Hello, this is very late, but many thanks for the idea! I've noticed it before, but didn't have the time to implement in a way that I liked until now; I have released a post-processing mod of my own, which blasphemously uses SE postprocessing as a required dependency lol.
As far as I could tell, Space Exploration (postprocessing) doesn't actually require Reverse Factory to run first, as it currently doesn't reference my mod in any way, but I imagine that it must have been for some other reason. But testing with a few different loadouts, including SE and K2, and everything seemed to work properly?
The only thing my new postprocessing mod does, is create the reverse recipes, as it usually would, but delaying until after SE has finished modifying things. Finally can mark this one as Solved!