug report @solewanderer #1919. let me know to remove this.
Version: 0.2.15 Date: 10.08.2024 Features: - Added folder recipes & updates in compatibility. - Added file compatibility.recipes.updates.armour_updates.lua - Added file compatibility.recipes.updates.fusion_updates.lua - Added file compatibility.recipes.updates.shield_updates.lua Changes: - Adjusted recipes from Darkstar to alinge more to Bob's Angels Combi. - Medium sized Re-organized file structure. Bugfixes: - Recipe conversion spelling. Info: - Please report any bug you might find. - Why do I even do these file changes it can just make problems :cry: Scripting: - Moved compatibility code to new files and changed load oreder to update stage. - This will effect other mods that do have compatibility with my mod if it does recipes. - Updated info.json file.
Version: 0.2.14 Date: 07.08.2024 Features: - Completed the final recipes for Bob's Angels Combi. (Full mods set) Changes: - Hopefully removed all "solid-fuel" in recipes, playing Py mods. (Item recipe is removed in modpack). - Recipes for Bob's, Angles, Clowns, Darkstar, - Removed Recipe blockade for shields MK7. Bugfixes: - Item in recipe "cobalt-steel-plate" --> "cobalt-steel-alloy" :P (laser MK10) - Corrected tech prerequsites for SpaceX Fork mod. - SpaceX recipe compatibility wasn't referencing item correctly. Scripting: - Excluded un-needed files entirly from mod. - Update info.json file.
Version: 0.2.13 Date: 01.08.2024 Features: - Made recipe integration with "Power Armor MK3" utility armours. - Changed reicpes for "Power Armor MK3" utility armours. Changes: - Emptyed code from files prepeard for 2.0 for reducing mod size teporarley. Bugfixes: - Known PY issues solved in same version issue was presented :P
Version: 0.2.12 Date: 28.07.2024 Features: - 2.0 Preperations. Changes: - Prepeard for modularity in the mod. Need to look in to allowing for enabling section of the mod you wish to use. Known-Issues: - P̶y̶ c̶o̶m̶p̶a̶t̶i̶b̶i̶l̶i̶t̶y̶ m̶i̶s̶s̶i̶n̶g̶ r̶e̶c̶i̶p̶e̶ i̶n̶g̶r̶e̶d̶i̶e̶n̶t̶s̶ m̶k̶3̶. Bugfixes: - Typo in recipes for py compatibility. Info: - The modularity mode might be dropped if it end up conflicting with my main vison of the mod.
Version: 0.2.11 Date: 18.06.2024 Changes: - Removed forgotton last traces from the circuit-network tech after my (last 0.1.50). - Removed circuit-network prerequisite. - Changelog dates. Features: - Have listed Pyanodon mods as optional now. Info: - Pyanodon mod Compatilblity will be in alpha. Modding: - Changed tech prereqesites for Py mods. - Recipes chnages made with/for Py mods. Bugfixes: - Removed Research Blockcade from power-armour-mk3 on Py High Tech.
Version: 0.2.10 Date: 17.06.2024 Changes: - Veird Resource value increments - Requires C.A.S version 1.4.4+ Locale: - Fixed Missleading naming. Bugfixes: - Changelog
Version: 0.2.9 Date: 17.05.2024 Changes: - Research for Armour mk 5 Bob(Angels) gem processing 2 --> gem processing 3. - Some other tweaks of the recipes done in 0.2.7. - Fixed some recipe change mechanic that wouldn't apply. trying to replace non exsisting item(s).
Version: 0.2.8 Date: 16.05.2024 Changes: - Optional dependency Rampant -> RampanFixed. Bugfixes: - Crash with angels due to a value was mistakenly set to 0 rather than removed.
Version: 0.2.7 Date: 15.05.2024 Changes: - Reworked Compatibility recipes across items. - Night immunity Tech Mk1 = (par-armour-tech-1, par-fusion-reactor-tech-5). - Night immunity Tech Mk2 = (par-night-immunity-tech-1, par-armour-tech-10, battery, advanced-electronics-2,). - Night immunity Tech Mk2 Removed par-fusion-reactor-tech-5 tech Requirement. Modding: - Recipe bug "refiend -> refined" under exteneded spidertrons. temp comp with bob's until done on originl-mod. - Complete the unfinshed recipes in Bobs mods: Armour, Batteries, Exo Leggings, Fusion, NVG's, Belt Immunity, Roboports, Shields,
Version: 0.2.6 Date: 28.04.2024 Changes: - Fixed bobplate --> bobplates in info.json with the new dependency system on the website, should fix mod not found. - https://mods.factorio.com/mod/Power-Armour-Replacer/dependencies?direction=out&sort=idx&filter=all
Version: 0.2.5 Date: 15.01.2024 Changes: - Big resistances adjustments. - Armour recipe 5. Bugfixes: - Tech prereqesite crash with bob's electronics was listed in wrong mod dependency.
