Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Doesn't allow to connect your train to someone else's train. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
This mod adds enemy spiders (like spidertrons) that evolve as evolution factor rises. There are 10 different-sized spiders with unique loadouts. Spiders can step over walls, retreat when on low hp, guard nests, cooperate with other biters. Equipment includes: fangs, spitting poison, shooting web, armor, legs, heart. Same-force spiders can be ridden.
Mods introducing new content into the game.
Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Grenade launcher with various ammunition types and available as hand weapon, turret, spidertron, tank and armor equipment. Some of all ammunition: Frag, Armor-piercing, Cluster, Acidic, Plasma, Thermobaric, Incendiary, High-Explosive, Plutonium etc.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Nothing says I love you like "Sustained Nuclear Bombardment." Includes Different tanks with munitions suited to many playstyles, as well as some explosives-based resource processing. Enjoy Improved long-range cannon shells or artillery canister munitions, or flam your werfen with flame tanks and car equipped with a roasty toastie device. give the bugs your ire as you deploy minefields to spite gods. suited for tougher biters. Now Include some Seablock tools and Encabulation tech
Mods introducing new content into the game.
Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.
Small changes concerning balance, gameplay, or graphics.
Increases range of Personal Laser Defense to reach Spitters.
Small changes concerning balance, gameplay, or graphics.
Created for my SE playthrough. Adds the Laser Artillery from Krastorio 2, and makes its properties highly customisable. Recipe is also changed to include some SE materials. All credit goes to K2 authors Krastor and Linver and the current maintainer, Raiguard.
Mods introducing new content into the game.
A fork of ClyppyClipClip's Laser turret 2 mod for my SE playtrough. Adds tier 2 laser turret + research. More granular settings were added - all in all stack size, range, damage modifier and energy consumption are customisable - and the recipe is modified to use some advanced SE materials. SE is added as a dependency.
Mods introducing new content into the game.
Mods introducing new content into the game.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Obtain materials from biter carcasses to craft valuable items. walking speed up and crafting speed up, etc.
Mods introducing new content into the game.
* Right mouse button=Player character(teleportation)。 * Left mouse button=deals area damage of 20x20 (Thunder)。 * Middle mouse button=disable or enable, teleportation array. * SHIFT+v=disable or enable, Thunderstorm * Support space exploration. The map is too big and running is tiring, so use teleportation to sprint and teleport to anywhere. If there are too many insects, use lightning to kill them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
A modpack that's QoL-rich and centered around Space Exploration. It's made to play with my friends but feel free to use.
Collections of mods with tweaks to make them work together.
Screw landfill! Defences on the coastline is no longer painful and ugly! You can place walls, gates, and land mines on shallow water! Walls no longer visually connect to nothing when next to water! Spaceship walls no longer visually connect to nothing when next to the vacuum of space! (Space Exploration) Supports modded walls, gates, and land mines!
Small changes concerning balance, gameplay, or graphics.
Mid-game light artillery designed to fit into the vanilla style. Credit to Kizrak for the original mod, art by RaspberryPuppies.
Mods introducing new content into the game.
Normal clip for your weapons not big enough? Have a bigger clip!
Small changes concerning balance, gameplay, or graphics.