Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mod that adds additions and tweaks that are too small for their own mods
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Cyclic recipes (ie output one or more ingredients) make the stock pasting settings onto a filtered inserter behavior less than ideal
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A funny mod that has a 1/100 chance of spawning fire underneath you and a .5% of a fire appearing 500 squares near you. Be carful because your whole base may catch on fire!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Prevents opening another player's inventory if you are on different surfaces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides multiple generators to turn uranium fuel cells, into electricity, with, 50MW, 200MW, 1GW, and 10GW variants.
Mods introducing new content into the game.
Set the world-gen resource options more precisely than the vanilla game's controls permit.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Forces you to build spaghetti by scrambling the orientation of buildings you place.
Scenarios, maps, and puzzles.