Donations appreciated, but never required
Original mod author (Taniotoshi) has graciously allowed me to host and continue work on this mod.
Available in three (3) tiers; each tier growing linearly faster, and increasing in module slots.
- T1 can only recycle solid finished products that do not allow productivity, and do not include fluid ingredients.
- T2 can recycle all solid finished products into that do not allow productivity.
- T3 can recycle almost any item in the game (exception types listed below)
Items which can NOT be recycled:
- Fractions of recipes (3 copper cable are required to begin the recycling process)
- Probability based recipes, or recipes that create multiple results.
- Items without a singular, official recipe (such as Solid Fuel, which can be crafted in 3 different ways, none of which are the "official" recipe, internally speaking. Specifically, the item name must match the recipe name to be recyclable)
- Recipes which require zero ingredients (Creative Mode entities)
- Any items, categories, or subgroups blacklisted by other mods (currently only used by Space Exploration)
Startup Settings:
Fluid output handling:
- Fluids Ignored: No fluid output whatsoever, for users who do not want to deal with handling of fluid outputs (basically a customizable Recycler)
- Fluids as Items: Should act identically to the old Solid Fluids setting, which returns fluids as items when output by the Reverse Factory.
- Fluids as Fluids: The new setting that adds output pipes for the returned fluids.
Balancing options: vanilla, no balance, user defined.
- Vanilla defaults to what I believe would be most balanced with vanilla: 25% recycling efficiency, productivity loop gated (tier 3 machines only)
With Space Age enabled, also adds: crafting restrictions (Nauvis only) and placement restrictions (Nauvis, Gleba, Aquilo, possibly Vulcanus tbd) - No balance: 100% recycling efficiency, productivity loop always enabled (all machines can recycle intermediates)
With Space Age enabled, there are no crafting or placement restrictions (can be placed and crafted on all planets) - User defined, allows each of these options to be fine-tuned individually:
- Recycling Efficiency can be set from 1-100% (defaults to 25%)
- Productivity loop can be always enabled (for all machines), always disabled (for all machines), or gated to t3 only.
- Crafting and Placement restrictions can be set to:
- Nauvis only
- Nauvis, Gleba
- Nauvis, Gleba, Aquilo
- Nauvis Gleba, Vulcanus
- Nauvis, Gleba, Aquilo, Vulcanus
- All planets (this excludes Space Platform)
- No restrictions (can be crafted/placed anywhere)
Runtime Settings:
- Automatic Ingredient Push: Automatically pushes incomplete recipes to output slots after a short delay.
EX: Attempting to recycle 1 underground belt (which normally crafts in sets of 2) will automatically push it to the output slot after a configurable delay. - Auto Push Delay: Delay between checking if an item should be automatically pushed. Lower values will be more accurate, but also runs more often. Defaults to 30 (0.5s)
- Auto Push Timer: How long to wait before pushing an item to the output slot. Setting the timer too low will sometimes push the item to the output just before it starts being processed. Defaults to 90 (1.5s)
Other mods compatibility:
- Bobs mods: Implements intermediates from bob electronics and ores/plates when detected.
- Industrial Revolution 3 (requires patchset for 2.0): Implements intermediate ingredients copied from the respective tiers of assembling machines.