Original mod author (Taniotoshi) has graciously allowed me to host and continue work on this mod.
Now comes in four (4) tiers; each getting progressively faster, and increasing in module slots.
--T1 can only recycle solid finished products that are not in the raw/intermediates category into items
--T2 can recycle all solid finished products into items
--T3 can recycle all solid finished products into items and fluids
--T4 can recycle all items or fluids into items and fluids.
*Items which can NOT be recycled:
--Fractions of recipes (3 copper cable required to uncraft to copper plate, etc).
--Recipes which require zero ingredients (Creative Mode entities)
--Vehicles and power armors (unless enabled in settings)
--Any items, categories, or subgroups defined by other mods (currently only used by Space Exploration)
--Probability based recipes, or recipes that create multiple results.
--Automatic Ingredient Push: "auto push incomplete recipes to output slots after delay".
EX: Attempting to recycle 1 underground belt (which normally crafts in sets of 2) will simply push it to the output slot after a configurable delay.
--Auto Push Delay. Delay between automatic pushes. Too low delay will sometimes push the item just before it starts being processed.
--Recyclable power armor and vehicles, allows for any items with an inventory or equipment grid to be recycled.
Other mods compatibility:
--Bobs mods: Implements intermediates from bob electronics and ores/plates when detected. Stats balanced with higher tier assembling machines when detected.
--Fantario: Changes T1-3 machines to heat-based energy source, to match the T1-3 assembling machines. T4 remains electric-powered, to match the new T4 assembling machine. Stats balanced alongside the assemblers.
Changelog available here