Places a new tree
New biters with better resistance to some damage types.
Now you need weapons with "physical", "explosion", "impact", "acid", "fire", "laser" and "electric" damage.
Now you get constructions robots on early oil stage
On entity deconstruction you get your ingredients back;
the recycling type mod, the balance is not changed
All intermediates are (also) fluids, 60 fluids is one item. Work in progress. Not enough tested!
You can disable roboports, logistic and constuction bots.
All items from other mods are compatible with DyWorld. Please save your map to new save file.
Proof of concept. When the entity is destroyed, a new ore appears.
New Flamethrower turret: Needs flamethrower ammo instead of pipe connection
Fast electric car for your base only, but not for mining fields. It needs a lot of accumulators!
Now all poles have only one orientation
All constant combinators get unique signal number.
This mod makes nothing. Just decorative pure-white floor. Very cheap and needs wood.
You can make FFF-like ground with it.
Idle energy usage will be 10 percents of active energy usage, the factor can be changed
Proof of concept, this chest has same requests as you
On vehicle entering you get odometer's path. No performance problem by megabases.
It's too much oxygen in the air. Be careful! Now you can burn your Factory!
Just recolor ties: green