PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Version: 0.6.6
Date: 26.07.26
Credit:
- Big Thanks to @meddleman for the awesome Thumbnail.
- Thanks for the translation 动力装甲与替换汉化补丁.
Translation:
- zh-CN BY 动力装甲与替换汉化补丁
- Sorce: https://mods.factorio.com/mod/Power-Armour-Replacer-CN Many thanks again for translation.
Version: 0.6.5
Date: 22.07.26
Features:
- [PAR][PAR-E] Cleaning for Alpha testing PARs-SpaceAge-Extension.
Changes:
- [PAR] old code & @class removed.
- [PAR] Removed optional quality. Hope noting breaks.
- [PAR] Armour Control unit 2: Reverted processing unit change. Changed carbonfiber to carbon.
Bugfixes:
- Crash with dependencies.
Version: 0.6.4
Date: 11.07.26
Info:
- [PAR] Ported 0.5.9.
Changes:
- [PAR] Porting difference is mod required recycler instead of quality.
Bugfixes:
- [PAR][recycler] Too few output slots.
Credit:
- @nickaman. For bug report.
Version: 0.6.3
Date: 10.07.26
Info:
- [PAR] Ported 0.5.8
Scripting:
- Added some @class data.ModBoolSettingPrototype.
Version: 0.6.2
Date: 09.07.26
Info:
- [PAR] Ported 0.5.7
Bugfixes:
- Aircraft Crash introduced in 0.5.5/0.6.1.
Version: 0.6.1
Date: 08.07.26
Info:
- [PAR] Ported 0.5.6
- [PAR] Ported 0.5.5
- [PAR] Ported 0.5.4
- [PAR] Ported 0.5.3
- [PAR] Ported 0.5.2
- [PAR] Ported 0.5.1
Bugfixes:
- [PAR] Potential crash with 2.1 new Categories (Category(Old)).
Changes:
- LICENSE change. GNU GPL V3 ---> GNU LGPL V3
- [not-enough-parameters] Added to + dependencies.
- [still-not-enough-parameters] Added to + dependencies.
Scripting:
- [PAR] Re ordering code.
Version: 0.6.0
Date: 26.06.26
Major Features:
- [PAR] Update 2.1
Changes:
- [PAR] Re named category.
Bugfixes:
- [PAR] Category --> Categories
Features:
- [PAR] New crafting category.
Credit:
- Thanks @oobanooba for the help in fixing the categories issue with 2.1.x
Version: 0.5.10
Date: 26.07.26
Credit:
- Big Thanks to @meddleman for the awesome Thumbnail.
- Thanks for the translation 动力装甲与替换汉化补丁.
Translation:
- zh-CN BY 动力装甲与替换汉化补丁
- Sorce: https://mods.factorio.com/mod/Power-Armour-Replacer-CN Many thanks again for translation.
Info:
- Sorry. This version may have missing localization inputs. Please don't blame the author about it. Apology for bad Translation, Translator was used.
- 抱歉。此版本可能缺少本地化输入。请不要责怪作者。抱歉翻译不好,使用了翻译器。
Version: 0.5.9
Date: 11.07.26
Changes:
- [PAR] Possible fix for limited output size on recycler.
Version: 0.5.8
Date: 10.07.26
Changes:
- [PAR] Re enabled the radius setting as it was not causing the Mk1 equipment breaking.
- [PAR] Updated some Shock defence locales.
Version: 0.5.7
Date: 09.07.26
Bugfixes:
- [PAR] Crash with Aircraft mod.
Info:
- Sorry to everyone crashing.
Version: 0.5.6
Date: 08.07.26
Bugfixes:
- [PAR] Shockdefense MK1 is now working.
- [PAR] Shockedefense Remote is now working.
Changes:
- [Par] Passive or Active settings removed due to limitation to how many equipment(s) "["capsule"]["discharge-defense-remote"].capsule_action.equipment" can handle at once. can handle at once.
- [PAR] Shockdefense trigger_tech MK1 requires 5 fission again to be unlocked.
- [PAR] Shockdefense MK1 requires remote.
- [PAR] Shockdefense MK2-10 are passive.
- [PAR] default Shockdefense power consumption reduced.
- [PAR] Liquids required for armour recipes increased & reduced from mk7 - 10.
Version: 0.5.5
Date: 08.07.26
Changes:
- [PAR][Linox] Hidden & Disabled Item & Tech.
- [PAR][Aircraft] Hidden & Disabled Item & Tech.
- [PAR] Changed required dependencies to: "not-enough-parameters", "still-not-enough-parameters", from "more-parameters >= 1.0.1",
Version: 0.5.4
Date: 03.07.26
Changes:
- [PAR][Fusion-bots] Recipe fix for the bots to use higher tier fission reactor.
Version: 0.5.3
Date: 01.07.26
Changes:
- [PAR][PY][TeleportationEquipment] Compatibility fix.
Version: 0.5.2
Date: 01.07.26
Changes:
- [PAR] Nerfed & Buffed Laser default range. Nerfed Shock Defence default range.
- [PAR] New Default Laser & Shock Defence settings.
Version: 0.5.1
Date: 29.06.26
Bugfixes:
- [PAR] Fixed Progression lock with bobs mods.
Scripting:
- [PAR] Removed unusable @class.
Version: 0.5.0
Date: 26.06.26
Major Features:
- [PAR] 10x9 = 90 New Setting for Shock Defence.
- [PAR] 10 New Shock Defence Equipment.
Features:
- [K2SO][PAR] Recipes Completed (Not in Test version)
- [K2SO][PAR] Tech Overhaul Completed.
- [PAR] Added light armour Tech to progression on PAR.
- [PAR] ACU(Armour Control Unit) Tech & Recipe change.
- [PAR][space-age] Setting to move the MechArmour to require Mk10 armour. (will not show if you use mod "RampantArsenalFork" since that would add my other tiered armour system.
- [incendiary-arsenal] Added FireProof Tech & Recipe progression to PAR.
- [PAR] New Setting: "EquipmentMulti" Allows to set the Equipment amount that is used in recipes for next tiers. Applies to all Equipment of my mod.
Modding:
- [Foliax] Filters.
- [Foliax] Crash with Foliax version 2.0.5.
- [Foliax] items added to hidden & disabled.
- [PAR] Tips & Tricks Description for Foliax.
- [PAR][PY] Recipe changes for mk1 has been added.
- [TeleportationEquipment] Made equipment crafting allowed in EM Plant.
- [Rampant Arsenal Fork] Made equipment crafting allowed in the EM Plant.
- [Spidertron Tiers Community] Added Tips & Tricks as it was Confirmed Working.
- [K2SO, K2] Added Grid Category options.
- [TIMSABA] Made it possible to use my mod.
- [angelbob-spaceage-rebalance] Made it possible to use my mod.
- [more-parameters] added as dependency. Since the vanilla 10 is not enough when recipes in my mod can reach 30+ items.
- [metal-and-stars] Added PA&R resistances changes to mech armour.
- [nightvision_progression-fork] Was migrated, Disabled & Hidden.
Changes:
- [Spider Extended] Removed recipe update for Spider Builder (GhostWaver).
- [Spider Extended] Changed fission reactor tier from 10 to use 5, 7, 9 in the different tiers.
- [PAR] General "armour-control-unit" pre-requisites added to all tech that do not get it by example having armour 5 as pre-requisites.
- [PAR] Moved Fission, Solar & Battery Equipment to unlock after light armour.
- [PAR] Tips & Tricks for the 2 different Mod Conditions with Metal & stars.
- [PAR] Tips & Tricks Volunteer Graphics request.
- [PAR] Tips & ticks PA&R Base Info.
- [PAR] Lasers & Beta Shock Defence default damage values changed.
- [PAR] Reduced the fission reactor needed to unlock tech from 5 --> 2.
- [PAR] Made New Subgroup for Light & Heavy armours instead of leaving them in the compatibility Subgroup.
- [PAR] Default roboport recharge speed changed. Now tier 1 starts at 500MW tier 10 = 5GW if setting are put to default.
- [PAR] Default roboport buffer changed. Tier 1 starts at 8MJ. Tier 10 is now at 4096MJ if setting are put to default.
- [Base][PAR] Recipe changes for non space age players. Please check your assemblers of Armours & Equipment.
- [space-age] Tweaked recipes using lithium in Roboport Mk6, Solar Mk7-8.
- [space-age] Some Recipes changes where made please check your assemblers of Armours & Equipment.
- [248K] support deleted (deprecated/not updated).
- [K2SO, K2] Re added Automation, logistics, Military, Chemical, Tech cards back to missing location.
- [K2SO, K2] Advanced tech card from MK5 to MK10 tech.
- [K2SO, K2] Matter tech card & Singularity tech card From MK7 to MK10.
- [Bobs] Equipment mod, Filters are Re hidden & disabled for armours. And added the Modular items to this list. Sorry if you liked it, but due to settings feature in 0.4 i don't se why keeping it is necessary.
