Alien Loot Economy


Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.

Content
a month ago
0.16 - 1.1
12.7K
Enemies

b Hypermodules disappearing

4 years ago

On the latest versions, hypermodules now disappear from player inventory when leveling up (I store them in reserved slot). Also this leveling up takes a couple of minutes, used to be fast.

4 years ago

Does this happen only when inventory is full and you have slots reserved?

4 years ago
(updated 4 years ago)

This actually happens also with 0.6.5, the only requirement is that the modules must be placed in a reserved slot (middle click). Doesn't disappear if it's just in inventory. Inventory isn't full.

4 years ago

Thanks for the info. I submitted something to the mod page that I believe will fix this issue, so hopefully it shows up in the next update.

3 years ago

When we upgraded post Factorio 1.0 launch, we lost all the Hypermodules that were in operation outside our player inventories.

3 years ago

Which mods do you use?

3 years ago

Nevermind i found the problem, please test if it works now.

3 years ago
(updated 3 years ago)

Yup, that fixed it, thanks for the mod