Adds a surface with lab tiles where you can design your creations in using remote view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fusion-based alternative to the biolab that can be placed on any planet. Requires cooling to avoid science meltdown.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Two new quality levels for a total of seven. Higher qualities become harder to attain, but the ceiling becomes much higher.
Mods introducing new content into the game.
Adds a mid-game foundation tile that can be placed on Fulgora's oil ocean. Only railway can be built on it.
Mods introducing new content into the game.
Adds more information and stats like entity size and behavior, recycling etc to item and recipe descriptions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Never miss a signal behind a tree again. Shows rail signals when holding a rail item with alt mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies some military recipes to incentivize production of firearms and gun turrets
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A machine that can convert between different types of modules, logistic chests, etc.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.