- [PAR][Changelog] Renamed categories to use more accurate name from: https://lua-api.factorio.com/2.0.77/auxiliary/changelog-format.html#category
Bugfixes:
- [Bobs] Equipment tier 3 filter crash was solved #5.
- [Bobs] Equipment tier 6 was removed in corresponding to the 2.1 update on bobs.
- [Bobs] Removed items in recipe deleted by bobs 2.1 patch.
- [Bobs] fix prefix naming for items in recipes being renamed in patch 2.1.
- [Bobs] Quick fix for PY Crashes. bob prefix had been added when updating to 2.0 for Bobs.
- [PAR] Fixed Shortcut Not unlocking. Made this settings based. Should you want to use them as if you used (unlock-shortcut-bar) you can toggle that in PA&R Settings.
- [PAR][PY][PAmk3] Fixes orders of recipes that wasn't done before. light & heavy + utility variant armour from.
- [K2SO] Tips & tricks should now trigger.
- [K2SO, K2] Spidertron Not unlocking.
- [K2SO, K2] Crafting category fix in advanced assembler.
- [TIMSABA] Solved crashes that was making it unable to load.
Info:
- [PAR] Fission/Fusion graphics will eventually be flipped. Tho not until i have more than placeholders. Thanks for understanding.
- [K2SO] Was Marked to use only 1.6.20 due to the decision of making K2SO Depend on K2 I will see what My plans are later I'm not deleting any of the code. Since me trying to fix this at 0.5 would push the Beta 0.6 even later than i want it to be. I would want to go for 2.1 before fixing this patch at this stage.
- [K2SO] Also this makes me delay fully finishing the recipe portion for the mod until i find the motivation to look back & rework it again. Sort of half cancelling the compatibility.
Known:
- MK1 ShockDefence is known to not activation when near enemies. This might be fixed by tweaking the settings for it tho I'm not sure as i haven't found the settings allowing it to work should you find a fix your welcome to post me a PR about it or try reaching me on Discord/Root.
Credit:
- Thanks @VAIR for Bug report #5.
- Thanks @DarkMamaba for telling about shortcuts not unlocking.
- Thanks @DarkMamaba Showing me that "Spidertron Tiers Community" was updated.
- Thanks Youtuber (Khaeops) for giving me the idea to make this a setting to let you not have to modify the mod files.
Version: 0.4.16
Date: 31.1.26
Bugfixes:
- Fix charging_station_count with & without Quality mod. Suggestions from AI.
Credits:
- @rip_acounty for the bug report.
Version: 0.4.15
Date: 30.1.26
Changes:
- 3x multiplier to all roboports "charging_station_count" if Quality mod is detected & 1 if not quality enabled.
- SeaBlock Progress to Power Armour made to trigger tech.
- Trigger tech values for Angles.
- Trigger tech values for Base.
Version: 0.4.14
Date: 29.1.26
Changes:
- Added a 2x multiplier to all roboports "charging_station_count"
Bugfixes:
- Crash with angels dependency for recipe compatibility.
- Progress Blockade with SeaBlock.
Credits:
- @creepersx17 for trying my mod with only angels enabled :P
Version: 0.4.13
Date: 6.1.26
Bugfixes:
- Typo Crash with Compatibility addon scrap-repressor mod.
Changes:
- Reduced Scrap drop chance for for Armour control unit from 15% --> 5%
- README.
Version: 0.4.12
Date: 6.1.26
Changes:
- Reduced Brightness on T2 NVGs.
- Added armour control unit in to recipe for scrap-repressor mod at 7.5 % scrap drop chance.
- Added extra checks for metal & stars mod.
- Changed to another nanobots mod. Not as annoying as nanobots-refined.
- nanobots-refined now marks as incompatible. Due do tech changes & tips and trick being replace with nanobots3
Version: 0.4.11
Date: 31.12.25
Bugfixes:
- Tech soft lock with K2.
- Recipe crash regards to {type="fluid", name="kr-mineral-water", amount=100},
Info:
- Re released version as 0.4.11-1 visually 0.4.11
Version: 0.4.10
Date: 27.12.25
Changes:
- More changes for 2.0 Beta Angels.
- Recipe & Tech overhaul.
Version: 0.4.9
Date: 26.12.25
Bugfixes:
- WIP Angels 2.0 update For PAR. https://github.com/SGZ-Creations/Power-Armour-Replacer/issues/4
Credits:
- @kuroxusagi For the git report.
Version: 0.4.8
Date: 26.12.25
Bugfixes:
- Loaded Milestones in wrong location.
- Fixed simulation crash in C.A.S mod.
Changes:
- Reverted changed made for castra.
- Moved Armour Crafting UI to after combat tab.
Info:
- Update Require C.A.S version.
- Milestones still don't load.
- If you want to fix this on your end Empty file in the following path:(Castra/prototypes/recipes-updates.lua)(Make sure that you leave 5 [table.insert] lines for Maraxsis Compatibility with castra.)
Credits:
- @SuperHeroPuppy. Have me come up with a new Tank grid. to differentiate with vanilla.
Version: 0.4.7
Date: 29.11.25
Bugfixes:
- Fixed cold bitter crashing due to setting resetting itself in some circumstances.
- Added more safety checks (Cold Bitters) to not crash.
Changes:
- Folder ordering settings files again.
Version: 0.4.6
Date: 28.11.25
Modding:
- Krastorio2-spaced-out.
- Made K2 filters apply to Spaced out.
- Moved remaining Recipes To PAR Tab.
Version: 0.4.5
Date: 26.11.25
Changes:
- Made Sure hand_crafting still works with Castra.
Info:
- More small fixes to this comes as i play my own game with Castra.
- Unless some comes by my Discord server that can show the PA&R UI.
- Fully unlocked using Castra. & NO /Cheat used.
Version: 0.4.4
Date: 23-11-25
Features:
- Preparing ShockDefence (discharge-defense-equipment)
Modding:
- Frost Biters Mod integration with PA&R.
Version: 0.4.3
Date: 15.11.25
Changes:
- Moved Mech Armours to it's own row.
- Changed [item=mech-armor] prerequisites if metal & stars are active with it's dependencies.
Version: 0.4.2
Date: 7.11.25
Bugfixes:
- Crash with bobs due to duplicate item in recipe.
Changes:
- Changelog 0.4.0 more info on AAI crashes.
- Updated crafting category for RampantArsenalFork[item=combat-mech-armor-rampant-arsenal]
- Updated crafting category for metal-and-stars [item=prototype-mech-armor]
- Cost reduced: Roboport 1-3MK & Armour 1-5MK.
- Cost increase: Solar tier 2 wood. 25 --> 50
Version: 0.4.1
Date: 5.11.25
Changes:
- Changelog info --> 0.4.0 removed.
Bugfixes:
- Rejected Symbol.
Version: 0.4.0
Date: 5.11.2025
Major Features:
- Settings added to other equipment for further customizability.
- 1 Setting to Show all items in Players crafting UI.
- 1 Amount setting for Armour Control Unit in scrap.
- 20 Armour Settings.
- 20 Batteries Settings.
- 15 Exoskeleton Settings
- 20 Fission Settings.
- 70 Laser Settings.
- 8 Belt immunity Settings.
- 8 NVGs Settings.
- 70 Roboport Settings.
- 50 Shield Settings.
- 20 Solar Settings.
- Total of 285 New settings for you to have fun with. Hope this mod became more fun than ever before?
- [space-age] Recipes have been tweaked for: Armour, Battery, Exoskeleton, Fission, Immunity, Laser, NVGs, Roboport, Shield & SolarPanels.
- [space-age] Recipe changes all over the equipment's & Amours So make sure that all your equipment is still crafting.
Minor Features:
- Recipes have been tweaked for: Armour, Battery, Exoskeleton, Fission, Immunity, Laser, NVGs, Roboport, Shield & SolarPanels.
- Minor Changes for base mod game too. So look to see that your recipes are also still crafting in your assemblers.
Features:
- [space-age] Made it possible to craft all items in Electromagnetic Plant.
- ACU recipe [space-age] Edition.
- Added crafting category = "electronics-or-handcrafting" using hands all assemblers, electromagnetic-plant.
- Added options play with the old pre 0.17 durability system.
- Setting to Show all items in Players crafting UI.
- Better subgroup system.
- Newer updated https://mods.factorio.com/mod/RampantArsenalFork
- Better Fixed https://mods.factorio.com/mod/nanobots-refined
- RampantArsenalFixed & mech-armour Recipe.
- Made progression changes to Metal & Stars to go along with this mod.
- Added 2 new instances of tips & tricks. So if you have the right mods enabled they should eventually trigger.(SpaceAge, Metal&Stars).
- Separate subgroup for K2 & SE the remaining items/armour/suits that the 2 mods have. Is moved to the PA&R UI tab.
