A simple mod to make hostile entity kills generate small amounts of science. Features many options to tweak the mod's balance, including an adjustment for how much science each kill yields, options for what happens when you kill things without a tech in queue, starting tech boosts, and more.
Kill to science conversion is calculated by enemy HP and machine time required to produce all ingredients and research the final science at 1.0 crafting speed; increasingly complex sciences will cost more and more kills to research. Factors lab speed and productivity boosts. Mod integration is as of yet untested, but as long as modded science packs are subgrouped as science packs, Kills to Science should pick it up.
Credit to sjlevin for CombatTechnology, of which this mod is a fork.
Incompatible with Bob's Modules.