Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

No Instant Build


Prevents instant build of entities. Instead, they will be built over time.

Tweaks
3 days ago
1.1
87
Cheats

Subsurface - build beneath your base!

by Natha

Adds the ability to dig the underground, move item and fluids between surfaces and blow away pollution.

Content
3 days ago
1.1
816
Environment Mining

The Nauvitian


Crash landed on a strange new planet, you, the Engineer, are going to have to get really creative if you want to not just survive, but thrive

Overhaul
3 days ago
1.1
116
Logistics Mining Fluids Manufacturing

Colour Theory Circuits


Increases complexity of circuit production with a CMYkRGB twist

Content
3 days ago
1.1
49
Manufacturing

Alternative Beacons


Overhauls beacons to use exclusion areas in addition to distribution areas. Integrates beacons from multiple mods into a single system. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.

Content
3 days ago
1.1
119
Manufacturing

Pyanodons Alien Life


Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!

Overhaul
3 days ago
1.0 - 1.1
43.5K
Transportation Logistics Mining Fluids Logistic network Manufacturing Power

k2_se_crafting_efficiency


Crafting efficiency for Krastorio2, space exploration and other associated mods

Content
3 days ago
1.1
231
Manufacturing

yqur3 Custom Modpack: Utility

by yqur3

yqur3's depedency modpack for utility/QoL. This mod does nothing by itself.

Mod packs
3 days ago
1.1
32

Rainbow Ore

by Nauviax

Adds rainbow ore to the game, which can be processed into other ores.

Content
3 days ago
1.1
85
Mining

Keniras Random Recipes

by Kenira

Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...

3 days ago
0.15 - 1.1
915

Blueprint Variables


This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.

Utilities
3 days ago
1.1
2.48K
Trains Logistic network Circuit network Blueprints

Personal Laser Increased Range


Increases range of Personal Laser Defense to reach Spitters.

Tweaks
3 days ago
1.1
23
Combat Armor

Schmitt | Clean Crafting Menu 🧹


Introduces intuitive and efficiently organized crafting menu groups to avoid searching similiar stuff in different menu categories. Mostly relevant for Bob+Angel players.

Tweaks
3 days ago
1.1
833

Rapid Belts

by dnemes

Adds a fourth tier of belts, the green belts (60 items / second). A fork of Disie's mod. Recipes had been changed a bit, fast_upgrade from blue belts etc. has been configured. Working on the implementation of smart belt laying. If SE is installed, the added items are recategorised using SE's item groups.

Content
3 days ago
1.1
35
Logistics

K2SE Superior Inserters

by dnemes

Made for my SE playthrough. Adds the superior inserters from K2. Recipes are adjusted to use SE materials. Some settings might be introduced later. All credits go to the original authors Krastor and Linver, as well as the current maintainer, Raiguard.

Content
3 days ago
1.1
20
Logistics

K2SE Higher Tiers of Logistics

by dnemes

Made for my SE playthrough. Adds the 4th and 5th tiers of logistics from K2. Recipes are adjusted to use SE materials. Some settings might be introduced later (adjustable underground lenghts and belt speeds, etc.). All credits go to the original authors Krastor and Linver, as well as the current maintainer, Raiguard.

Content
3 days ago
1.1
19
Logistics

K2SE Laser Artillery

by dnemes

Created for my SE playthrough. Adds the Laser Artillery from Krastorio 2, and makes its properties highly customisable. Recipe is also changed to include some SE materials. All credit goes to K2 authors Krastor and Linver and the current maintainer, Raiguard.

Content
3 days ago
1.1
33
Combat

SE - Laser Turret 2

by dnemes

A fork of ClyppyClipClip's Laser turret 2 mod for my SE playtrough. Adds tier 2 laser turret + research. More granular settings were added - all in all stack size, range, damage modifier and energy consumption are customisable - and the recipe is modified to use some advanced SE materials. SE is added as a dependency.

Content
3 days ago
1.1
27
Combat

Avatars


This mod allows players to create and remotely control Avatars. Avatars act like players, with a few minor exceptions. The mod also includes a few custom entities to control and create the Avatars.

3 days ago
0.13 - 1.1
10.4K

Get Wires back

by Natha

Have you ever been angry that you lose tons of red and green wires when redesigning your circuits? Here is the solution!

Tweaks
3 days ago
1.1
1.61K
Circuit network