Graphics:
- Added new Armour, Tech & Recipe Icons Textures for Mk6-7. More is coming.
Changes:
- Requires CAS Version 1.5.12. Due to texture file name changes.
- [space-age] Electromagnetic Mech crafting. Can use Electromagnetic Plant to craft sarcophagus.
- [space-age] Recipes are now using new crafting category from MK1-5 and 6-10 requires assembly 2 or electromagnetic-plant.
- Achievement text make more sense.
- Start of base game towards PAR will now have crafting triggers over science research.
- PA&R's Tips Info changed please read again for the new message.
- Rampant's Mech Suit resistances changed, Made combat Mech Suit craft able with PAR.
- Nanobots refined: 5 at Night Immunity 1.
- Added ParSpaceAge Extension disabled Function to code point not needed when mod addon is active.
- NVG's Darkness Systems Now require more than 75% on MK1 & 35% for MK2.
- Moved Metal & stars mech suit to PAR's tab if enabled.
- SE stack change: Armour control Unit.
Bugfixes:
- Temp fix for compatibility recipes.
- Crash with AAI industries duplicate heavy armour recipe overwrites.
- Crash with AAI Industries K2 compatibility trigger.
- Bobs tech name crash.
- Bobs enemies. Artifact in recipes when setting = off not working.
- Crash with missing space-age dependency.
- Broken recycling is finally fixed. Including Reverse Factory.
- Tech with craft-able unlocks in bobs was using the vanilla circuit not bobs basic can be a soft-lock.
- Bobs tech soft lock bob-carbon. in combination with Alt_Chemical_Processing.
- Fixed many spelling errors across the Changelog.
- Recipe issues from 1.1 (mod version 0.2.xx).
- Added Nanobots Refined to the compatibility. Made the old ones incompatible.
- Wrong mod required regards to resistances.
- Reverse factory: Having the mods as dependency by mistake. Caused some load order mishaps.
- Crash when loading SE.
- Crash with K2.
- K2 Recipe compatibility Prefix.
Credits:
- Thanks @MetroidManiax Noticing wrong bobs mod listed.
- Thanks @Pez for helping solving Recycling across my mod.
- Thanks @DarkMamaba For providing me with new Armour Tech & Recipe Icon Textures for Mk6-7.
Version: 0.3.18
Date: 12.03.2025
Features:
- Repeatable migrations.
Changes:
- Moved disable function: Filter, Recipe, Tech. To Chemical mod.
- Removed Redundant settings.
- Improved tips description on some mods.
Modding:
- Fixed missing item in roboport recipe (boblogiostics).
- Added item to armour recipes (bobplate, bobenemies).
- bob- Prefix Crashing with beta (11.03.25).
Bugfixes:
- Crashes with bobs in general. (11.03.25).
Info:
- Mistakenly deleted & reuploaded. 21.05.2025
Version: 0.3.17
Date: 04.03.2025
Features:
- Repeatable migrations.
- Added all the old chat popups to tips & tricks. some text changes may happen as the mods updates.
Changes:
- Achievement name change [Surviving planet destruction] --> [Leviathan]
- Control stage code are deleted, no longer in use/needed.
- Deleted setting(s) regarding the old chat popup.
- Bobs & [space-age] bridge is moved to Alt Chemical Processing.
- If you are currently playing Bobs and PA&R please use that mod to restore the merge of items in recipes.
- Items in the bridge are as follows: ["bob-carbon"] = "carbon". ["bob-tungsten-plate"] = "tungsten-plate". ["bob-tungsten-carbide"] = "tungsten-carbide". ["bob-lithium"] = "lithium-plate". ["seedling"] = "tree-seed". ["bob-salt"] = "salt", from "SaltedFish" if mods["SaltedFish"].
Bugfixes:
- Mistakenly disabled turbo loaders from Vanilla Loader should only happen if using boblogistics.
Info:
- [space-age] Heavily recommend using "reverse-factory" For more info read mod page.
- The unification code was moved over to my Alt Chemical Processing mod.
Version: 0.3.16
Date: 05.02.2025
Changes:
- Another "bob-" prefix.
Features:
- Preparing Compatibility for Milestones mod.
- Preparing to move In-game info message to tips & tricks.
Bugfixes:
- Crash without Aged Bobs.
- Crash with Armour MK3 mod.
Modding:
- Updated Spidertron Extended compatibility.
- Crash Aged Bobs.
- Crash Armour MK3 mod.
Version: 0.3.15
Date: 04.02.2025
Changes:
- Changelog.
- Recipes when bobs are enabled.
- Achievements the survive hit points name change.
- All items with fusion reactor from [space-age] should now be temp replaced with fission reactor mk1.
- Added "par-armour-tech-5" to prerequisite on "par-night-immunity-tech-1" removed on "par-night-immunity-tech-2" so it easier to find.
Features:
- Made Nanobots2 work as old nanobots.
- Repeatable migration.
Modding:
- Nanobots mods equipment unlocks at NightImmunity 1 instead of 2
Locale:
- Restructured locals files.
Version: 0.3.14
Date: 26.01.2025
Modding:
- Added seedling conversion to bobs.
- Par's broken locales on bobs recipes.
- Fixed bob logistic science issue on my roboports.
- Restored bob's recipes.
Features:
- Added charging_station_count_affected_by_quality to roboports.
- Repeatable migration.
Scripting:
- Fixed until.Lua
Info:
- Some issue with bobs at this point i can't do much with bobs being in beta testing.
- Basicly me trying to put plaster on a wound while the knife is still in it.
Credits:
- Thanks a lot @Pez for all the help.
Version: 0.3.13
Date: 24.01.2025
Bugfixes:
- Crash with transport drones.
Info:
- Need to learn on getting a better understanding on coding better.
- Tho that ain't easy when over tired.
Features:
- Repeatable migration.
Credits:
- @jurgy for helping with solving the crash in 0.3.12.
- @stringweasel for helping with solving the crash in 0.3.12.
Version: 0.3.12
Date: 24.01.2025
Modding:
- Tried adding Bobs Advanced logistic science to roboports.
- Changed how to unlocked armour from start.
- Armour should now have bob-like recipes.
- Removed bobs tungsten items from armour MK9 & MK10.
- Fixed duplicates with bobs until the fix is done on there end.
Features:
- Repeatable migration.
Changes:
- [space-age] Improved armour recipe MK8 - MK10.
Credits:
- @jurgy for helping with all the bobs conversion code in 0.3.12.
- @stringweasel for helping with all the bobs conversion code in 0.3.12.
Version: 0.3.11
Date: 20.01.2025
Features:
- First try at repeatable migration.
Modding:
- Fixed all internal naming changes for bob's mods to work with PAR.
- Reworked some recipes that do now have bob & vanilla intermediates.
- Ex: Tungsten & Tungsten Carbide. Has duplicates that will be an issue later if not patched correctly.
- B̶o̶b̶'s̶ r̶e̶c̶i̶p̶e̶d̶ c̶o̶m̶p̶a̶t̶i̶b̶i̶l̶i̶t̶y̶ w̶i̶l̶l̶ b̶e̶ p̶u̶t̶ o̶n̶ h̶o̶l̶d̶ a̶s̶ p̶o̶r̶t̶i̶o̶n̶ o̶f̶ m̶y̶ i̶t̶e̶m̶ r̶e̶m̶o̶v̶a̶l̶ f̶u̶n̶c̶t̶i̶o̶n̶ u̶n̶d̶e̶ m̶y̶ u̶t̶i̶l̶.l̶u̶a̶ i̶s̶ b̶r̶o̶k̶e̶n̶. S̶e̶e̶k̶i̶n̶g̶ h̶e̶l̶p̶ i̶n̶ t̶h̶i̶s̶.
- As i need to still learn more in the aspect of local functions.
- S̶h̶o̶u̶l̶d̶ s̶o̶m̶e̶o̶n̶e̶ w̶a̶n̶t̶ t̶o̶ g̶i̶v̶e̶ a̶ p̶u̶l̶l̶r̶e̶q̶u̶e̶s̶t̶ w̶i̶t̶h̶ a̶ f̶i̶x̶ o̶n̶ m̶y̶.
- M̶o̶r̶e̶ o̶n̶ m̶y̶ g̶i̶t̶ i̶s̶s̶u̶e̶ s̶i̶t̶e̶ &̶ D̶i̶s̶c̶o̶r̶d̶.
Info:
- Repeatable migrations goal is the part that should attempt to replace,
- Vanilla and modded Armours & Equipment's. Then give you PAR's counter part items automatically.
- This should also then for fill the main goal of what this mod was meant to do.
- I will have to try this out for a few versions.
Version: 0.3.10
Date: 18.01.2025
Features:
- [space-age] Added MK5 tech Space science.
- [space-age] Battery, Solar: MK6-10 Agricultural. MK7-10 Cryogenic. MK9-10 Promethium.
