Changes a bunch of sounds to my preference, but also:
- Specific menu simulations only
- Option for disabling Radar sector scanning (instead have it function as an extended view)
- Only enable menu music
- Prevent nuking yourself (once you've fired the nuke, assuming you have another weapon availble, it will auto-swap to it)
- Inital code for redoing the display inserter speed overlay from Seablock Planning Tools.
It's vastly innefficient right now, and I plan on redoing the backend functionality (at some point).
1 mod (Singistics):
- Adds some things to make playing this mod a more pleasant experience.
- (Will add more detail later)
And 2 mod packs.
Seablock:
- Reduce volume of some buildings' working sound
- Alter order that science packs are displayed in labs (now makes more sense)
- Add open/close sounds to nearly all the buildings (124 so far)
- Radar is now unlocked by its actual research, not by Military
- Undoes the concrete pathway changes made by Seablock
- Beacon / Beacon 2 researches now require Crystal Splinter/Crystal Shard processing
(you need these to physically build them, so makes sense they require the techs as well)
Space Exploration:
- (Will add this later)