Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
All intermediates are (also) fluids, 60 fluids is one item. Work in progress. Not enough tested!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All items from other mods are compatible with DyWorld. Please save your map to new save file.
Small changes concerning balance, gameplay, or graphics.
It's too much oxygen in the air. Be careful! Now you can burn your Factory!
Rocket fuel will be around twice cheaper, but production chain will be much complicated.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Death happens. The mod shows the lines between you and your dead corpses
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Flying robots charge in roboports are really fast (balance is not changed)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Quantum connection between belts; UPS-free, multiplayer, multiple forces and surfaces compatible
Mods introducing new content into the game.
The Nauvis has permanent winter, snow theme; the mod changes graphics to winter theme, compatible with all mods
Small changes concerning balance, gameplay, or graphics.
Mining drills have much higher power consumption and almost instant mining time. (balance is not changed) There are two 2.0 versions, 2.0.0 is with a bigger radius, and 2.0.1 is with a regular radius, pick your poison.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.