Version: 0.2.4 Date: 13.01.2024 Features: - Improved Achivements Textures. Changes: - Armour Resistance. - Moved Production science prereqesite from night immunity 2 --> Armour 7 - Armour item code rework. - Removed Depricated textures. - Reqires C.A.S version 1.4.3+ - Changelog. Bugfixes: - Equipment Solar panel, recipes was missing it's un-lock. Credits: - Discord: @Kira (Kirazy) For the Improved Armour code implementation for my mod.
Version: 0.2.3 Date: 10.01.2024 Modding: - Crash on save create/load for Power Armour MK3 mod. - Setting name mismatch. Credits: - Discord: @failingatom2 for reporting the crash.
Version: 0.2.2 Date: 08.01.2024 Changes: - Production science packs added: night immunity 2. - Production science prereqesite: night immunity 2. Bugfixes: - Missing Tech Texture: Solar, Shield, roboport, laser, fusion reactor.
Version: 0.2.1 Date: 08.01.2024 Changes: - Colour/Color Tier made to have one system only similar to bobs with 4 extra tiers. Bugfixes: - Fixed names having internal view. Issues: - Updating angles will casue the mod to crash. - Looking to get this update at a point where my own game dosen't crash. :p
Version: 0.2.0 Date: 07.01.2024 Features: - Texture rework. Changes: - Internal Items Names. - Code rework. - Requires C.A.S version 1.4.2+ Scripting: - Item Name Change par-...-mk(1-10). - Tech Name Change par-...-tech-(1-10). - Some case par-...-...-mk(1-10). - All Item generator code have been re-done. Graphics: - Added Textures/Graphics by Kirazy. - Added Seperate Licensing for Textures/Graphics. Info: - Still having placeholders: Belt immmunity 1-2, Armour 6-10, belt-immunity & Nightvision tech. Hopefully having a kind person help with this. Credits: - Discord: @Kira (Kirazy) For the aswomness of allowing me to use the Textures/Graphics along with the code to implement the Textures/Graphics for my mod.
Version: 0.1.54 Date: 03.01.2024 Features: - Added message to IR3. Changes: - Power consuption for Exoskeletons MW -> GW. for real this time :p - IR3 Recipes: Armour 2-3, roboport 1-3. - IR3 general chnages to imptove compatibility. Bugfixes: - Found K2 Exoskeleton researchable but uncraftable. - IR3 construction bots where hidden along the vanilla Personal Roboports. Info: - Haven't been able to do extended testing, please report any issue you find with IR3 compatibility. Issues: - IR3 Overwites Science pack requirment. Need to find solution. Credits: - Discord: @fishcloud1 for letting me know about IR3's bot bug.
Version: 0.1.53 Date: 16.12.2023 Changes: - Crafting gui tab order. Bugfixes: - Load order. - If required research was vanilla Power Armour MK2. The chain would be blocked, finaly fixed. Scripting: - Load order of file to make sure changes apply. - Order of code within. - Noticed that vanilla conversion for a_mk2 wasn't working "power-armor-2" --> "power-armor-mk2". Modding: - Added Compatibility with spidertron-extended. - Fixed kind of a bug for spidertron-extended. When played with bob's. - Recipe Adjusted on SpaceModFeorasFork. - Recipe Adjusted on spidertron-extended. - Removed Compatibility with SpaceMod kinda outdated. Switch to SpaceModFeorasFork should u wish to continue. Credits: - Discord: @_CodeGreen for making me spot the load order issue.
Version: 0.1.52 Date: 14.12.2023 Changes: - Adjustment to warning messages shown on save start. (Unless disabled in settings). Bugfixes: - Missing name of Hiladders Gear. inprints on warning messaages in game prints. - Missing name of Bob's Equipment. inprints on warning messaages in game prints. - Missing some details on some Achievements. - Battery Achievements order. - Imporved some Achievements details, names. Credits: - Discord: @Rmm2 for testing my mod.
