Introduction
This mod randomizes various game properties on game startup, like recipe ingredients, technology prerequisites, inserter speeds, module slots, and even what ores you mine from the ground. Listing everything that's randomized would be difficult, since after years of development, there are now over one hundred randomizations! With this mod enabled, you will be forced to reconsider many aspects of your builds. If burner mining drills get randomized to 0.6 speed and electric mining drills to 0.3 speed, do you switch to burner mining drills? What if fast belts actually have terrible underground distance despite their increased speed? How do you deal with these inserters that take items from three tiles away? This mod features...
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Balanced randomization Every property has been tested and fine-tuned so that the game is still completable and interesting.
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Personalized settings Choose which properties you want randomized or not, as each randomization is individually toggleable.
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Consistent randomization Randomization is determined by a seed that you can change in the mod settings, so you don't have to worry about rebuilding your base each time because things were randomized differently.
Note from exfret
This started off as a silly sort of competitiveness, seeing other randomizers and thinking "I could do better". But this has turned into one of my biggest projects. Something about taking a game and generating a new one from it just feeds my soul. My purpose with this mod wasn't for it to be a great, enjoyable mod; it was simply to see how much I could turn this game inside out. But I think that in the process of doing so, I have indeed made something beautiful. Something hilarious and thought provoking. Something I am proud of sharing with others. I hope you enjoy this piece of work I have made.
Other Randomizers
I like to appreciate and draw attention to others in the community who contribute to the growing number of randomization mods, each with its unique niche. I highly recommend you try out these randomizers by other talented modders
AI's Science Shuffle, forked an maintained by Chembot, by Alrecenk and Chembot
* https://mods.factorio.com/mod/zChemsScienceShuffle
* Randomizes science pack ingredients like Science-Randomizer.
Archipelago Randomizer
- https://archipelago.gg/tutorial/Factorio/setup/en
- An inter-game randomization experience where milestones in one game give random unlocks in a different one.
Estarte's All Random Factory, by Estarte
- https://mods.factorio.com/mod/zEstarteRandomizer
- Randomizes most things, like this randomizer, and is compatible for 2.0
- As far as I know, is not being worked on anymore unfortunately
Icon Randomizer, by RedRafe
- https://mods.factorio.com/mod/icon-randomizer
- Randomizes icons very similarly to the icon randomization setting in this mod. Doesn't go as far as BenCat's visual item randomizer, which also works with the item names. However, I think RedRafe's is more compatible with other mods with a few tests.
Keniras' Random Recipes, by Keniras (updated for 2.0)
- https://mods.factorio.com/mod/zKenirasRandomRecipes
- Randomizes properties, the original inspiration for this mod. Also can randomize the ingredients/results of recipes by multiplying their amounts by a random number.
Random Factory Plus, by Kintharo
- https://mods.factorio.com/mod/RandomFactoryPlus
- Adds new content in a random manner.
Random Science, by MelonDude360
- https://mods.factorio.com/mod/Zrandomscience
- Procedurally generates new science packs.
Randomtorio, by CosmicWolf
- https://mods.factorio.com/mod/randomtorio
- Randomizes the recipe products, which actually has additional implications over just randomizing ingredients due to tech unlock orders. This is dual to the way vill's randomizes things, which is by just switching out ingredients.
Randovania
- https://randovania.org/
- A new multiworld experience similar to archipelago
Science-Randomizer, by redart
- https://mods.factorio.com/mod/science-randomizer
- Randomizes science pack costs. Doesn't have to deal with as much balancing due to implicit assumption that science packs aren't often used as intermediates.
Vill's Recipe Rnadomizer, by Villfuk, updated to 2.0 by AbuDhabi
- https://mods.factorio.com/mod/ZRecipeRandomizer2
- Randomizes recipes only, but does so in a very balanced way.
Visual Item Randomizer, by BenCat
- https://mods.factorio.com/mod/Item_Visuals_Randomizer
- Randomizes icons and other visual components where possible. Doesn't seem compatible with space exploration, and probably not with other overhauls either.
Credits
- u/capslawl on reddit for the thumbnail.
- u/Scuba-Cat- on reddit for the first image in the gallery.
- Doshdoshington for showcasing an early version of the mod on youtube. (https://www.youtube.com/watch?v=GlPREQ55kzc)