|Created:||2 years ago|
|Latest Version:||6.0.6 (a month ago)|
|Factorio version:||0.13 - 0.17|
Original mod author (Taniotoshi) has graciously allowed me to host and continue work on this mod.
Now comes in two tiers; one which can only recycle items with solid ingredients, and one which can recycle items with both solid and fluid ingredients. T2 is more expensive, but twice as fast, and with double the module slots of the T1 recycler.
Also shifts technology and recipe dependencies when bobs mods are detected.
*Items which cannot be uncrafted:
--Fractions of recipes (3 copper cable required to uncraft to copper plate, etc). Fractional inputs will be booted to the output slot if they cannot be uncrafted after a few seconds of idle activity.
--Recipes which require zero ingredients (Creative Mode entities)
--Vehicles and power armors (unless enabled in settings)
Config options for 0.16!
--Safety Toggle. When toggled on, prevents the uncrafting of items whose ingredient counts exceed their stack size limits. Toggling off removes this restriction, at the risk of losing hundreds of potential ingredients.
EX: Nuclear reactor requires 1000 concrete, but concrete can only stack to 200. With the safety toggled on, it could not be placed in recyclers. When toggled off, it would be accepted, but provide only the stack limit of concrete (200).
--Automatic Ingredient Push. As of v4.0.4, reintroduced the "auto push incomplete recipes to output slots after delay".
EX: Attempting to recycle 1 underground belt (which normally crafts in sets of 2) will simply push it to the output slot after a configurable delay.
--Auto Push Delay. Delay between automatic pushes. Too low delay will sometimes push the item just before it starts being processed.
--Recyclable power armor and vehicles, allows for any items with an inventory or equipment grid to uncrafted
Changelog available here