Version: 0.1.51 Date: 12.12.2023 Changes: - Messages on warning/issue messages shown on save start. (Unless disabled in settings). - SE settings adjusted shows separately. - K2 Settings adjusted shows separately. - KE have separate setting created. only shows of SEK2 load along. Bugfixes: - SE's Adaptive Armour recipes not hidden after migration. Scripting: - "data.raw.recipe["recipe"].hidden = false" --> "data.raw.recipe["recipe"].hidden = true"
Version: 0.1.50 Date: 11.12.2023 Changes: - Added rcu Recipes, Tech, Item, - More Recipes, Tech in K2 where hidden & disabled. Issue may still occure. - More Recipes, Tech in SE where hidden & disabled. Issue may still occure. - K2 Filters where created and Completed. Issue may still occure. - SE Filters where created and Completed. Issue may still occure. - Attemted to convert SE RTG's - Spidertron recipe adjusting with SE or K2 or both. - Added Seperate setting for all Filter tabs - Removed old "Modded Filter" Setting. - Chat messages. - Some K2 Recipe Compatibility. - Deleted Un Used templated Local files. - Changelog Typos. Scripting: - Added File rcu_item.lua - Added File rcu_recipe.lua - Added File rcu_tech.lua - Added File rcu.png for tech. - Added File rcu.png for item/recipe. Info: - Factorio 2.0 Stage 2 Done. Checking for rcu Exsistance. Discord-Releases: - Want early-access to the Mod? Head to: https://discord.gg/tbxnpsxkDM.
Version: 0.1.49 Date: 09.11.2023 Changes: - Removed all and any relation to green, red wires. For Factorio 2.0. I have sort of confirmed it's removal. Stage 1 - Recipes Laser mk3, Armour mk6 & Mk7 Modding: - Removed support for WireShortcuts as it mostly becomes redundant with 2.0. Stage 1 - Traces for Py Block added. Want to rework later. Looking for coder to work with me on this. - "Hidden & Dissabled" Hiladdar_Gear's Equipment, Techs & Intermediate. Info: - 2.0 Factorio Stage 1 Removed Wires. - 2.0 Factorio Stage 2 Coming in future update hopefuly before the 2.0 Relaese. ??2024??
Version: 0.1.48 Date: 11.10.2023 Minor Features: - Added "armor-spill-prevention" To requirments to prevent spills when u want to upgrade, but forget that u have a lot of stuff on your person. Changes: - Made pre-requsites for space-ai-robots require fusion-reactor_4 instead of fusion-reactor_1 when playing with my mod and SpaceModFeorasFork are enabled.
Version: 0.1.47 Date: 03.09.2023 Changes: - Recipes Bob's fusion reactor. - Migrations change "sgz-a??-equipment-grid", --> "par-a??-equipment-grid". Bugfixes: - Recipe converter. - Prerqesites for Bob's RTG to mk7 reactors. - Typos. Scripting: - Files Read order. - Load order within. Credits: - Discord: @Dr Pez.
Version: 0.1.46 Date: 31.08.2023 Modding: - Made adjustments for SpaceModFeorasFork. To make it work along with PA&R. Bugfixes: - Typo that made item in recipe not appear in fusion_9. bobsplates mod. - Shorted, Corrected Localization again. EN NO.
Version: 0.1.45 Date: 30.08.2023 Bugfixes: - Some tech prerequsites not showing. - Mod needing battery equipments. Features: - New messages added. Scripting: - Reworked messages in control stage. - Reverted the fluid fix for now. Modding: - Hiladdar's robots requiring battery equipement as prerequesites. Credits: - @_CodeGreen. For helping with multi lane script placments. - @rmm for finding the incompatibility.
Version: 0.1.44 Date: 27.08.2023 Changes: - Vanilla recipes price adjusted. Feedback would be great. - All PA&R items in recipes is/was removed (Vanilla) - Tech prerequisites in general adjusted/added. - Added modded tech prereqesits. - Compat - Util files merged. - Moved TeleportationEquipment code to other files. Bugfixes: - Known Nanobot compat bug. - Fluid in Compatibility issue resolved. Broke Items conversion. Modding: - Rewrote tech changes for TeleportationEquipment. Credits: - Discord: @Dr Pez. For fixing fluid recipes Compatibility. & Merging files. Discord-Releases: - ̶J̶u̶s̶t̶ ̶t̶o̶ ̶s̶a̶y̶ ̶t̶h̶a̶t̶ ̶i̶t̶'̶s̶ ̶a̶ ̶R̶e̶a̶l̶e̶a̶s̶e̶ ̶o̶n̶ ̶S̶_̶g̶a̶m̶e̶z̶ ̶D̶i̶s̶c̶o̶r̶d̶ ̶o̶n̶l̶y̶.̶
Version: 0.1.43 Date: 22.08.2023 Changes: - Corrected & added more Info Warnings. Bob's & Darkstar. - Adjusted Info messages little bit everywhere.
