Alien Loot Economy


Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.

Content
a month ago
0.16 - 2.0
16.4K
Enemies

g Kills per hypermodule level?

5 years ago

Heya- I was just wondering if you could share the formula for how many kills each level of hypermodule upgrade costs? I'm trying to figure it out and can't seem to find it... thanks!

5 years ago
(updated 5 years ago)

The source code (written in lua) has this function which uses the max , log (base is e, I believe), and math.pow functions.

hypermodule level =
less than 10k kills:
((whichever is greater: 1 OR (ln(killcount+1))/10 * killcount ^(1/10) )) * sqrt(killcount / 10,000)

greater than 10k kills:
whichever is greater: 1 OR (ln(killcount+1))/10 * killcount^(1/10)

function modulelevel()
if (global.killcount < 10000) then
return math.max(math.log((global.killcount + 1) * 0.1) * math.pow((global.killcount), 0.1), 1) * math.sqrt((global.killcount * 0.0001))
else
return math.max(math.log((global.killcount + 1) * 0.1) * math.pow((global.killcount), 0.1), 1)
end
end