Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and unlock cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Mods introducing new content into the game.
Fixes positive feedback loops in some Space exploration recipes under Super Cheap Mode. (Work in progress.)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Pack large quantities of goods into single-use cargo crates for easier bulk logistics.
Mods introducing new content into the game.
Continuously removes biter creep decoratives that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.
Small changes concerning balance, gameplay, or graphics.
Welcome to Aquilo! In this mod, you will try to survive on the most remote, cold, and empty planet. However, as we know, there are no basic resources on Aquilo, and this mod will change that.
Large total conversion mods.
Adds quantum catapult sender and receiver buildings that allow teleporting trains between surfaces. Link a sender to a receiver to create instant train transport across your factory.
Mods introducing new content into the game.
Reduces the weight of uranium both 238 and 235 so you can launch more of it in a single rocket
Small changes concerning balance, gameplay, or graphics.
Adds a 4x4 Planet Beacon that covers the whole planet. Consumes 50MW. Have two module slots with 0.5 Efficiency. Only one can be placed per planet. Crafted exclusively in Electromagnetic Plant.
Mods introducing new content into the game.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover forgotten Fulgoran crafting techniques involving fusion plasma, molten plastic and dive into Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Liquid fuel powered furnace. Allows the high-temperature purification and transformation of raw resources into refined minerals
Mods introducing new content into the game.
Liquid fuel powered lighthouse, that helps you discover distant shores
Mods introducing new content into the game.
requires space age expansion simpler recipes less items less headeach optimized better character stats machines faster but more power consumption more power generation but more fuel consumption less weapons but more powerful simpler oil recipe infinite research has linear cost augmentation 3 levels of quality : normal, rare , and legendary most recipes ingredients are multiple of 4 so recyclers return exact number
Small changes concerning balance, gameplay, or graphics.
compatible with quality and/or elevated rails simpler recipes less items less headeach optimized better character stats machines faster but more power consumption more power generation but more fuel consumption less weapons but more powerful simpler oil recipe infinite research has linear cost augmentation 3 levels of quality : normal, rare , and legendary most recipes ingredients are multiple of 4 so recyclers return exact number
Small changes concerning balance, gameplay, or graphics.
Fulgora had an ancient civilisation. Their planetary defence remains in orbit to welcome you.
Mods introducing new content into the game.
The Square is a Factorio challenge mod where your factory begins inside a tiny square and can grows by researching Square expansion. Each square expansion level adds one buildable tile in each direction. The intended purpose of this mod is to constrain space and force efficient design of the factory.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.