Version: 0.1.42 Date: 20.08.2023 Modding: - Improved SpaceX Compatibility. - Recipes for Exotic Industries started (EI). Bugfixes: - Crash with 248K. - Crash with half Bob's modpack, & SpaceX (space mod) Scripting: - Reloacated load positions of file to not have problem with 248K & EI modpacks. - Had by mistake put it in Final fixes which casues errors on 248K & EI side. - SpaceX files removed. Info: - Updating to this version does remove the crashes with EI & 248K tho in EI the tech system will have bad compatibility. untill i have cleard things between my end & EI.
Version: 0.1.41 Date: 18.08.2023 Bugfixes: - Temp solution to make mod load with Exotic Industries without crashing. Scripting: - Renamed a file.
Version: 0.1.40 Date: 17.08.2023 Changes: - Moved possible circuit requirements to bobplates instead. Modding: - Recipes adjustment for: cannon-spidertron, space-spidertron, artillery-spidertron, SpaceMod. Bugfixes: - Bobrevamp & Bobplates to make the RTG not cash when used. - Typos Scripting: - Moved code around for organizing. Not to add multiple functions in one file to cluter it up. - Moved entire code structure to new file sections. Made sure my scripts worked afterwards.
Version: 0.1.39 Date: 14.08.2023 Minor Features: - Function to hide item in filter UI/Tab regarding other mods. - Settings to re-enable items in filter UI/Tab. Changes: - Adjusted Tech Prerequisites military 2-4 added to reasonable locations. - Moved Tech prerequisites Rocket control-unit from 7 --> 9. As utillity being needed & 7 only requires prodution. - Rocket unit removed in Recipes where it was used 7-8. - Control Stage New and Updated messages. Will only show if settings are enabled. - Went trough my Final-fixes with new hide and disable. - Changelog "Fixes:" --> "Bugfixes:". - Changelog "Internal:" --> "Scripting:". - Changelog "Compatibility" --> "Modding:" Scripting: - Moved entire code structure to new file sections. Made sure my scripts worked afterwards. Thanks: - @Honktown Creating function to hide items in filters UI/Tab.
Version: 0.1.38 Date: 07.08.2023 Changes: - Control stage. With updates, new messages reagarding other mods. Bugfixes: - Miss placed line of code caused a crash with SE. - Typos. Discord-Releases: - Not all things mentioned here would be done yet.
Version: 0.1.37 Date: 20.07.2023 Changes: - Place holder graphics changed on Roboports & Batteries. Bugfixes: - Typos.
Version: 0.1.36 Date: 19.07.2023 Changes: - Made sure that recipes with armours used converts to P.A.&.R versions instead. One mod found to be the case was Klonan's Combat Drones. Info: - Mini update. More features coming later.
Version: 0.1.35 Date: 16.07.2023 Changes: - PA&R Lib is Depricated not required anymore. - Ingame message clean up Info: - This update is to attempt solving a bug with the in game mod portal and my mods. - Some section of bob's angels are blcked off due to incomplete recipes. Bugfixes: - Attempting to fix a in game mod portal issue where people crashed the main game on trying to download this or the Lib mod.
Version: 0.1.34 Date: 04.07.2023 Features: - Added little bit of IR3 Compatiblity to get u better started with the armours. Changes: - Changed few vanilla recipe to be more forgiving. Rather than paying everyting u own. Wil be having a full look on the vanilla recipes later. Make them better where it is needed. - Bob's Fixed, hidden/dissable tech & recipes as it wasn't working. - Darkstar Utilities Fixed, hidden/dissable techs & recipes as it wasn't done yet. - Increased power consumption for Exoskeletons 10GW and increase by 10 every tier. 10 20 30... - Tweaked recipes to not have rubber in mk 1 armour if u don't have a desent mod/way of making it early. - Made that rubber is only added if playing with bob's or by Bio Industries. This is diffrent if having bob's angels & not bio. - Made Lot's more recipes and tech hidden & dissabled. Regarding other mods. - Removed alien artifacts from a_mk1 as it will be hard later when the enemy ovehaul mod gets made. - Reduced craft time for armours. See no reason to make it slow other than taking the players time :p Sadly the one part is that i wanted players to use machines for it. As for any tiers above 5 needs machines regarless. - mk9-10 uses utility science. Mk 7-10 uses production science. - Moved laser Tech prerequsite from mk 2 to mk5 as it was using chemical science way to early for being needed to unlock mk3. - Big change to shield recharge speeds 0.1.34-6. Bugfixes: - Recipe for Insectitrons was using vanila exoskeleton. - Name of roboport was having traces of copied name of Fusion Reactors. - NO EN Locales. - Changelog typos. Modding: - Added "grand-unified-factorio-theory" to the list. - Added "248k" to the list. Discord-Releases: - Core Compatibility Function Typo causing 5+ mods to fail on load. Beta Stage. - Version 0.1.34-6p2 to let players know waht specific beta release version in use. this will change as i post discord updates. - The entire 0.1.34 will be a Discord only releases. Credits: - Discord: @Dr Pez. For a big compatibility improvement.