- [space-age] Roboport, Laser: MK6-10 Metallurgic. MK7-10 Cryogenic. MK9-10 Promethium.
- [space-age] Shield; Reactor: MK6-10 Electromagnetic. MK7-10 Cryogenic. MK9-10 Promethium.
Changes:
- Science should now start at 1 on mk2.
- Move the stick unlock at armour mk1 making sure it's available in time for solar tech.
- Hidden mods with unknow update status.
Modding:
- Bob's 2.0 implementation is started.
Version: 0.3.9
Date: 16.01.2025
Bugfixes:
- Armour mk1 was not unlockable.
Info:
- Should you not be able to craft more items past tier 5 please check an assembler first.
- Have had more than 1 report on this before.
- Tho should you still have issues after checking the assembler please upload save file with the mod(s) you use.
Credits:
- Thanks @quizling for the report about the missing armour mk1 unlock.
Version: 0.3.8
Date: 15.01.2025
Changes:
- Change tech order on all tech. This should now display 9, 10 not (10, 9).
- Migration for fusion to fission. Let me know if you encounter issues.
Info:
- File renaming.
- "par-fusion-reactor" --> "par-fission-reactor"
Version: 0.3.7
Date: 14.01.2025
Changes:
- Changelog typo. 0.3.2
- Spider tech Exoskeleton prerequisites & recipe changed again from mk3 to mk2.
- Removed all battery components from solar equipment.
- Stick can now also be unlocked at Exoskeleton MK1.
- [space-age] Armours recipes added. More to come for the other (Items/Equipment's)
Modding:
- Removed bob's Heavy armour 3-4 from recipes & techs. According to progress on git.
Info:
- Some Refactoring.
Version: 0.3.6
Date: 13.11.2024
Changes:
- Recipe Shield MK4.
- Removed the green scale from NVG's.
Bugfixes:
- NVG's MK2 was not activating at night.
Modding:
- Added MK3 Skeleton tech prerequisites in spidertron with SpidertronPatrols. (No Bugs seen here) 0.3.5 or 0.3.6 @Big John.
Info:
- NVG's can be a bit bright but let me know. I do want to have it more phosphor white but current way is good 2 so it might stay.
Version: 0.3.5
Date: 11.11.2024
Changes:
- MK5 Roboport recipes.
Bugfixes:
- Entity(Equipment).
- Tech tree scaling.
- Mistakenly using the hr textures on skeleton icon.
Graphics:
- Colouring have returned to inside the grids.
- Removed old non hr texture files, the correct once.
- Adjusted resolution regarding texture files.
- Corrected the tech tree icon scale.
Credits:
- Discord: @Kira (Kirazy) for help on solving my texture problems.
Version: 0.3.4
Date: 11.11.2024
Changes:
- File/Code clean up
- Changelog from 0.3.0 and up.
Bugfixes:
- Spidertron was still blocked behind the old named "Fusion Reactor" not new "Fission Reactor", after name change.
Info:
- Experimental only. Until 2.0.16 becomes stable.
Credits:
- @bigjohn8141 #8141 for bug report Discord:Spidertron research blocked.
- Base game & Kirazy's Changelog for showing the [space-age] in there changelog.
Version: 0.3.3
Date: 26.10.2024
Changes:
- [space-age] More Tech added.
- Recipe Shield MK3
- Roboport Mk10 Recipe number change.
Bugfixes:
- Changelog.
- Wrong filter for item fission reactor still used the 1.1 name not 2.0.
- Corrected locals naming for Fusion - Fission.
- Removed Un-used Locals from IR3.
- Corrected some NO Locals left in English.
- 2.0.16 items sound being global.
Info:
- Experimental only. Until 2.0.16 becomes stable.
Version: 0.3.2
Date: 25.10.2024
Features:
- [space-age] Compatibility.
- Factoriopedia-simulations.
Graphics:
- Broken graphics.
- Removed outdated graphics code.
- More fixes to come.
Changes:
- [space-age] Optional space science setting appearing with S-A or SE.
- [space-age] Changed Weight values on Armour & Lasers.
- Listed Dependencies: 1 removed, 1 name corrected.
- Updated Recipes on 7-10.
- Changed Tech to have crafting requirement instead of science.
- [space-age] Added SciencePacks to Par Armour Tech.
- [space-age] Changed Prerequisites to count in the science packs.
Bugfixes:
- Tech tree issue processing unit was applied to wrong tech.
- [space-age] Made base mech armour use MK5 armour as prerequisites.
- [space-age] Removed Tech, Item, Equipment: Battery MK3, Fusion Reactor.
Credits:
- @Mylon for help solving Factoriopedia Simulations.
Version: 0.3.1
Date: 22.10.2024
Bugfixes:
- Fixed release crash with missing file. No idea what that was about.
Version: 0.3.0
Date: 22.10.2024
Features:
- Updated to work with 2.0 Base & [space-age].
- Added sounds to all items in mod.
- [space-age] Added proper Weight values to all items in mod to be able to ship items in rocket.
Bugfixes:
- Made sure equipping equipment can be equipped.
Changes:
- [space-age] Deleted DLC folders.
- Removed Compatibility with IR3 as the mod is now a dead ghost.
Info:
- Deleted some Mipmap. Reworking texture is coming eventually. looking at you tech tree.
- Will try maintain to some extend for 1.1 at least 6 more months should you find bugs.
Version: 0.2.22
Date: 18.11.2025
Bugfixes:
- Fixed Crash if you didn't play with spidertron extended
Version: 0.2.21
Date: 16.08.2025
Bugfixes:
- Correcting silicon recipe conversion on Armour Mk4 when using Darkstar & Angels.
- Fixed missing platinum with Angeles.
Version: 0.2.20
Date: 21.07.2025
Bugfixes:
- Missing recipe conversion when using Darkstar & Angels.
Version: 0.2.19
Date: 20.07.2025
Bugfixes:
- Crash when disabling spiders in spidertron Extended.
Info:
- 1 bug report for 1.1 fixed. Before the 1 year support ends.
- The fix is exclusive for the 0.2.19 update.
- Re-uploaded due to missing the new 2.0 changelog.
Credits:
- Thanks @ormusn2o for the bug report. let me know to remove this.
Version: 0.2.18
Date: 12.10.2024
Info:
- Renamed Quality Comp files.
- Figuring out why some/lot's of my tech dependency code won't work and apply fix.
Modding:
- Issue with missing ores if bob's ores are not enabled. Added to bob's plates instead due to it having ores as dependency.
Version: 0.2.17
Date: 05.09.2024
Features:
- Added some recipe compatibility with spidertrontiers-community-updates.
Bugfixes:
- Crash in utill.Lua
- Crash when using spidertrontiers-community-updates, spidertrontiers.
- Created setting-update.Lua
Credits:
- Thanks @excosis for the bug report. let me know to remove this.
Version: 0.2.16
Date: 23.08.2024
Features:
- Some new recipe change when using 248K.
- Added file compatibility.recipes.updates.batteries_updates
- Added file compatibility.recipes.updates.exolegs_updates
- Added file compatibility.recipes.updates.immunity_updates
- Added file compatibility.recipes.updates.lasers_updates
- Added file compatibility.recipes.updates.nvgs_updates
- Added file compatibility.recipes.updates.roboports_updates
- Added file compatibility.recipes.updates.solar_updates
Changes:
- Compatibility Load order for NVGS & Belt Immunity moved to update stage.
- Compatibility Load order for all recipes is now moved to update stage. This should also allow me to move some section if needed to be added to final fixes.
- Moved file location for tech file.
- 248K Recipes somewhat bobs's.
- More recipe changes than i expected.
- Some SEK2 recipes.
Bugfixes:
- Crash with 248K item typo in recipe, aluminium to aluminum.
- Few more dupe item crashes.
Credits:
- Thanks for bug report @solewanderer #1919. let me know to remove this.
Version: 0.2.15
Date: 10.08.2024
Features:
- Added folder recipes & updates in compatibility.
- Added file compatibility.recipes.updates.armour_updates.Lua
- Added file compatibility.recipes.updates.fusion_updates.Lua
- Added file compatibility.recipes.updates.shield_updates.Lua
Changes:
- Adjusted recipes from Darkstar to align more to Bob's Angels Combi.
- Medium sized Re-organized file structure.
Bugfixes:
- Recipe conversion spelling.
Info:
- Please report any bug you might find.
- Why do I even do these file changes it can just make problems :cry:
- Moved compatibility code to new files and changed load order to update stage.
- This will effect other mods that do have compatibility with my mod if it does recipes.
- Updated info.Json file.
Version: 0.2.14
Date: 07.08.2024
Features:
- Completed the final recipes for Bob's Angels Combi. (Full mods set)
Changes:
- Hopefully removed all "solid-fuel" in recipes, playing PY mods. (Item recipe is removed in modpack).
