Alien Loot Economy


Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.

Content
28 days ago
0.16 - 1.1
12.6K
Enemies

Please report any issues on the github page (https://github.com/renoth/factorio-alien-module/issues). If you have suggestions or even pull requests, i will gladly discuss and probably merge them.

Discussions for this mod are disabled.

error when leveling up?

posted by chaoticdrag 3 years ago
Bugs
5
last message by chaoticdrag 3 years ago

Not compatible with Krastorio 2?

posted by crotech 3 years ago
General
1
last message by crotech 3 years ago

Error when disabling hyper alien ammo in settings

posted by RzEX 3 years ago
Bugs
3
last message by RzEX 3 years ago

Move Alien Steel research

posted by vizthex 3 years ago
Ideas & suggestions
2
last message by vizthex 3 years ago

Hypermodules disappearing

posted by YunoAloe 4 years ago
Bugs
7
last message by Chrisyou 3 years ago

Error when i tried continuing my save

posted by wblack57 3 years ago
Bugs
1
last message by sensenmann 3 years ago

Endless Kills with Mining Drones

posted by Jackel1988 4 years ago
Bugs
9
last message by Jackel1988 3 years ago

hypermodules? automatically upgrading?

posted by Bronzeborg 3 years ago
General
0
last message by Bronzeborg 3 years ago

Weapon + rampant + NEVO

posted by WhydikTV 3 years ago
Ideas & suggestions
0
last message by WhydikTV 3 years ago

Can't place hypermodule inside anything?

posted by Aves 4 years ago
Bugs
5
last message by sensenmann 4 years ago

Lag in Multiplayer on Hypermodule levelup

posted by Cerbion 4 years ago
Bugs
2
last message by sensenmann 4 years ago

not compatible with industrial Revolution

posted by Raziel23x 4 years ago
Bugs
0
last message by Raziel23x 4 years ago

make it Compatible for angles?

posted by LastDragonLord 4 years ago
Ideas & suggestions
0
last message by LastDragonLord 4 years ago

Results from the balance poll

posted by sensenmann 5 years ago
General
1
last message by Cerbion 4 years ago

Nil value since update from 0.17.21 to 0.17.23

posted by Chaos234 5 years ago
Bugs
4
last message by Hickstar 4 years ago

Solar panels too cheap

posted by OwnlyMe 4 years ago
General
0
last message by OwnlyMe 4 years ago

Game slowed to a crawl

posted by domisPL 4 years ago
Bugs
4
last message by domisPL 4 years ago

Hypermodule Level Combinator?

posted by Solren 4 years ago
Ideas & suggestions
1
last message by sensenmann 4 years ago

Migration Script Error

posted by Sergeant_Steve 4 years ago
Bugs
0
last message by Sergeant_Steve 4 years ago

Nerf Modules

posted by HaveANiceDay1983 5 years ago
Ideas & suggestions
18
last message by AstaZora 4 years ago

Hypermodules

posted by 50_Shades_Of_Skittles 4 years ago
General
3
last message by AstaZora 4 years ago

Error adding mod to existing save

posted by Sir_Jeffrey_Q 5 years ago
Bugs
1
last message by zelitz 4 years ago

0 Ore after 7000 kills?

posted by gd119 5 years ago
Bugs
5
last message by garrotte 4 years ago

Unable to load the mod

posted by ArthemisFac 5 years ago
Bugs
2
last message by sensenmann 5 years ago

Alien ore & artifacts

posted by theraveman85 5 years ago
General
2
last message by sensenmann 5 years ago

How to turn off small ore from settings folder

posted by bweicker3876 5 years ago
General
1
last message by sensenmann 5 years ago

Large issue with hypermodules and filling/emptying barrels

posted by Gafail 5 years ago
General
5
last message by SuicideJunkie 5 years ago

Hyper module deleted out of electric furnace

posted by usafphoenix 5 years ago
Bugs
5
last message by DTSephiroth 5 years ago

Add recipe for alien ore to stone / maybe uranium?

posted by unhott 5 years ago
General
4
last message by sensenmann 5 years ago

Level-up deletes ingredients to modules currently being crafted

posted by unhott 5 years ago
General
6
last message by sensenmann 5 years ago

Kills per hypermodule level?

posted by echineve 5 years ago
General
1
last message by unhott 5 years ago

HyperModule stay Lvl 1

posted by lBobbyl57l 5 years ago
Bugs
3
last message by sensenmann 5 years ago

"on_configuration_changed" module-recipe exploit.

posted by usafphoenix 5 years ago
General
4
last message by sensenmann 5 years ago

Compatible?

posted by jesse1110 5 years ago
General
7
last message by MrDandD 5 years ago

partial module-slot scan results in some modules not updating.

posted by usafphoenix 5 years ago
Bugs
2
last message by sensenmann 5 years ago

Test Module

posted by sigma2510 5 years ago
Ideas & suggestions
1
last message by sensenmann 5 years ago

Question

posted by MarekPraha 5 years ago
General
2
last message by MarekPraha 5 years ago

Modules dont get Updated

posted by PixelPlay 5 years ago
Bugs
2
last message by PixelPlay 5 years ago

Question

posted by Seldion 5 years ago
General
1
last message by sensenmann 5 years ago

Alien Furnace

posted by DTSephiroth 5 years ago
Ideas & suggestions
0
last message by DTSephiroth 5 years ago

Not sure if bug....

posted by DTSephiroth 5 years ago
General
8
last message by DTSephiroth 5 years ago

Drop ore deposit instead of items

posted by darkfrei 5 years ago
General
1
last message by sensenmann 5 years ago

Hyper Level 29

posted by AshenSwift 5 years ago
Bugs
7
last message by sensenmann 5 years ago

Progress Bar NaN

posted by Erythion 5 years ago
Bugs
1
last message by sensenmann 5 years ago

strange bug on loading save games

posted by Solarwuff 5 years ago
Bugs
0
last message by Solarwuff 5 years ago

cant install

posted by beltedtrout66 5 years ago
General
0
last message by beltedtrout66 5 years ago

Hyper Module Level 1 After Roload

posted by DeNarr 6 years ago
General
2
last message by DeNarr 6 years ago

Great mod! But there some small problems here.

posted by jessefjxm 6 years ago
General
1
last message by sensenmann 6 years ago