Original mod LD AutoCircuit by Omnifarious. Adds a shortcut toggle that will automatically string red and green wire from power poles that already have red and green wire to newly placed poles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Original mod by BiusArt, revived for 1.1. Adds light poles with different lighting. Copper cable connections are hideable via settings.
Mods introducing new content into the game.
Original mod by BiusArt, revived for 1.1. Just changes the standart Lab sprite.
Mods introducing new content into the game.
Original mod by Tynach, revived for 1.1 All LUTs which change the white balance use chromatic adaptation to shift the colors toward a different white point. White points from the CIE's 'Illuminant series D', also known as the 'daylight locus', which is meant to represent natural daylight at different color temperatures. Luminosity is scaled roughly identically to the default LUTs. All color operations were performed in a linear light scale, then converted back into sRGB for the LUTs themselves.
Mods introducing new content into the game.
Makes all inserters able to filter and hides existing ones. BEWARE! All the simulation inserters in main menu gonna be broken.
Mods introducing new content into the game.
Modpack with features that will be implemented in Factorio 2.0 core game
Collections of mods with tweaks to make them work together.
Modpack with features that will be implemented in Factorio 2.0 core game. Separate build of factorio-2ish with all dependencies marked as required for easy installation. No compatibility between included mods guaranteed!
Collections of mods with tweaks to make them work together.