Alien Loot Economy


Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.

Content
24 days ago
0.16 - 1.1
12.5K
Enemies

Changelog

Version: 1.4.7
  Features:
    - Remove buggy migration script
Version: 1.4.7
  Features:
    - Fix bug in control lua when killcount for force is nil
Version: 1.4.6
  Features:
    - Fix force naming
Version: 1.4.5
  Features:
    - Fix bug ignored factions
Version: 1.4.4
  Features:
    - Fix bug with unknown factions
Version: 1.4.3
  Features:
    - Fix bug with unknown factions
Version: 1.4.2
  Features:
    - Fix bug with oarc
Version: 1.4.1
  Features:
    - Fix bug in singleplayer where modules dont level up
Version: 1.4.0
  Features:
    - Modifications to support force based escalation
    - log_am dumps the players killcount/module level to the log file
    - tick check every 10 seconds instead of every 2 to reduce lag
Version: 1.3.0
  Features:
    - Integrate Fixes from rampantfixed-alienmodule-compat and rampant-alienmodule-compat into this mod
Version: 1.2.4
  Features:
    - Fix Alien Hyper Magazines disappearing on levelup
Version: 1.2.3
  Features:
    - Logistic Chest requests also get upgraded now
Version: 1.2.2
  Features:
    - Added incompatibility in info.json
Version: 1.2.1
  Features:
    - Fix issue with changed LUA API
Version: 1.2.0
  Features:
    - Update to Factorio 1.1
Version: 1.1.6
  Features:
    - Changelog shows in-game
Version: 1.1.5
  Bugfixes:
    - Change how alien ore drop amount works (fixes max == 0 bug)
  Features:
    - Added Schall Endgame Evolution enemies
    - Added behemoth-worm-turret
Version: 1.1.4
  Bugfixes:
    - Hopefully fix #59 for good (valid_for_read instead of just valid)
Version: 1.1.2
  Bugfixes:
    - Fix #59 : Add validity check for cursor stack
Version: 1.1.1
  Bugfixes:
    - Fix issue #54 : Currently held items are not updated
Version: 1.1.0
  Bugfixes:
    - Fix crash when reaching level 101 (its now impossible to get to level 101 or more)
Version: 1.0.18
  Bugfixes:
    - Fix alien turret not getting damage upgrades
Version: 1.0.17
  Changes:
    - Alien hyper module crafting progress is now persisted when a level-up happens (Thanks to BlueAgent!)
Version: 1.0.16
  Bugfixes:
    - Fix #46 Crash on logistic slot update when player has no character
Version: 1.0.15
  Bugfixes:
    - Fix crash when hyper ammo is disabled
Version: 1.0.14
  Bugfixes:
    - Fix Logistic Slots not upgrading
Version: 1.0.13
  Bugfixes:
    - Fix Alien gun turret reclaim
  Features:
    - Global mod option to disable Hyper Ammo
Version: 1.0.12
  Bugfixes:
    - Fix alien steel recipe
Version: 1.0.11
  Features:
    - Global mod option to set amount of dropped ore in %
Version: 1.0.10
  Features:
    - Global mod option to set exponent for leveling (higher is faster leveling, lower is slower leveling, default is 0.1)
    - Global mod option for Hypermodule effect per level (default 0.01, min 0.001, max 0.1)
Version: 1.0.9
  Features:
    - New entity alien turret
Version: 1.0.8
  Bugfixes:
    - Fix Bug introduced in 1.0.7
Version: 1.0.7
  Bugfixes:
    - Fix issue #35 for real now
Version: 1.0.6
  Features:
    - New Alien Hyper Magazine (Prequisite: Military Tech)
  Changes:
    - Removed more own icons, use more base-graphics with tint
    - Alien Hyper Module changes color slightly with level
Version: 1.0.3
  Bugfixes:
    - Fix #35 Filtered Slots (quickbar) gets also upgraded now
Version: 1.0.2
  Bugfixes:
    - Fix #39 Mining drones should not generate kills when used
Version: 1.0.0
  Features:
    - Release for the Factorio Version 1.0
Version: 0.6.8
Date: 05.07.2019
  Changes:
    - Reverted to Update Algorithm of Version 0.6.5 for now due to performance issues in savegames with Factorissimo (and lots of surfaces)
Version: 0.6.7
Date: 05.07.2019
  Bugfixes:
    - Fixed not all modules being updated (geometry error)
  Changes:
    - Slowed down rate of update by factor 10, maybe fixes performance issues with some users
Version: 0.6.6
Date: 04.07.2019
  Changes:
    - Smoother updating of alien modules thanks to unhott!