Version: 0.1.33 Date: 03.06.2023 Features: - Added the lasers that i forgot in 0.1.31 for K2. Changes: - Now requires version 0.1.5 of P.A.R Library. - Crusial Change to compatibility by attaching a version minimum. Mostly all mods i have listed. Bugfixes: - Improved code after/from crash at 0.1.32./0.1.29
Version: 0.1.32 Date: 02.06.2023 Bugfixes: - Crash on K2 if SE was enabled.
Version: 0.1.31 Date: 02.06.2023 Features: - Removed Incoimpatibility with IR3. Hope it last. - Compatibility with IR3 Changes: - "Hidden & Dissabled" Rampant Arsenal's Personal Reactors, Equipment Techs. - "--||--" K2's Power Armor & Equipments Techs. - "--||--" SE's Equipment Techs. - "--||--" More Equipment Tech from Bobs. - Improved library mod. Now reqires 0.1.4. - Shields Changed Internal Name. Warnings: - Make sure the Technology for The Migrated content is not blocked after update. Credits: - Discord: @_CodeGreen. For providing better cleanup conversion code Recipes & Technology
Version: 0.1.30 Date: 28.05.2023 Features: - Finaly added armour animations. Changes: - lots in Changelog. - Added strike trough. As for irrelevant sections of changelog. - Crusial change for personal solar 1x1 --> 1x2 size. - Decreased power by personal solar by 50%. Warnings: - Recommended to take out your solar panels of the grid before updating. To be safe from game deleting them. Credits: - Discord: @Dr Pez. for Helping coding the Animation and finding a easy way of implementing it.
Version: 0.1.29 Date: 27.05.2023 Features: - Improved compatibility code "utill.lua". - Imporived compatibility code "mods-compat.lua". Changes: - Changelog 0.1.28. - Restructured Bob's enemies recipe section to be included in the default recipe changer instead of having duplicates. Bugfixes: - Crash without bob's enemies installed reported by "grenaldn". - Crash in SE using K2 items witout K2. Specifing wrong mod dependency. Modding: - Some more items added to bob's enemies recipes. Still far from done with this one. Issues: - Reverse Factory, using bob's, Angels, K2, SE, when recycling batteries wont work. no issues in vanilla. Credits: - Discord @Dr Pez. Helping on improving some compatibility code for the fixes. - Discord @grenaldn. Reporting the bug.
Version: 0.1.28 Date: 14.05.2023 Features: - Added "bobenemies" items compatibility. Changes: - Solar panels power production increased again. May be changed again later. - Recistance values for pierce_decrease & pierce_percent. - Changelog 0.1.26. & 0.1.21 - Provided with a reason to not make Compatibility with Nullius. Armours Don't apear in game. :/ Info: - Tech requirement for "bobenemies" will be added in the upcoming update. - Better recipes will also be made for "bobenemies" combined with "bobplates". Bugfixes: - Par lib required the player to have experimental 1.1.81. witch wasen't relased. - Crash if only angels smelting was present. bobplates was dissabled. - Typos. Credits: - Discord @_CodeGreen. Help with solving and providing some code to fix and improve compatibility.
Version: 0.1.27 Date: 10.05.2023 Features: - Added T3 & T4 heat pipe tech prerequisites to lasers. Bugfixes: - Fixed Dependencies for PAR Library. - Crash if bob's power wasn't enabled. Info: - The lib mod needing diffrent name due to invalid name under uploade.
Version: 0.1.26 Date: 10.05.2023 Features: - Initial BETA release Bugfixes: - Typos. Info: - Looking for an texture designer modeling person. Modding: - Marked Nulius Incompatible due to missing tech. If porvided with the reason. I would look in to trying to fix it.