- Recipes for Bob's, Angles, Clowns, Darkstar,
- Removed Recipe blockade for shields MK7.
Bugfixes:
- Item in recipe "cobalt-steel-plate" --> "cobalt-steel-alloy" :P (laser MK10)
- Corrected tech prerequisites for SpaceX Fork mod.
- SpaceX recipe compatibility wasn't referencing item correctly.
Info:
- Excluded un-needed files entirely from mod.
- Update info.Json file.
Version: 0.2.13
Date: 01.08.2024
Features:
- Made recipe integration with "Power Armor MK3" utility armours.
- Changed recipes for "Power Armor MK3" utility armours.
Changes:
- Emptied code from files prepared for 2.0 for reducing mod size temporarily.
Bugfixes:
- PY issues solved in same version issue was presented :P
Version: 0.2.12
Date: 28.07.2024
Features:
- 2.0 Preparations.
Changes:
- Prepared for modularity in the mod. Need to look in to allowing for enabling section of the mod you wish to use.
Known:
- P̶y̶ c̶o̶m̶p̶a̶t̶i̶b̶i̶l̶i̶t̶y̶ m̶i̶s̶s̶i̶n̶g̶ r̶e̶c̶i̶p̶e̶ i̶n̶g̶r̶e̶d̶i̶e̶n̶t̶s̶ m̶k̶3̶.
Bugfixes:
- Typo in recipes for PY compatibility.
Info:
- The modularity mode might be dropped if it end up conflicting with my main vison of the mod.
Version: 0.2.11
Date: 18.06.2024
Changes:
- Removed forgotten last traces from the circuit-network tech after my (last 0.1.50).
- Removed circuit-network prerequisite.
- Changelog dates.
Features:
- Have listed Pyanodon mods as optional now.
Info:
- Alpha Pyanodon, Compatibility.
Modding:
- Changed tech prerequisites for PY mods.
- Recipes changes made with/for PY mods.
Bugfixes:
- Removed Research Blockade from power-armour-mk3 on PY High Tech.
Version: 0.2.10
Date: 17.06.2024
Changes:
- Weird Resource value increments
- Requires C.A.S version 1.4.4+
Locale:
- Fixed Misleading naming.
Bugfixes:
- Changelog
Version: 0.2.9
Date: 17.05.2024
Changes:
- Research for Armour MK 5 Bob(Angels) gem processing 2 --> gem processing 3.
- Some other tweaks of the recipes done in 0.2.7.
- Fixed some recipe change mechanic that wouldn't apply. trying to replace non existing item(s).
Version: 0.2.8
Date: 16.05.2024
Changes:
- Optional dependency Rampant -> RampantFixed.
Bugfixes:
- Crash with angels due to a value was mistakenly set to 0 rather than removed.
Version: 0.2.7
Date: 15.05.2024
Changes:
- Reworked Compatibility recipes across items.
- Night immunity Tech Mk1 = (par-armour-tech-1, par-fusion-reactor-tech-5).
- Night immunity Tech Mk2 = (par-night-immunity-tech-1, par-armour-tech-10, battery, advanced-electronics-2,).
- Night immunity Tech Mk2 Removed par-fusion-reactor-tech-5 tech Requirement.
Modding:
- Recipe bug "refined -> refined" under extended spidertrons. temp comp with bob's until done on original-mod.
- Complete the unfinished recipes in Bobs mods: Armour, Batteries, Exo Leggings, Fusion, NVG's, Belt Immunity, Roboports, Shields,
Version: 0.2.6
Date: 28.04.2024
Changes:
- Fixed bobplate --> bobplates in info.Json with the new dependency system on the website, should fix mod not found.
- https://mods.factorio.com/mod/Power-Armour-Replacer/dependencies?direction=out&sort=idx&filter=all
Version: 0.2.5
Date: 15.01.2024
Changes:
- Big resistances adjustments.
- Armour recipe 5.
Bugfixes:
- Tech prerequisite crash with bob's electronics was listed in wrong mod dependency.
Version: 0.2.4
Date: 13.01.2024
Features:
- Improved Achievements Textures.
Changes:
- Armour Resistance.
- Moved Production science prerequisite from night immunity 2 --> Armour 7
- Armour item code rework.
- Removed Deprecated textures.
- Requires C.A.S version 1.4.3+
- Changelog.
Bugfixes:
- Equipment Solar panel, recipes was missing it's un-lock.
Credits:
- Discord: @Kira (Kirazy) For the Improved Armour code implementation for my mod.
Version: 0.2.3
Date: 10.01.2024
Modding:
- Crash on save create/load for Power Armour MK3 mod.
- Setting name mismatch.
Credits:
- Discord: @failingatom2 for reporting the crash.
Version: 0.2.2
Date: 08.01.2024
Changes:
- Production science packs added: night immunity 2.
- Production science prerequisite: night immunity 2.
Bugfixes:
- Missing Tech Texture: Solar, Shield, roboport, laser, fusion reactor.
Version: 0.2.1
Date: 08.01.2024
Changes:
- Colour Tier made to have one system only similar to bobs with 4 extra tiers.
Bugfixes:
- Fixed names having internal view.
Known:
- Updating angles will cause the mod to crash.
- Looking to get this update at a point where my own game doesn't crash. :p
Version: 0.2.0
Date: 07.01.2024
Features:
- Texture rework.
Changes:
- Internal Items Names.
- Code rework.
- Requires C.A.S version 1.4.2+
Compatibility:
- Item Name Change par-...-mk(1-10).
- Tech Name Change par-...-tech-(1-10).
- Some case par-...-...-mk(1-10).
- All Item generator code have been re-done.
Graphics:
- Added Textures/Graphics by Kirazy.
- Added Separate Licensing for Textures/Graphics.
Info:
- Still having placeholders: Belt immunity 1-2, Armour 6-10, belt-immunity & Night vision tech. Hopefully having a kind person help with this.
Credits:
- Discord: @Kira (Kirazy) For the awesomeness of allowing me to use the Textures/Graphics along with the code to implement the Textures/Graphics for my mod.
Version: 0.1.54
Date: 03.01.2024
Features:
- Added message to IR3.
Changes:
- Power consumption for Exoskeletons MW -> GW. for real this time :p
- IR3 Recipes: Armour 2-3, roboport 1-3.
- IR3 general changes to improve compatibility.
Bugfixes:
- Found K2 Exoskeleton researchable but uncreatable.
- IR3 construction bots where hidden along the vanilla Personal Roboports.
Info:
- Haven't been able to do extended testing, please report any issue you find with IR3 compatibility.
Known:
- IR3 Overwrites Science pack requirement. Need to find solution.
Credits:
- Discord: @fishcloud1 for letting me know about IR3's bot bug.
Version: 0.1.53
Date: 16.12.2023
Changes:
- Crafting GUI tab order.
Bugfixes:
- Load order.
- If required research was vanilla Power Armour MK2. The chain would be blocked, finally fixed.
Compatibility:
- Load order of file to make sure changes apply.
- Order of code within.
- Noticed that vanilla conversion for a_mk2 wasn't working "power-armor-2" --> "power-armor-mk2".
- Added Compatibility with spidertron-extended.
- Removed Compatibility with SpaceMod kinda outdated. Switch to SpaceModFeorasFork should u wish to continue.
Modding:
- Fixed kind of a bug for spidertron-extended. When played with bob's.
- Recipe Adjusted on SpaceModFeorasFork.
- Recipe Adjusted on spidertron-extended.
Credits:
- Discord: @_CodeGreen for making me spot the load order issue.
Version: 0.1.52
Date: 14.12.2023
Changes:
- Adjustment to warning messages shown on save start. (Unless disabled in settings).
Bugfixes:
- Missing name of Hiladders Gear. imprints on warning messages in game prints.
- Missing name of Bob's Equipment. imprints on warning messages in game prints.
- Missing some details on some Achievements.
- Battery Achievements order.
- Imporved some Achievements details, names.
Credits:
- Discord: @Rmm2 for testing my mod.
Version: 0.1.51
Date: 12.12.2023
Changes:
- Messages on warning/issue messages shown on save start. (Unless disabled in settings).
- SE settings adjusted shows separately.
- K2 Settings adjusted shows separately.
- KE have separate setting created. only shows of SEK2 load along.
Bugfixes:
- SE's Adaptive Armour recipes not hidden after migration.
Compatibility:
- "data.raw.recipe["recipe"].hidden = false" --> "data.raw.recipe["recipe"].hidden = true"
Version: 0.1.50
Date: 11.12.2023
Changes:
- Added RCU Recipes, Tech, Item,
- More Recipes, Tech in K2 where hidden & disabled. Issue may still occur.
- More Recipes, Tech in SE where hidden & disabled. Issue may still occur.
- K2 Filters where created and Completed. Issue may still occur.
- SE Filters where created and Completed. Issue may still occur.
