Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Idle energy usage will be 10 percents of active energy usage, the factor can be changed
Small changes concerning balance, gameplay, or graphics.
On entity deconstruction you get your ingredients back; the recycling type mod, the balance is not changed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
New Flamethrower turret: Needs flamethrower ammo instead of pipe connection
Mods introducing new content into the game.
Creative Inventory will always full. Please use drones for constructing and deconstructing entities
Mods introducing new content into the game.
This mod makes nothing. Just decorative pure-white floor. Very cheap and needs wood.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fast electric car for your base only, but not for mining fields. It needs a lot of accumulators!
Mods introducing new content into the game.
Trying to make output of inserters and mining drills symmetrical.
New biters with better resistance to some damage types. Now you need weapons with "physical", "explosion", "impact", "acid", "fire", "laser" and "electric" damage.
Adds new pumpjack and deep crude oil, that needs water for high speed oil production
Mods introducing new content into the game.
It's too much oxygen in the air. Be careful! Now you can burn your Factory!
All intermediates are (also) fluids, 60 fluids is one item. Work in progress. Not enough tested!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.