Сhanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts. Now updated for Factorio 2.0 and Space Age - please let us know if you experience any bugs.
Small changes concerning balance, gameplay, or graphics.
Nuclear Furnace with nuclear fuel makes smelting much faster; the mod adds special "burnt extractor inserter" for removing "used up uranium fuel cell" from this furnace.
Mods introducing new content into the game.
New furnaces, fitted for loaders using; the smelting speed is the same as transport belt; supports standard (yellow), fast and express belts and loaders.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Heavy wagon has big mass and low impact damaging, must be used as top of the train.
Mods introducing new content into the game.
This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Creative Chests are chests with unlimited amount of items. They can also destroy your items. Use it for blueprints with perfect ratio, but not for the game.
Mods introducing new content into the game.
New cannon: Alpha Cannon. Long range, high damage, low rate of fire. Now avaible from the start. Needs bullets only.
Mods introducing new content into the game.
Proof of concept: new terrain generation, more rivers and islands between them.
Small changes concerning balance, gameplay, or graphics.
If Cycle in technology tree was detected, disable prerequisites of technology
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Testing linear inserters. Testing color tint for iserters, items and entities. Testing migration scripts.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adding 3x3 burning mining drill with high productivity and 5x5 drilling area
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.