Reverse Factory

by Kryzeth

Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)

Content
9 hours ago
0.13 - 1.1
55.4K
Manufacturing
Owner:
Kryzeth
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
7 years ago
Latest Version:
8.2.5 (9 hours ago)
Factorio version:
0.13 - 1.1
Downloaded by:
55.4K users

Original mod author (Taniotoshi) has graciously allowed me to host and continue work on this mod.

Available in four (4) tiers; each getting progressively faster, and increasing in module slots.

  • T1 can only recycle solid finished products that are not in the raw/intermediates category into items
  • T2 can recycle all solid finished products into items
  • T3 can recycle all solid finished products into items and fluids
  • T4 can recycle all items or fluids into items and fluids.

Items which can NOT be recycled:

  • Fractions of recipes (3 copper cable required to recycle into 1 copper plate, etc).
  • Recipes which require zero ingredients (Creative Mode entities)
  • Vehicles and power armors (unless enabled in settings)
  • Any items, categories, or subgroups defined by other mods (currently only used by Space Exploration)
  • Probability based recipes, or recipes that create multiple results.

Config Options:

  • Automatic Ingredient Push: "auto push incomplete recipes to output slots after delay".
    EX: Attempting to recycle 1 underground belt (which normally crafts in sets of 2) will simply push it to the output slot after a configurable delay.
  • Auto Push Delay. Delay between automatic pushes. Setting the delay too low will sometimes push the item to the output just before it starts being processed.
  • Recyclable power armor and vehicles. Allows for any items with an inventory or equipment grid to be recycled. Please remember to remove any equipments or inventory items, as they will simply be deleted when the power armor or vehicle is recycled.

New Experimental Setting

  • Added new setting which converts any fluid results into items (due to inability to mix fluids in output pipes)
  • Can be converted back into fluid form in a tier 2 or higher assembling machine OR
  • When using Barreling Machine (preferred!), Automatic Barreling/Unbarreling Machines, or Beltbox Barreling, the items must be unbarreled at one of these unbarreling machines (it helps to hide the recipes from the assembler crafting menu)

Other mods compatibility:

  • Bobs mods: Implements intermediates from bob electronics and ores/plates when detected. Stats balanced with higher tier assembling machines when detected.
  • Fantario: Changes T1-3 machines to heat-based energy source, to match the T1-3 assembling machines. T4 remains electric-powered, to match the new T4 assembling machine. Stats balanced alongside the assemblers.

Seperate Compatibility Mods

Changelog available here