Version: 0.1.25 Date: 14.03.2023 Features: - Warning messages will now show if my mod changes functionality of other mods. Changes: - Vanilla Compatibility moved to lib mod. - Solar power production increased was still low compared to reacotrs. It's now closer to reactors production. - Tech not being able to be reserched due to dissabled tech. same as one above. - Updated redme file on github. Info: - Moved all advanced compatibility to my lib mod for a clean code build. Bugfixes: - MK5 Solar had un specified amount of lead plates. - Roboport 1 for bob's mods was hidden by the vanilla dissabling section. Credits: - @Honktown for in game chat warnings.
Version: 0.1.24 Date: 23.02.2023 Changes: - Belt Immunity & NVG's, Made elctrical requirement more reasonable to these equipments. U would want MK4 or higher reactors. Modding: - Bob's power: Laser Tweaked tech to have heat pipes involved. - Bob's power: Laser Tweaked Recipes to have heat pipes involved.
Version: 0.1.23 Date: 14.02.2023 Changes: - Armour Replacer now requires 1.0 of CAS mod. Bugfixes: - Crash with SE K2 mod set. - Loading the compatibility of how recipes are created. Modding: - SE added a few. - K2 added a few. - Marked Incompatibility, expanded-rocket-payloads-continued, Insectitron. Due to Recipe & Tech deadlock. T̵h̵a̵t̵ ̵w̵i̵l̵l̵ ̵n̵o̵t̵ ̵b̵e̵ ̵f̵i̵x̵e̵d̵ Credits: - @sky_trooper for finding the issues with the SE|K2 Compatibility.
Version: 0.1.22 Date: 13.02.2023 Features: - Bob's. Theses once will need tweking later on. but have been addded along Angels. - Angels continued adding recipes for other equipment missing it. - Darkstar Some recipes has sort of gotten added. This one could be getting a way more improved Compatibility. It has to be played alone witch i don't have time to yet. Changes: - Shields don't use more than 1 in the amount. Made it easier to craft. This is agian subject to change. - Small Science rework on all tech. Added Chemical packs to mk5's. Modding: - Bob's to mk5 done. Tweaking may be needed. - Angels to mk5 done. Tweaking may be needed. - Darkstar. A bit here and there. Bugfixes: - Issue with NVG's and Belt Immunity. Credits: - Discord @Toby1364 For a quick correction that was missed on version 0.1.21.
Version: 0.1.21 Date: 09.02.2023 Features: - Added a New item grupe for my mod so i will now need to use my new groupe. - Added comaptibility for bobs resistances. - Added more base game resistances. Scripting: - Armour_item file got a rework. - nvgs_bi_item file got a rework. Changes: - Comaptibility Exoskeleton recipe bob. - Comaptibility Armour recipe bob. - Battery, tech, recipe. - Laser, Tech, Credits: - Discord @Toby1364 For help with the Rework & Compatibility.
Version: 0.1.20 Date: 06.02.2023 Bugfixes: - Changelog. - Bug with MK 10 laser - Not able to craft Exoskeleton MK4. Modding: - SE Progress. - K2 Progress. - 248k Progress. - Bob's continued: Armour, Exoskeleton, NVG's-Belt Immunity, Roboports recipes completed. - Angels continued: Armour, Exoskeleton, NVG's-Belt Immunity, recipes complete.
Version: 0.1.19 Date: 02.02.2023 Features: - Added some more compatibility. Changes: - Added the last details to this before 1.0 - Tweaks to some recipe numbers. Bugfixes: - Solar panel Achievement not showing it's localisation correctly. - Attempted to fix crash for some players. Due to missing graphics.
Version: 0.1.18 Date: 17.01.2023 Features: - Completed: Recipes Changes: - Tweaks to recipes kinda everywhere. - Internal clean up. - Generly increased & added recipes to items. Bugfixes: - Recipes for: Solar(p-s_mk(x)), Roboport(r_mk(x)), laser(l_mk(x)), - Achievement specifying wrong item compared to witch it was showing. Credits: - Discord @Toby1364 for praticipating on this project. & doing an Internal cleanup. - Discord @Lucif3r for beta testing version 0.1.17. In 248k mod set/pack.