Version: 0.6.5
Date: 1.4.2019
  Bugfixes:
    - Fixed error due to changed base entity
Version: 0.6.4
Date: 09.03.2019
  Bugfixes:
    - Fixed possible nil error in control.lua
Version: 0.6.3
Date: 25.02.2019
  Changes:
    - Natural Evolution decided to switch to a lower version, this made a change in the dependencies necessary
Version: 0.6.2
Date: 25.02.2019
  Changes:
    - Alien Hyper Modules now add 2*level % Pollution
Version: 0.6.1
Date: 25.02.2019
  Bugfixes:
    - Fixed Hyper Modules in player inventory not upgrading
Version: 0.6.0
Date: 25.02.2019
  Features:
    - Update to Factorio 0.17
Version: 0.5.5
Date: 22.02.2019
  Bugfixes:
    - Fixed Modules in Beacons not being updated (Thanks to wawa1474 and barsyskd). This fix is only relevant for mods that enable all modules in beacons.
Version: 0.5.4
Date: 04.02.2019
  Changes:
    - Finished Hyper modules in Assemblers are no longer cleared on level up
Version: 0.5.3
Date: 04.02.2019
  Features:
    - Added new recipe: 1 x Alien ore = 5 x Stone (Energy Cost 10)
    - Added new recipe: 2 x Alien ore = 1 x Uranium Ore (Energy Cost 15)
  Changes:
    - Changed recipe: 1 x Alien ore = 5 x Iron Ore (was 10) (Energy Cost 20 -> 10)
    - Changed recipe: 1 x Alien ore = 5 x Copper Ore  (was 10) (Energy Cost 20 -> 10)
    - Changed recipe: 1 x Alien ore = 5 x Coal (was 10) (Energy Cost 20 -> 10)
Version: 0.5.2
Date: 04.02.2019
  Bugfixes:
    - Ingredients are no longer lost when upgrading an assembly machine currently crafting an alien hyper module (Thanks to unhott)
Version: 0.5.1
Date: 02.02.2019
  Features:
    - Play sound when leveling up
  Changes:
    - Slower level-up for the first 10k kills, the resulting level at 10k kills is the same though
Version: 0.5.0
Date: 19.01.2019
  Changes:
    - Refactoring upgrade code (Thanks to wawa1474)
Version: 0.4.14
Date: 19.01.2019
  Balancing:
    - Hypermodules now incease consumption by LEVEL * 2 instead of LEVEL
    - Module level 5 now increases energy consumption by 75% instead of 60%
  Bugfixes:
    - When loading game Hypermodule level 1 recipe should no longer be available when module level is higher
    - Increased Number of checked modules slots from 6 to 10
Version: 0.4.13
Date: 17.01.2019
  Changes:
    - Biter and Spitter spawner now drop alien ore loot (20 - 50 ore)
Version: 0.4.12
Date: 16.01.2019
  Changes:
    - Nerf alien ore drop rate for rampant and Natural Evolution
    - Boost alien ore drop rate for small and medium vanilla biters and small and medium turrets
    - Slightly nerf alien ore drop rate for big vanilla biters
Version: 0.4.11
Date: 10.12.2018
  Features:
    - Added Changelog-File
  Changes:
    - Alien Fuel value 100MJ -> 200MJ
    - Alien Fuel Acceleration 125% -> 140%
Version: 0.4.10
  Features:
    - Compatible with Rampant Mod - Rampant custom enemies now also drop Alien ore
Version: 0.4.9
  Bugfixes:
    - Fixed bug where aliens would stop dropping loot
Version: 0.4.8
  Features:
    - Compatible with Natural Evolution Enemies (NE Enemies will also drop alien ore now)
Version: 0.4.7
  Bugfixes:
    - Fixed Progressbar issue and Module level 29 bonus issue
Version: 0.4.6
  Features:
    - Added Progressbar to UI
Version: 0.4.5
  Features:
    - Added Alien Fuel (2 x Alien Plate + 10 x Coal = 1 Alien Fuel)
Version: 0.4.4
  Bugfixes:
    - Update to adress the issue of some inventory slots not updating modules
Version: 0.4.3
  Features:
    - Big thanks to jessefjxm for providing performance fixes and a chinese translation!
