Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod is intended to be used in conjunction with the blueprints 'Rail Blocks (midgame) v4' from factorio prints. It adds three recipes that are not actually supposed to be crafted (they disasseble infinity chests). Instead they are supposed to be used with the rate calculator mod to calculate the correct maximum consumption of the hub modules, so place one level 1 assembler with the recipe 1 for the yellow stage hub and the whole module should consume a max of 4 yellow belts of iron plates. It's based on the YouMod Recipe Mod by DellAquila.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
An overhaul to the normal ore processings while maintaining the style and simplicity. It adds some brand new machines that will allow you to boost the yeld of plates obtainable from a single iron and copper ore (up to 4x after space science), while the coal refinement chain revolves around fuel efficiency and steel production. You'll have to progress through 3 tiers of ore processing: base, advanced and elite, each one divided in 3 subcategories. Compatible with Bz Mods and Krastorio2.
Mods introducing new content into the game.
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Tired of building out certain annoying recipe ratios? This mod easily lets you define custom recipes without actually cheating all from the comfort of an ingame gui.
Small changes concerning balance, gameplay, or graphics.
Assemblers and Furnaces show the maximum production rate of the currently selected recipe in their GUI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modpack with features that will be implemented in Factorio 2.0 core game. Separate build of factorio-2ish with all dependencies marked as required for easy installation.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Make electronic circuits from uranium. They are both green so this is totally plausible.
Small changes concerning balance, gameplay, or graphics.
60+ new items to craft with increasing levels of cost and complexity. The last part, the flux capacitor, is needed to craft a satellite and escape. Can you do it?
Large total conversion mods.
Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.
Small changes concerning balance, gameplay, or graphics.
A fork of notnotmelons Factorissimo 2 focused fixing surface generation for other types of factories.
Mods introducing new content into the game.
Continuation of Space Factorissimo Fork by Yariazen for factorio 1.1. Now Includes working T1/T2/T3 Space and Gravity Buildings
Mods introducing new content into the game.
Crafting efficiency for Krastorio2, space exploration and other associated mods
Mods introducing new content into the game.
Adds realistic petrochemical processing into Factorio. Process bitumen hydrocarbons into hundreds of products and drill deep for underground oil deposits.
Large total conversion mods.
Unlock advanced mining, processing, and refining for the various ore types. Each resource has a completely unique chain with dozens of byproducts. The more effort used, the more you can extract.
Large total conversion mods.
Rebuilds the entire circuits and high tech production chain. Uncover technological secrets that perhaps should have been left in science fiction.
Large total conversion mods.