- Attempted to convert SE RTG's
- Spidertron recipe adjusting with SE or K2 or both.
- Added Separate setting for all Filter tabs
- Removed old "Modded Filter" Setting.
- Chat messages.
- Some K2 Recipe Compatibility.
- Deleted Un Used templated Local files.
- Changelog Typos.
Info:
- Added File rcu_item.Lua
- Added File rcu_recipe.Lua
- Added File rcu_tech.Lua
- Added File rcu.png for tech.
- Added File rcu.png for item/recipe.
- Factorio 2.0 Stage 2 Done. Checking for RCU Existence.
Discord-Releases:
- Want early-access to the Mod? Head to: https://discord.gg/tbxnpsxkDM.
Version: 0.1.49
Date: 09.11.2023
Changes:
- Removed all and any relation to green, red wires. For Factorio 2.0. I have sort of confirmed it's removal. Stage 1
- Recipes Laser mk3, Armour mk6 & Mk7
Modding:
- Removed support for WireShortcuts as it mostly becomes redundant with 2.0. Stage 1
- Traces for PY Block added. Want to rework later. Looking for coder to work with me on this.
- "Hidden & Disabled" Hiladdar_Gear's Equipment, Techs & Intermediate.
Info:
- 2.0 Factorio Stage 1 Removed Wires.
- 2.0 Factorio Stage 2 Coming in future update hopefully before the 2.0 Release. ??2024??
Version: 0.1.48
Date: 11.10.2023
Minor Features:
- Added "armor-spill-prevention" To requirements to prevent spills when u want to upgrade, but forget that u have a lot of stuff on your person.
Changes:
- Made prerequisites for space-ai-robots require fusion-reactor_4 instead of fusion-reactor_1 when playing with my mod and SpaceModFeorasFork are enabled.
Version: 0.1.47
Date: 03.09.2023
Changes:
- Recipes Bob's fusion reactor.
- Migrations change "sgz-a??-equipment-grid", --> "par-a??-equipment-grid".
Bugfixes:
- Recipe converter.
- Prerequisites for Bob's RTG to mk7 reactors.
- Typos.
Info:
- Files Read order.
- Load order within.
Credits:
- Discord: @Dr Pez.
Version: 0.1.46
Date: 31.08.2023
Modding:
- Made adjustments for SpaceModFeorasFork. To make it work along with PA&R.
Bugfixes:
- Typo that made item in recipe not appear in fusion_9. bobsplates mod.
- Shorted, Corrected Localization again. EN NO.
Version: 0.1.45
Date: 30.08.2023
Bugfixes:
- Some tech prerequisites not showing.
- Mod needing battery equipment's,.
Features:
- New messages added.
Info:
- Reworked messages in control stage.
- Reverted the fluid fix for now.
Modding:
- Hiladdar's robots requiring battery equipment as prerequisites.
Credits:
- @_CodeGreen. For helping with multi lane script placements.
- @rmm for finding the incompatibility.
Version: 0.1.44
Date: 27.08.2023
Changes:
- Vanilla recipes price adjusted. Feedback would be great.
- All PA&R items in recipes is/was removed (Vanilla)
- Tech prerequisites in general adjusted/added.
- Added modded tech prereqesits.
- Compatibility - Util files merged.
- Moved TeleportationEquipment code to other files.
Bugfixes:
- Nanobot compatibility bug.
- Fluid in Compatibility issue resolved. Broke Items conversion.
Modding:
- Rewrote tech changes for TeleportationEquipment.
Credits:
- Discord: @Dr Pez. For fixing fluid recipes Compatibility. & Merging files.
Discord-Releases:
- ̶J̶u̶s̶t̶ ̶t̶o̶ ̶s̶a̶y̶ ̶t̶h̶a̶t̶ ̶i̶t̶'̶s̶ ̶a̶ ̶R̶e̶a̶l̶e̶a̶s̶e̶ ̶o̶n̶ ̶S̶_̶g̶a̶m̶e̶z̶ ̶D̶i̶s̶c̶o̶r̶d̶ ̶o̶n̶l̶y̶.̶
Version: 0.1.43
Date: 22.08.2023
Changes:
- Corrected & added more Info Warnings. Bob's & Darkstar.
- Adjusted Info messages little bit everywhere.
Version: 0.1.42
Date: 20.08.2023
Modding:
- Improved SpaceX Compatibility.
- Recipes for Exotic Industries started (EI).
Bugfixes:
- Crash with 248K.
- Crash with half Bob's modpack, & SpaceX (space mod)
Compatibility:
- Relocated load positions of file to not have problem with 248K & EI modpacks.
- Had by mistake put it in Final fixes which causes errors on 248K & EI side.
- SpaceX files removed.
Info:
- Updating to this version does remove the crashes with EI & 248K tho in EI the tech system will have bad compatibility. until i have cleared things between my end & EI.
Version: 0.1.41
Date: 18.08.2023
Bugfixes:
- Temp solution to make mod load with Exotic Industries without crashing.
Info:
- Renamed a file.
Version: 0.1.40
Date: 17.08.2023
Changes:
- Moved possible circuit requirements to Bobplates instead.
Modding:
- Recipes adjustment for: cannon-spidertron, space-spidertron, artillery-spidertron, SpaceMod.
Bugfixes:
- Bobrevamp & Bobplates to make the RTG not cash when used.
- Typos
Info:
- Moved code around for organizing. Not to add multiple functions in one file to clutter it up.
- Moved entire code structure to new file sections. Made sure my scripts worked afterwards.
Version: 0.1.39
Date: 14.08.2023
Minor Features:
- Function to hide item in filter UI/Tab regarding other mods.
- Settings to re-enable items in filter UI/Tab.
Changes:
- Adjusted Tech Prerequisites military 2-4 added to reasonable locations.
- Moved Tech prerequisites Rocket control-unit from 7 --> 9. As utility being needed & 7 only requires production.
- Rocket unit removed in Recipes where it was used 7-8.
- Control Stage New and Updated messages. Will only show if settings are enabled.
- Went trough my Final-fixes with new hide and disable.
Info:
- Moved entire code structure to new file sections. Made sure my scripts worked afterwards.
Credits:
- @Honktown Creating function to hide items in filters UI/Tab.
Version: 0.1.38
Date: 07.08.2023
Changes:
- Control stage. With updates, new messages regarding other mods.
Bugfixes:
- Miss placed line of code caused a crash with SE.
- Typos.
Version: 0.1.37
Date: 20.07.2023
Changes:
- Place holder graphics changed on Roboports & Batteries.
Bugfixes:
- Typos.
Version: 0.1.36
Date: 19.07.2023
Changes:
- Made sure that recipes with armours used converts to P.A.&.R versions instead. One mod found to be the case was Klonan's Combat Drones.
Info:
- Mini update. More features coming later.
Version: 0.1.35
Date: 16.07.2023
Changes:
- PA&R Lib is Deprecated not required anymore.
- In-game message clean up
Info:
- This update is to attempt solving a bug with the in game mod portal and my mods.
- Some section of bob's angels are blocked off due to incomplete recipes.
Bugfixes:
- Attempting to fix a in game mod portal issue where people crashed the main game on trying to download this or the Lib mod.
Version: 0.1.34
Date: 04.07.2023
Features:
- Added little bit of IR3 Compatibility to get u better started with the armours.
Changes:
- Changed few vanilla recipe to be more forgiving. Rather than paying everything u own. Wil be having a full look on the vanilla recipes later. Make them better where it is needed.
- Bob's Fixed, hidden/disable tech & recipes as it wasn't working.
- Darkstar Utilities Fixed, hidden/disable techs & recipes as it wasn't done yet.
- Increased power consumption for Exoskeletons 10GW and increase by 10 every tier. 10 20 30...
- Tweaked recipes to not have rubber in MK 1 armour if you don't have a decent mod/way of making it early.
- Made that rubber is only added if playing with bob's or by Bio Industries. This is different if having bob's angels & not bio.
- Made Lot's more recipes and tech hidden & disabled. Regarding other mods.
- Removed alien artefacts from a_mk1 as it will be hard later when the enemy overhaul mod gets made.
- Reduced craft time for armours. See no reason to make it slow other than taking the players time :p Sadly the one part is that i wanted players to use machines for it. As for any tiers above 5 needs machines regardless.
- MK9-10 uses utility science. Mk 7-10 uses production science.
- Moved laser Tech prerequisite from MK 2 to mk5 as it was using chemical science way to early for being needed to unlock mk3.
- Big change to shield recharge speeds 0.1.34-6.
Bugfixes:
- Recipe for Insectitrons was using vanilla exoskeleton.
- Name of roboport was having traces of copied name of Fusion Reactors.
- NO EN Locales.
- Changelog typos.
Modding:
- Added "grand-unified-factorio-theory" to the list.
- Added "248k" to the list.