Version: 0.1.17 Date: 16.01.2023 Features: - Optional Depedencies added. Changes: - Changelog. - Exoskeleton Values. - Shields Values. - Roboport's Values. Bugfixes: - Exoskeleton was not equipable. - NVG's was not equipable. - Shield's recharge rate was wrong. - Roboport retuned wrong version. - Locales Tamplate re-added. Discord-Releases: - ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶&̶ ̶u̶p̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶s̶,̶ ̶b̶e̶f̶o̶r̶e̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶. - M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶g̶e̶t̶ti̶n̶g̶ ̶i̶t̶'̶s̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶s̶ ̶a̶n̶d̶ ̶f̶i̶x̶e̶s̶ ̶b̶e̶f̶o̶r̶e̶ ̶g̶o̶i̶n̶g̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶ ̶(̶S̶o̶o̶n̶)̶. - C̶o̶m̶p̶a̶t̶i̶b̶i̶l̶i̶t̶y̶ ̶p̶a̶r̶t̶i̶a̶l̶l̶y̶ ̶d̶o̶n̶e̶ ̶b̶u̶t̶ ̶u̶s̶e̶a̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶w̶h̶a̶t̶'̶s̶ ̶t̶h̶e̶r̶e̶.̶ ̶W̶o̶r̶k̶ ̶c̶o̶n̶t̶i̶n̶u̶e̶s̶ f̶r̶o̶m̶ 1̶.̶0̶.
Version: 0.1.16 Date: 15.01.2023 Features: - Finished the stats for shields. - Finally Implemented Roboport, Laser, Solar. Items to the mod. - More Achievements for the other items created. Changes: - Adjusted power produced by fusion_reactor. - Partially progressed on compatibility. - Tweaks in general. Bugfixes: - Icon size of Exoskeleton. Was using wrong placeholder directory. - Item order in crafting window. - An oversight when creating Laser & Solar Equipemnt. In beta 0.1.16-3. Info: - Lots more stuff that I don't know what is to be adde to this list. - Some Tech from other mods will be deadlocked untill that mod has made compatibility, if they don't I might add one myself but less likly as it could be easier on their side. - T̶h̶i̶s̶ ̶i̶s̶ ̶t̶h̶e̶ ̶c̶h̶a̶n̶g̶e̶l̶o̶g̶ ̶f̶o̶r̶ ̶0̶.̶1̶.̶1̶6̶ ̶b̶e̶t̶a̶ ̶&̶ ̶1̶.̶0̶.̶ ̶T̶h̶o̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶l̶i̶s̶t̶e̶d̶ ̶a̶s̶ ̶0̶.̶1̶.̶x̶x̶ ̶f̶o̶r̶ ̶a̶ ̶l̶i̶t̶t̶l̶e̶ ̶w̶h̶i̶l̶e̶ ̶l̶o̶n̶g̶e̶r̶. Locale: - Added English templates for CS, DE, SK, locals twice. - Updated EN, NO locales. Issues-Fixed: - Icons for Exoskeleton. Discord-Releases: - ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶. - ̶M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶t̶h̶e̶n̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶i̶t̶'̶s̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶. - Compatibility partially done but useable with what's there. Work continues from there. Credits: - Discord @Toby1364 for participating on this project. - Discord, @_CodeGreen for help creating an advanced setting function.
Version: 0.1.15 Date: 09.01.2023 Changes: - Armour recipe adjustment 1.1 done. - Some Compatibility removed, Obselete. Bugfixes: - Compatibility Recipes & Tech research. Modding: - 248k Progress.
Version: 0.1.14 Date: 09.01.2023 Features: - Added code for personal laser equipment. more on intenal. Changes: - Updated mod Description on what currently added to the mod. - Decreased power produced by fusion_reactor drasticly. - Removed realeses spamed in changelogs. Will continue moving the link to the newes verison. - Armour recipe adjustment 1 done. More to come. Scripting: - Marked some files to be left out of the mod until it's usable. Reducing size of mod slightly. Check info.json should u want more info. - Recipe & Tech research compatibility needs adjusting. Issues: - ̶ ̶I̶c̶o̶n̶s̶ ̶f̶o̶r̶ ̶E̶x̶o̶s̶k̶e̶l̶e̶t̶o̶n̶ ̶a̶r̶e̶ ̶a̶ ̶b̶i̶t̶ ̶w̶e̶i̶r̶d̶.̶ ̶H̶o̶p̶e̶ ̶t̶o̶ ̶s̶o̶l̶v̶e̶ ̶t̶h̶i̶s̶ ̶s̶o̶o̶n̶ ̶b̶u̶t̶ ̶i̶'̶v̶e̶ ̶t̶r̶i̶e̶d̶ ̶a̶ ̶l̶o̶t̶ ̶t̶o̶ ̶n̶o̶ ̶s̶u̶c̶c̶e̶s̶s̶ Credits: - Discord @RedsTom#4616 for FR (France) Translation.
