Recently updated mods

Natural Tree Expansion Reloaded

by 8ZN

Trees spread naturally over time, they'll grow around anywhere the player visits, but only on grass and dirt areas, not concrete or any man-made tiles or sandy deserts etc. This originally was msakuta's mod! I simply patched it to version 0.16 of Factorio.

7 hours ago
0.16 - 1.1
7128

C&C Low Power Alerts

by 8ZN

Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with programmable speakers when your power supply cannot keep up with demands or shuts down. This was originally Jewel724's mod! I simply patched it to version 0.16 of Factorio, texts are corrected and de added.

7 hours ago
0.16 - 1.1
5123

Better UPS, FPS [Mod pack]


Mod pack for better UPS, FPS etc. Download this modpack via the game.

21 hours ago
0.17 - 1.1
3518

Renai Transportation


Se~no to traditional belts and tiresome walking with these ridiculous ways to transport items and yourself around your factory. Now with improved overflow prevention that actually works Features: Thrower inserters, train ramps, player launchers, bounce pads, ziplines, and more

22 hours ago
0.18 - 1.1
22239

MadClown01's Nuclear Extension


Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)

a day ago
0.16 - 1.1
73213

AutoColor


Join a game with your suit in your favorite color

2 days ago
0.16 - 1.1
4668

Rotatable Equipment


Allows players to rotate any non-square equipment

2 days ago
0.18 - 1.1
1920

TidyFactoryRedux


This mod enables electrical machines to connect other machinery nearby. You don't need to put electric poles between machines to spread power anymore.

3 days ago
0.18 - 1.1
268

Space Exploration Postprocess (Required)


[REQUIRED] Required for Space Exploration. Contains some important code that must run after other mods and a few bare-bones compatibility patches. Other listed mods are not requirements or suggestions, it is to control mod load order. This arrangement allows other mods to specify Space Exploration as a dependency without causing a dependency loop if they are already specified here. If you are a mod maker and want to control the compatibility with your mod do not add this mod as a dependency, add the base Space Exploration mod instead and if changes made here are incompatible they can be removed.

3 days ago
0.17 - 1.1
379305

Space Exploration Graphics Part 1


Space Exploration graphics part 1.

3 days ago
0.17 - 1.1
393649

Robot World Continued


Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!

3 days ago
0.18 - 1.1
21809

Rocket-Silo Construction


Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration/Bob&Angels compatibility, should work with everything else too. News: new graphics by snouz

3 days ago
0.17 - 1.1
35621

More Long Inserters

by Kryzeth

Adds long inserter variants of all detected inserters. Also adds burner filter inserter. Compatible with Bobsmods, Shiny Icons, ShinyBobs, AAI Industry, Industrial Revolution 2, Factorio Extended Plus (FXP), Krastorio 2, and Cursed Programmable Inserters. Incompatible with bobs inserters or with the inserter overhaul setting in bobs logistics (use Side Inserters or Cursed Programmable Inserters instead)"

3 days ago
0.16 - 1.1
29566

Teleportation_Redux

by Silari

Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting within vision range, including radars, using a remote. Both methods require power proportional to the distance traveled. Also includes optional telelogistics technology which transfers items from a Teleprovider chest to a selected Beacon (hit R on the chest to set it). Original by Apriori, updated to 0.17+ by Silari.

3 days ago
0.17 - 1.1
15782

Packing Tape


Mining a chest or wagon allows players to pick it up with all the items inside and carry it in their inventory. Now supports cars!

4 days ago
0.17 - 1.1
10619

Space Exploration


Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv

4 days ago
0.17 - 1.1
689682

Eradicator's /sudo


/sudo is a command line helper utilty that aims to make common tasks easier by providing shortcuts to commonly used api features. It is a modding, development and administration tool NOT intended for normal play. Use "/sudo help" to get started. I strongly recommended deactivating it once you're done. Prolonged use can cause sloth, desyncs, cheating-addiction and/or desire to write your own mods.

5 days ago
0.17 - 1.1
567

Team Competition


Adds 16 PVP/PVE scenarios. Includes tons of admin options, diplomacy, team management, survival waves, a market system, and some solo compatible modes.

5 days ago
0.18 - 1.1
4718

Road Sign Signals


Adds in signals based off of (mainly U.S, but others coming in the future) road signs.

5 days ago
0.17 - 1.1
745

Assembler Pipe Passthrough


Adds more pipe connections to allow assemblers to pass through fluids, like electric miners.

5 days ago
0.17 - 1.1
14285