Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.
Changes to enemies or entirely new enemies to deal with.
Please report any issues on the github page (https://github.com/renoth/factorio-alien-module/issues). If you have suggestions or even pull requests, i will gladly discuss and probably merge them.
error when leveling up?
posted by
chaoticdrag
4 years ago
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Bugs |
5
last message by
chaoticdrag
4 years ago
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Not compatible with Krastorio 2?
posted by
crotech
4 years ago
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General |
1
last message by
crotech
4 years ago
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Error when disabling hyper alien ammo in settings
posted by
RzEX
4 years ago
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Bugs |
3
last message by
RzEX
4 years ago
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Move Alien Steel research
posted by
vizthex
4 years ago
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Ideas & suggestions |
2
last message by
vizthex
4 years ago
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Hypermodules disappearing
posted by
YunoAloe
5 years ago
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Bugs |
7
last message by
Chrisyou
4 years ago
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Error when i tried continuing my save
posted by
wblack57
4 years ago
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Bugs |
1
last message by
sensenmann
4 years ago
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Endless Kills with Mining Drones
posted by
Jackel1988
4 years ago
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Bugs |
9
last message by
Jackel1988
4 years ago
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hypermodules? automatically upgrading?
posted by
Bronzeborg
4 years ago
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General |
0
last message by
Bronzeborg
4 years ago
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Weapon + rampant + NEVO
posted by
WhydikTV
4 years ago
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Ideas & suggestions |
0
last message by
WhydikTV
4 years ago
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Can't place hypermodule inside anything?
posted by
Aves
5 years ago
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Bugs |
5
last message by
sensenmann
5 years ago
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Lag in Multiplayer on Hypermodule levelup
posted by
Cerbion
5 years ago
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Bugs |
2
last message by
sensenmann
5 years ago
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not compatible with industrial Revolution
posted by
Raziel23x
5 years ago
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Bugs |
0
last message by
Raziel23x
5 years ago
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make it Compatible for angles?
posted by
LastDragonLord
5 years ago
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Ideas & suggestions |
0
last message by
LastDragonLord
5 years ago
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Results from the balance poll
posted by
sensenmann
5 years ago
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General |
1
last message by
Cerbion
5 years ago
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Nil value since update from 0.17.21 to 0.17.23
posted by
Chaos234
5 years ago
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Bugs |
4
last message by
Hickstar
5 years ago
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Solar panels too cheap
posted by
OwnlyMe
5 years ago
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General |
0
last message by
OwnlyMe
5 years ago
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Game slowed to a crawl
posted by
domisPL
5 years ago
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Bugs |
4
last message by
domisPL
5 years ago
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Hypermodule Level Combinator?
posted by
Solren
5 years ago
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Ideas & suggestions |
1
last message by
sensenmann
5 years ago
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Migration Script Error
posted by
Sergeant_Steve
5 years ago
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Bugs |
0
last message by
Sergeant_Steve
5 years ago
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Nerf Modules
posted by
HaveANiceDay1983
5 years ago
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Ideas & suggestions |
18
last message by
AstaZora
5 years ago
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Hypermodules
posted by
50_Shades_Of_Skittles
5 years ago
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General |
3
last message by
AstaZora
5 years ago
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Error adding mod to existing save
posted by
Sir_Jeffrey_Q
5 years ago
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Bugs |
1
last message by
zelitz
5 years ago
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0 Ore after 7000 kills?
posted by
gd119
5 years ago
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Bugs |
5
last message by
garrotte
5 years ago
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Unable to load the mod
posted by
ArthemisFac
5 years ago
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Bugs |
2
last message by
sensenmann
5 years ago
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Alien ore & artifacts
posted by
theraveman85
5 years ago
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General |
2
last message by
sensenmann
5 years ago
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How to turn off small ore from settings folder
posted by
bweicker3876
5 years ago
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General |
1
last message by
sensenmann
5 years ago
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Large issue with hypermodules and filling/emptying barrels
posted by
Gafail
5 years ago
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General |
5
last message by
SuicideJunkie
5 years ago
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Hyper module deleted out of electric furnace
posted by
usafphoenix
5 years ago
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Bugs |
5
last message by
DTSephiroth
5 years ago
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Add recipe for alien ore to stone / maybe uranium?
posted by
unhott
5 years ago
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General |
4
last message by
sensenmann
5 years ago
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Level-up deletes ingredients to modules currently being crafted
posted by
unhott
5 years ago
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General |
6
last message by
sensenmann
5 years ago
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Kills per hypermodule level?
posted by
echineve
5 years ago
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General |
1
last message by
unhott
5 years ago
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HyperModule stay Lvl 1
posted by
lBobbyl57l
5 years ago
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Bugs |
3
last message by
sensenmann
5 years ago
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"on_configuration_changed" module-recipe exploit.
posted by
usafphoenix
5 years ago
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General |
4
last message by
sensenmann
5 years ago
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Compatible?
posted by
jesse1110
6 years ago
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General |
7
last message by
MrDandD
5 years ago
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partial module-slot scan results in some modules not updating.
posted by
usafphoenix
5 years ago
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Bugs |
2
last message by
sensenmann
5 years ago
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Test Module
posted by
sigma2510
5 years ago
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Ideas & suggestions |
1
last message by
sensenmann
5 years ago
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Question
posted by
MarekPraha
5 years ago
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General |
2
last message by
MarekPraha
5 years ago
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Modules dont get Updated
posted by
PixelPlay
5 years ago
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Bugs |
2
last message by
PixelPlay
5 years ago
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Question
posted by
Seldion
5 years ago
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General |
1
last message by
sensenmann
5 years ago
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Alien Furnace
posted by
DTSephiroth
6 years ago
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Ideas & suggestions |
0
last message by
DTSephiroth
6 years ago
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Not sure if bug....
posted by
DTSephiroth
6 years ago
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General |
8
last message by
DTSephiroth
6 years ago
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Drop ore deposit instead of items
posted by
darkfrei
6 years ago
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General |
1
last message by
sensenmann
6 years ago
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Hyper Level 29
posted by
AshenSwift
6 years ago
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Bugs |
7
last message by
sensenmann
6 years ago
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Progress Bar NaN
posted by
Erythion
6 years ago
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Bugs |
1
last message by
sensenmann
6 years ago
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strange bug on loading save games
posted by
Solarwuff
6 years ago
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Bugs |
0
last message by
Solarwuff
6 years ago
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cant install
posted by
beltedtrout66
6 years ago
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General |
0
last message by
beltedtrout66
6 years ago
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Hyper Module Level 1 After Roload
posted by
DeNarr
6 years ago
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General |
2
last message by
DeNarr
6 years ago
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Great mod! But there some small problems here.
posted by
jessefjxm
6 years ago
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General |
1
last message by
sensenmann
6 years ago
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