Version: 0.1.13 Date: 07.01.2023 Bugfixes: - Finely added dependency without dependency loop. - Added incompatibility with IR-3.
Version: 0.1.12 Date: 27.12.2022 Changes: - Internal name change. MK10-Armour --> Power Armour Replacer.
Version: 0.1.11 Date: 02.11.2022 Changes: - Added/Completed vanilla recipe for Exoskeleton. - Some Compatibility. - Tech overhaul 2. Removed armour from equipment prerequisite.
Version: 0.1.10 Date: 01.11.2022 Features: - Exoskeleton have now been added to the list. - Items conversion was attempted but things need a nil value to be migrated. (modular-armor --> a_mk1) Changes: - Shield values are adjusted more manuly internaly. - Removed hollow reactors. - DE Locals were disabled. (file of incomplete "DE" can be found on github) - Slovak locales were disabled. (file of incomplete "SK" can be found on github) Bugfixes: - Missing prerequsite for shield mk1 & 2. - Vanilla Equipment where not unlockable as for needing missing/dissabled technology. Teses will be removed at a later state. - Battery Equipment mk2 reqiured 1000 is was suppose to have 200. Credits: - Discord @Toby1364 for praticipating on this project. Issues: - ̶S̶h̶i̶e̶l̶d̶ ̶s̶t̶a̶t̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶. - ̶A̶r̶m̶o̶u̶r̶ ̶r̶e̶s̶i̶s̶t̶a̶n̶c̶e̶s̶ ̶i̶s̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶.
Version: 0.1.9 Date: 29.10.2022 Features: - Mod Rename to Power Armour Replacer. - Updated NO, EN/EN-GB locales - Added/Completed modded armour recipes. - Couple recipe compat done for equipment. Changes: - Reworked tech tree. - Reaserch time reduced from 30 --> 15 across all tech, might be changed again later. Bugfixes: - Atomation 3 replaced with atomation 6 in bob's. Was put on mk 10 when it was used by mk9. Credits: - Discord @Tomatoking for doing the NO translation for me :P
Version: 0.1.8 Date: 28.10.2022 03:31 CET Features: - Some Clowns-Processing & Atomic_Overhaul Compat - Added compat to mk4 armour Seablock, Angels & Bobs. - Added compat to mk5 armour Angels & Bobs. - Current tech for Mk1-10 items for Bob's Angels is completed until rework of unlocking the equipment. Changes: - Added slight change to angels if 248k is active (mk3 items) - Reworked tech Mk3 items. - Small change with Seablock tech Mk3 items. - Removed rubber from being used in Seablock early on. Bugfixes: - Possible crash specifying wrong mod with tech (angles bronze smelting 1)
Version: 0.1.7 Date: 26.10.2022 Bugfixes: - Hotfix: Was not able to unlock MK2 items (Progression_2) as for disabled invar tech using angles. - Hotfix: Was not able to unlock MK3 items (Progression_3) as for disabled aluminium tech using angles. - Typo Changes: - Tweaked recipes when angelssmelting are active.
Version: 0.1.6 Date: 26.10.2022 Changes: - Recipes for shields, and it's hitpoint values has been altered. - Continued compatibility with bob's angels. Bugfixes: - Compatibility memory leak, 50GB seen. Rewriten all of that now. Modding: - Bob's: - Angels: Scripting: - Will not remove items currently existing. Will only remove new crafting capabilities. Credits: - Discord @JanSharp for help when code was broken.
Version: 0.1.0 Date: 15.10.2022 Features: - 10 New tiers of: Armour, Shields, Fusion-Reactors & Batteries added. - Settings added to "Configurable-Armour-Suits = 0.3.0. - 2 New tiers of NVG's and belt immunity. - Achievements: 3 new damage, 15 new crafting. - Locales: NO,EN,SK, (file of incomplete "SC" can be found on github) - Hollow personal Reactors added. Credits: - Discord @Honktown for help with code. - Discord @_CodeGreen for help with code when i got stuck & the compatibility. - Discord @Toby1364 for help working on mod in general. - Discord @Chunnyluny for help with testing the alpha. - join my discord to participate in the testing or just play with the Alpha/Beta. Discord-Releases: - Alpha 1-5 used same versioning by me not thinking realy.