Kills To Science deprecated

by Braxbro

Modified version of Combat Technology by sjlevin with more advanced configuration options and a slightly better attempt at balancing research costs. Also features options to retain research value when the research queue is empty by either storing all leftover research value or decaying stored research value by a percentage over time.

Content
3 years ago
1.1
799
Enemies
Owner:
Braxbro
Source:
https://github.com/Braxbro/FactorioKi...
Homepage:
https://github.com/Braxbro/FactorioKi...
License:
MIT
Created:
3 years ago
Latest Version:
1.0.3 (3 years ago)
Factorio version:
1.1
Downloaded by:
799 users

A simple mod to make hostile entity kills generate small amounts of science. Features many options to tweak the mod's balance, including an adjustment for how much science each kill yields, options for what happens when you kill things without a tech in queue, starting tech boosts, and more.

Kill to science conversion is calculated by enemy HP and machine time required to produce all ingredients and research the final science at 1.0 crafting speed; increasingly complex sciences will cost more and more kills to research. Factors lab speed and productivity boosts. Mod integration is as of yet untested, but as long as modded science packs are subgrouped as science packs, Kills to Science should pick it up.

Credit to sjlevin for CombatTechnology, of which this mod is a fork.

Incompatible with Bob's Modules.