Discord-Releases:
- Core Compatibility Function Typo causing 5+ mods to fail on load. Beta Stage.
- Version 0.1.34-6p2 to let players know what specific beta release version in use. this will change as i post discord updates.
- The entire 0.1.34 will be a Discord only releases.
Credits:
- Discord: @Dr Pez. For a big compatibility improvement.
Version: 0.1.33
Date: 03.06.2023
Features:
- Added the lasers that i forgot in 0.1.31 for K2.
Changes:
- Now requires version 0.1.5 of P.A.R Library.
- Crucial Change to compatibility by attaching a version minimum. Mostly all mods i have listed.
Bugfixes:
- Improved code after/from crash at 0.1.32./0.1.29
Version: 0.1.32
Date: 02.06.2023
Bugfixes:
- Crash on K2 if SE was enabled.
Version: 0.1.31
Date: 02.06.2023
Features:
- Removed Incompatibility with IR3. Hope it last.
- Compatibility with IR3
Changes:
- "Hidden & Disabled" Rampant Arsenal's Personal Reactors, Equipment Techs.
- "--||--" K2's Power Armor & Equipment's Techs.
- "--||--" SE's Equipment Techs.
- "--||--" More Equipment Tech from Bobs.
- Improved library mod. Now requires 0.1.4.
- Shields Changed Internal Name.
Warnings:
- Make sure the Technology for The Migrated content is not blocked after update.
Credits:
- Discord: @_CodeGreen. For providing better clean-up conversion code for Recipes & Technology
Version: 0.1.30
Date: 28.05.2023
Features:
- Finally added armour animations.
Changes:
- lots in Changelog.
- Added strike trough. As for irrelevant sections of changelog.
- Crucial change for personal solar 1x1 --> 1x2 size.
- Decreased power by personal solar by 50%.
Warnings:
- Recommended to take out your solar panels of the grid before updating. To be safe from game deleting them.
Credits:
- Discord: @Dr Pez. for Helping coding the Animation and finding a easy way of implementing it.
Version: 0.1.29
Date: 27.05.2023
Features:
- Improved compatibility code "utill.Lua".
- Improved compatibility code "mods-compat.Lua".
Changes:
- Changelog 0.1.28.
- Restructured Bob's enemies recipe section to be included in the default recipe changer instead of having duplicates.
Bugfixes:
- Crash without bob's enemies installed reported by "grenaldn".
- Crash in SE using K2 items without K2. Specifying wrong mod dependency.
Modding:
- Some more items added to bob's enemies recipes. Still far from done with this one.
Known:
- Reverse Factory, using bob's, Angels, K2, SE, when recycling batteries wont work. no issues in vanilla.
Credits:
- Discord @Dr Pez. Helping on improving some compatibility code for the fixes.
- Discord @grenaldn. Reporting the bug.
Version: 0.1.28
Date: 14.05.2023
Features:
- Added "bobenemies" items compatibility.
Changes:
- Solar panels power production increased again. May be changed again later.
- Resistance values for pierce_decrease & pierce_percent.
- Changelog 0.1.26. & 0.1.21
- Provided with a reason to not make Compatibility with Nullius. Armours Don't appear in game. :/
Info:
- Tech requirement for "bobenemies" will be added in the upcoming update.
- Better recipes will also be made for "bobenemies" combined with "bobplates".
Bugfixes:
- Par lib required the player to have experimental 1.1.81. witch wasn't released.
- Crash if only angels smelting was present. bobplates was disabled.
- Typos.
Credits:
- Discord @_CodeGreen. Help with solving and providing some code to fix and improve compatibility.
Version: 0.1.27
Date: 10.05.2023
Features:
- Added T3 & T4 heat pipe tech prerequisites to lasers.
Bugfixes:
- Fixed Dependencies for PAR Library.
- Crash if bob's power wasn't enabled.
Info:
- The lib mod needing different name due to invalid name under upload.
Version: 0.1.26
Date: 10.05.2023
Features:
- Initial BETA release
Bugfixes:
- Typos.
Info:
- Looking for an texture designer modelling person.
Modding:
- Marked Nulius Incompatible due to missing tech. If provided with the reason. I would look in to trying to fix it.
Version: 0.1.25
Date: 14.03.2023
Features:
- Warning messages will now show if my mod changes functionality of other mods.
Changes:
- Vanilla Compatibility moved to lib mod.
- Solar power production increased was still low compared to reactors. It's now closer to reactors production.
- Tech not being able to be researched due to disabled tech. same as one above.
- Updated readme file on GitHub.
Info:
- Moved all advanced compatibility to my lib mod for a clean code build.
Bugfixes:
- MK5 Solar had un specified amount of lead plates.
- Roboport 1 for bob's mods was hidden by the vanilla disabling section.
Credits:
- @Honktown for in game chat warnings.
Version: 0.1.24
Date: 23.02.2023
Changes:
- Belt Immunity & NVG's, Made electrical requirement more reasonable to these equipment's. U would want MK4 or higher reactors.
Modding:
- Bob's power: Laser Tweaked tech to have heat pipes involved.
- Bob's power: Laser Tweaked Recipes to have heat pipes involved.
Version: 0.1.23
Date: 14.02.2023
Changes:
- Armour Replacer now requires 1.0 of CAS mod.
Bugfixes:
- Crash with SE K2 mod set.
- Loading the compatibility of how recipes are created.
Modding:
- SE added a few.
- K2 added a few.
- Marked Incompatibility, expanded-rocket-payloads-continued, Insectitron. Due to Recipe & Tech deadlock. T̵h̵a̵t̵ ̵w̵i̵l̵l̵ ̵n̵o̵t̵ ̵b̵e̵ ̵f̵i̵x̵e̵d̵
Credits:
- @sky_trooper for finding the issues with the SE|K2 Compatibility.
Version: 0.1.22
Date: 13.02.2023
Features:
- Bob's. Compatibility will need tweaking later on. Have been added along Angels.
- Angels continued adding recipes for other equipment missing it.
- Darkstar Some recipes has sort of gotten added. This one could be getting a way more improved Compatibility. It has to be played alone witch i don't have time to yet.
Changes:
- Shields don't use more than 1 in the amount. Made it easier to craft. This is again subject to change.
- Small Science rework on all tech. Added Chemical packs to mk5's.
Modding:
- Bob's to mk5 done. Tweaking may be needed.
- Angels to mk5 done. Tweaking may be needed.
- Darkstar. A bit here and there.
Bugfixes:
- Issue with NVG's and Belt Immunity.
Credits:
- Discord @Toby1364 For a quick correction that was missed on version 0.1.21.
Version: 0.1.21
Date: 09.02.2023
Features:
- Added a New item group for my mod so i will now need to use my new group.
- Added compatibility for bobs resistances.
- Added more base game resistances.
Info:
- Armour_item file got a rework.
- nvgs_bi_item file got a rework.
Changes:
- Compatibility Exoskeleton recipe bob.
- Compatibility Armour recipe bob.
- Battery, tech, recipe.
- Laser, Tech,
Credits:
- Discord @Toby1364 For help with the Rework & Compatibility.
Version: 0.1.20
Date: 06.02.2023
Bugfixes:
- Changelog.
- Bug with MK 10 laser
- Not able to craft Exoskeleton MK4.
Modding:
- SE Progress.
- K2 Progress.
- 248k Progress.
- Bob's continued: Armour, Exoskeleton, NVG's-Belt Immunity, Roboports recipes completed.
- Angels continued: Armour, Exoskeleton, NVG's-Belt Immunity, recipes complete.
Version: 0.1.19
Date: 02.02.2023
Features:
- Added some more compatibility.
Changes:
- Added the last details to this before 1.0
- Tweaks to some recipe numbers.
Bugfixes:
- Solar panel Achievement not showing it's localisation correctly.
- Attempted to fix crash for some players. Due to missing graphics.
Version: 0.1.18
Date: 17.01.2023
Features:
- Completed: Recipes
Changes:
- Tweaks to recipes kinda everywhere.
- Internal clean up.
- Generly increased & added recipes to items.
Bugfixes:
- Recipes for: Solar(p-s_mk(x)), Roboport(r_mk(x)), laser(l_mk(x)),
- Achievement specifying wrong item compared to witch it was showing.
Credits:
- Discord @Toby1364 for participating on this project. & doing an Internal clean-up.
- Discord @Lucif3r for beta testing version 0.1.17. In 248k mod set/pack.
Version: 0.1.17
Date: 16.01.2023
Features:
- Optional Dependencies added.
Changes:
- Changelog.
- Exoskeleton Values.
- Shields Values.
- Roboport's Values.
Bugfixes:
- Exoskeleton was not equip able.
- NVG's was not equip able.
- Shield's recharge rate was wrong.
- Roboport retuned wrong version.
- Locales Template re-added.
Discord-Releases:
- ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶&̶ ̶u̶p̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶s̶,̶ ̶b̶e̶f̶o̶r̶e̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶.
