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Connects to the optical fibers in power lines to transfer red and green signals across power networks.
Mods introducing new content into the game.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.
Mods introducing new content into the game.
The Space Age2.0,All planets,eternal daylight,Don't be dark,Polar day。(支持太空时代2.0版,所有星球永恒的白天,不再黑暗,永昼。)
Mods introducing new content into the game.
关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2.0, Compatible with Space Age
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).
Mods introducing new content into the game.
Player mod for my other music mods that adds songs to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Automates the conversion of a normal chest to a logistics storage chest; sets a filter, clears the inventory bar, and sets up the matching inserter with a limit.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rework of the Memory Units mod to make it better fit into the SE gameplay and tech tree.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The solution for all who don't like the idea of infinite circuit wires. Make them actual items that do not appear out of nowhere! This mod was created back in the days when circuit wires had to be crafted from resources, but disappeared when rewiring.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
Adds robotic voice sample for the programmable speaker.
Mods introducing new content into the game.
Don't you hate it when you run out of space for inserters when trying to be compact. Boy do i have the solution for you! With 2, 3, 4, 5, 6, 7 and 8 arm variants, you can do anything you desire!
Mods introducing new content into the game.
Adds 7 segment digits, for displaying values from a connected circuit network. Orignal Code taken from the Nixie Tube mod by justarandomgeek and GopherAtl. Mod is provided as it is. If there are any bugs, feel free let me know.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.