Version: 0.4.2
  Features:
    - Players can now create iron, copper and coal from alien ore (base minerals from alien ore)
Version: 0.4.1
  Bugfixes:
    - Fix issue with new API
Version: 0.4.0
  Features:
    - Now compatible with the extremely nice 0.16 patch
Version: 0.3.7
  Features:
    - When using Bobs enemies with alien artifact drop enabled you can now convert them to alien ore
Version: 0.3.6
  Bugfixes:
    - Fixed modules not updating in rocket silo; fixed hyper module level 1 recipe being enabled when it shouldnt
Version: 0.3.5
  Bugfixes:
    - Fixed logistic network chest contents not upgrading hyper modules
Version: 0.3.4
  Changes:
    - Round the module level to 3 decimals
Version: 0.3.3
  Changes:
    - Nerfed alien modules (much less productivity and speed, no additional pollution, increased power consumption)
Version: 0.3.2
  Features:
    - New graphics
Version: 0.3.1
  Bugfixes:
    - Bugfixes from pull request by MagmaMcFry (now works with factorissimo mod)
Version: 0.3.0
  Features:
    - Compatible with 0.15 - Removed alien science pack related recipes, will add 0.15 relevant recipes soon
Version: 0.2.7
  Balancing:
    - Raised cost of alien products (~33%), to make the mod less imbalanced
Version: 0.2.6
  Features:
    - New Recipe: Alien Plate + 3 Iron Plates = Alien Science Pack
Version: 0.2.5
  Changes:
    - Changed Hypermodules to be less polluting and less powerful, some minor tweaks to recipes and properties
Version: 0.2.4
  Changes:
    - Slightliy increased drop rate of alien ore; sharply increased cost of many alien recipes; added alien mining drill
Version: 0.2.3
  Bugfixes:
    - Fixed missing transformer for adding recipes when adding this mod to a savegame, recipes should now be all available when loading a game with present tech
Version: 0.2.2
  Features:
    - Alien accumulators added
Version: 0.2.1
  Bugfixes:
    - Hotfix for issue with hypermodule updating
Version: 0.2.0
  Features:
    - Added hypermodules : Those modules get better with global kills (get upgraded in place via script): Attention: Only modules in inventories and module slots will get upgraded on level up, as long as the modules are not lying around in the open you should be fine. Global hypermodule level and killcount is displayed in the upper left corner. Hypermodule stats and level progression are open to change, please give feedback on game balance.
Version: 0.1.5
  Features:
    - compatible with LootChest (automatically picks up all loot with artifact in item name)
Version: 0.1.4
  Features:
    - Added alien solar panel
Version: 0.1.3
  Changes:
    - All recipes now require research (first module becomes available at automation)
Version: 0.1.2
  Features:
    - Added alien magazine
Version: 0.1.1
  Features:
    - Alien plates can be smelted from vanilla alien artifacts
Version: 0.1.0
  Features:
    - Biters now drop alien ore that can be smelted into alien plates, which can be crafted into alien modules, more alien items to come soon; small biter drop rate increased by 20%
Version: 0.0.2
  Features:
    - Added two more tiers; Modules now increase power usage and sharply increase pollution generation
Version: 0.0.1
  Features:
    - First version with 3 module tiers