A purely data-stage implementation of dangOreous-esque gameplay that supports map preview and (most) mods.
Scenarios, maps, and puzzles.
Adds new, larger variants of drills that are equivalent to multiple of their smaller counterparts.
Mods introducing new content into the game.
Forces you to build spaghetti by scrambling the orientation of buildings you place.
Scenarios, maps, and puzzles.
Modified version of Combat Technology by sjlevin with more advanced configuration options and a slightly better attempt at balancing research costs. Also features options to retain research value when the research queue is empty by either storing all leftover research value or decaying stored research value by a percentage over time.
Mods introducing new content into the game.