- M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶g̶e̶t̶ti̶n̶g̶ ̶i̶t̶'̶s̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶s̶ ̶a̶n̶d̶ ̶f̶i̶x̶e̶s̶ ̶b̶e̶f̶o̶r̶e̶ ̶g̶o̶i̶n̶g̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶ ̶(̶S̶o̶o̶n̶)̶.
- C̶o̶m̶p̶a̶t̶i̶b̶i̶l̶i̶t̶y̶ ̶p̶a̶r̶t̶i̶a̶l̶l̶y̶ ̶d̶o̶n̶e̶ ̶b̶u̶t̶ ̶u̶s̶e̶a̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶w̶h̶a̶t̶'̶s̶ ̶t̶h̶e̶r̶e̶.̶ ̶W̶o̶r̶k̶ ̶c̶o̶n̶t̶i̶n̶u̶e̶s̶ f̶r̶o̶m̶ 1̶.̶0̶.
Version: 0.1.16
Date: 15.01.2023
Features:
- Finished the stats for shields.
- Finally Implemented Roboport, Laser, Solar. Items to the mod.
- More Achievements for the other items created.
Changes:
- Adjusted power produced by fusion_reactor.
- Partially progressed on compatibility.
- Tweaks in general.
Bugfixes:
- Icon size of Exoskeleton. Was using wrong placeholder directory.
- Item order in crafting window.
- An oversight when creating Laser & Solar Equipment. In beta 0.1.16-3.
- Icons for Exoskeleton.
Info:
- Lots more stuff that I don't know what is to be added to this list.
- Some Tech from other mods will be deadlocked untill that mod has made compatibility, if they don't I might add one myself but less likely as it could be easier on their side.
- T̶h̶i̶s̶ ̶i̶s̶ ̶t̶h̶e̶ ̶c̶h̶a̶n̶g̶e̶l̶o̶g̶ ̶f̶o̶r̶ ̶0̶.̶1̶.̶1̶6̶ ̶b̶e̶t̶a̶ ̶&̶ ̶1̶.̶0̶.̶ ̶T̶h̶o̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶l̶i̶s̶t̶e̶d̶ ̶a̶s̶ ̶0̶.̶1̶.̶x̶x̶ ̶f̶o̶r̶ ̶a̶ ̶l̶i̶t̶t̶l̶e̶ ̶w̶h̶i̶l̶e̶ ̶l̶o̶n̶g̶e̶r̶.
Locale:
- Added English templates for CS, DE, SK, locals twice.
- Updated EN, NO locales.
Discord-Releases:
- ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶.
- ̶M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶t̶h̶e̶n̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶i̶t̶'̶s̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶.
- Compatibility partially done but useable with what's there. Work continues from there.
Credits:
- Discord @Toby1364 for participating on this project.
- Discord, @_CodeGreen for help creating an advanced setting function.
Version: 0.1.15
Date: 09.01.2023
Changes:
- Armour recipe adjustment 1.1 done.
- Some Compatibility removed, Obsolete.
Bugfixes:
- Compatibility Recipes & Tech research.
Modding:
- 248k Progress.
Version: 0.1.14
Date: 09.01.2023
Features:
- Added code for personal laser equipment. more on Info.
Changes:
- Updated mod Description on what currently added to the mod.
- Decreased power produced by fusion_reactor drastically.
- Removed releases spammed in changelogs. Will continue moving the link to the new version.
- Armour recipe adjustment 1 done. More to come.
Info:
- Marked some files to be left out of the mod until it's usable. Reducing size of mod slightly. Check info.json should u want more info.
- Recipe & Tech research compatibility needs adjusting.
Known:
- ̶ ̶I̶c̶o̶n̶s̶ ̶f̶o̶r̶ ̶E̶x̶o̶s̶k̶e̶l̶e̶t̶o̶n̶ ̶a̶r̶e̶ ̶a̶ ̶b̶i̶t̶ ̶w̶e̶i̶r̶d̶.̶ ̶H̶o̶p̶e̶ ̶t̶o̶ ̶s̶o̶l̶v̶e̶ ̶t̶h̶i̶s̶ ̶s̶o̶o̶n̶ ̶b̶u̶t̶ ̶i̶'̶v̶e̶ ̶t̶r̶i̶e̶d̶ ̶a̶ ̶l̶o̶t̶ ̶t̶o̶ ̶n̶o̶ ̶s̶u̶c̶c̶e̶s̶s̶
Credits:
- Discord @RedsTom#4616 for FR (France) Translation.
Version: 0.1.13
Date: 07.01.2023
Bugfixes:
- Finely added dependency without dependency loop.
- Added incompatibility with IR-3.
Version: 0.1.12
Date: 27.12.2022
Changes:
- Internal name change. MK10-Armour --> Power Armour Replacer.
Version: 0.1.11
Date: 02.11.2022
Changes:
- Added/Completed vanilla recipe for Exoskeleton.
- Some Compatibility.
- Tech overhaul 2. Removed armour from equipment prerequisite.
Version: 0.1.10
Date: 01.11.2022
Features:
- Exoskeleton have now been added to the list.
- Items conversion was attempted but things need a nil value to be migrated. (modular-armor --> a_mk1)
Changes:
- Shield values are adjusted more manually internally.
- Removed hollow reactors.
- DE Locals were disabled. (file of incomplete "DE" can be found on GitHub)
- Slovak locales were disabled. (file of incomplete "SK" can be found on GitHub)
Bugfixes:
- Missing prerequisite for shield mk1 & 2.
- Vanilla Equipment where not unlockable as for needing missing/disabled technology. These will be removed at a later state.
- Battery Equipment mk2 required 1000 is was suppose to have 200.
Credits:
- Discord @Toby1364 for participating on this project.
Known:
- ̶S̶h̶i̶e̶l̶d̶ ̶s̶t̶a̶t̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶.
- ̶A̶r̶m̶o̶u̶r̶ ̶r̶e̶s̶i̶s̶t̶a̶n̶c̶e̶s̶ ̶i̶s̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶.
Version: 0.1.9
Date: 29.10.2022
Features:
- Mod Rename to Power Armour Replacer.
- Updated NO, EN/EN-GB locales
- Added/Completed modded armour recipes.
- Couple recipe compatibility done for equipment.
Changes:
- Reworked tech tree.
- Research time reduced from 30 --> 15 across all tech, might be changed again later.
Bugfixes:
- Automation 3 replaced with Automation 6 in bob's. Was put on MK 10 when it was used by mk9.
Credits:
- Discord @Tomatoking for doing the NO translation for me :P
Version: 0.1.8
Date: 28.10.2022 03:31 CET
Features:
- Some Clowns-Processing & Atomic_Overhaul compatibility
- Added compatibility to mk4 armour Sea block, Angels & Bobs.
- Added compatibility to mk5 armour Angels & Bobs.
- Current tech for Mk1-10 items for Bob's Angels is completed until rework of unlocking the equipment.
Changes:
- Added slight change to angels if 248k is active (mk3 items)
- Reworked tech Mk3 items.
- Small change with Sea block tech Mk3 items.
- Removed rubber from being used in Sea block early on.
Bugfixes:
- Possible crash specifying wrong mod with tech (angles bronze smelting 1)
Version: 0.1.7
Date: 26.10.2022
Bugfixes:
- Hotfix: Was not able to unlock MK2 items (Progression_2) as for disabled invar tech using angles.
- Hotfix: Was not able to unlock MK3 items (Progression_3) as for disabled aluminium tech using angles.
- Typo
Changes:
- Tweaked recipes when Angelssmelting are active.
Version: 0.1.6
Date: 26.10.2022
Changes:
- Recipes for shields, and it's Hit-points values has been altered.
- Continued compatibility with bob's angels.
Bugfixes:
- Compatibility memory leak, 50GB seen. Rewritten all of that now.
Modding:
- Bob's:
- Angels:
Info:
- Will not remove items currently existing. Will only remove new crafting capabilities.
Credits:
- Discord @JanSharp for help when code was broken.
Version: 0.1.0
Date: 15.10.2022
Features:
- 10 New tiers of: Armour, Shields, Fusion-Reactors & Batteries added.
- Settings added to "Configurable-Armour-Suits = 0.3.0.
- 2 New tiers of NVG's and belt immunity.
- Achievements: 3 new damage, 15 new crafting.
- Locales: NO,EN,SK, (file of incomplete "SC" can be found on GitHub)
- Hollow personal Reactors added.
Credits:
- Discord @Honktown for help with code.
- Discord @_CodeGreen for help with code when i got stuck & the compatibility.
- Discord @Toby1364 for help working on mod in general.
- Discord @Chunnyluny for help with testing the alpha.
- join my discord to participate in the testing or just play with the Alpha/Beta.
Discord-Releases:
- Alpha 1-5 used same versioning by me not thinking really.