Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.
Version: 2.1.5 Changes: - Add support for Bobs enemies, toxic and explosive biters: Thanks to krebkel for the pull request!
Version: 2.1.4 Changes: - Alien Hyper Ammo is too cheap
Version: 2.1.3 Changes: - Alien mining drill now has 10x the pollution to make it less imba
Version: 2.1.2 Changes: - Added support for more enemy mods: Thanks to Michael Andrzejewski!
Version: 2.1.1 Changes: - Added setting for how ore conversion recipes should recycle - New setting allows vanilla recycling behavior of ore recipes (iron ore → iron ore) - Added Chinese (zh-CN) locale for additional mod settings Bugfix: - Fix bug when section is not manual
Version: 2.1.0 Changes: - Removed dependency on Total Productivity - Added Setting to enable Hyper Modules for almost all Recipes (Cheat Mode)
Version: 2.0.14 Changes: - fixed quality and space age being required dependencies
Version: 2.0.13 Changes: - fix quality hypermodule recipes not updating correctyl
Version: 2.0.12 Changes: - make GUI Window a bit smaller - fix negative progress bug?
Version: 2.0.11 Changes: - removed Alien Steel since it is not used anywhere
Version: 2.0.10 Bugfix: - Added custom weight to alien items (for balanced rocket loading)
Version: 2.0.9 Bugfix: - Fix Nil error in control.lua
Version: 2.0.7 Bugfix: - Fix Nil error in control.lua
Version: 2.0.6 Bugfix: - Fix changelog
Version: 2.0.5 Bugfix: - Reenable upgrading logistic slots again (after migrating to new API) - Preserve quality on upgrading Hyper Modules
Version: 2.0.4 Bugfix: - Make https://mods.factorio.com/mod/Productivity a necessary dependency because of the productivity changes in 2.0.11