Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes that ingredients of in-process crafting would be lost when changing recipe/mining the machine.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
tenticles - textures created by tadpolefeet code written by Untraceable Smurf
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Boodals's lua profiler for identifying performance intensive parts of mods, wrapped in a mod for convenient cross-mod requires. This is a developer tool, not meant for actual gameplay. It is intentionally desync unsafe. Do not use it in multiplayer.
Mods introducing new content into the game.
A mod that zeros the collision box and removes the collision mask from item entities. Not intended for normal gameplay.
Mods introducing new content into the game.
A mod that removes the collision mask from item entities. Not intended for normal gameplay.
A mod that zeros the collision box from item entities. Not intended for normal gameplay.
Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.
Small changes concerning balance, gameplay, or graphics.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Just changes the standart Lab sprite. Просто заменяет стандартный спрайт лаборатории.
Small changes concerning balance, gameplay, or graphics.