Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
新增红警2的铁幕装置,按下[K]获取瞄准器后点击一个位置来释放,可以在一小段时间内使范围内的实体无敌;如果科技足够发达,你的思路足够清奇,它或许还能够帮助你实现全自动无敌,详见科技描述。Add Iron-Curtain Device of Red Alert 2 to the game, press [K] to obtain the collimator/automatically call a device and click a position to protect entities within the range for a period of time. If you have some novel ideas, it may also help you achieve a fully automatic invincible defense system. For more information, see the technology descriptions.
Mods introducing new content into the game.
Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Replacement for Spidertron Waypoints. Simpler alternative to AAI Programmable Vehicles. Allows creating patrols for Lex's Aircraft.
Mods introducing new content into the game.
[WIP] Adds ultimate high speed weapon exists in Factorio. It can fire common magazines at an extreme rate of fire and range. Range of fire 27 points and base rate of fire is 30. For exterminating of Aliens which reached 75% of evolution. *Also I've created an ammo pack for this weapon (2000 rounds with plasma damage, stackable by 20 magazines in slot), but first I must make it comminuty friendly ;) Supported languages: - Russian - German - English
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add production chain to create terran units as player controllable units
Mods introducing new content into the game.
Add support to have multiple races of enemies and add various enhancements to enemy races. They become tougher as you kill them. Added aerial enemies to all races. Buffed defensive entities and some attacks to balance with high level enemies. Tune how enemies spawn and expand. Please visit the mod page or search "ERM -" mods to download the new demo races.
Mods introducing new content into the game.
This mod adds in enemy spidertrons that spawn at some nests and will evolve their equipment grid as evolution rises.
Mods introducing new content into the game.
Mods introducing new content into the game.
Biters goes wild at night, take care. Best gameplay in Rocket Rush Mode.
Mods introducing new content into the game.
😫Experience😫 2014 👌euphoria👌 and rack 🔝up☝ an 🔥EPIC💯 🔪kill streak💀 in 🤔what❔ might actually 🐝be🐝 the 👎worst👿 ⚙Factorio⚙ mod to ever 👀see👀 the 💡light🔦 of 🌞day🔆. Adds a new 'special' type of bullet magazine, and a sniper rifle (scope included but not encouraged [you scrub😠]) Yes the bullets work with turrets and vehicles
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Let you shoot firework rockets. Build mortar crate to auto deploy firework!
Mods introducing new content into the game.
Adds the 2-cm-Flak-Vierling to effectively destroy airborne targets. Yes, this turret will ONLY target entities with the trigger_target_mask 'air-unit'. That means the player or entities that are able to be targeted and got the mask assigned to by other mods.
Mods introducing new content into the game.
Adds a Northrop XB-35 bomber. In combination with the AircraftRealism mod you will be able to fly above your enemies, dropping bombs on them. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This plane is a BOMBER. Use it only against ground targets as it deals NO anti-aircraft damage.
Mods introducing new content into the game.
Adds a Ho-229. In combination with the AircraftRealism mod you will be able to fly above your enemies, shooting them or other planes. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This plane is a FIGHTER. Use it against other planes as it deals high anti-aircraft damage. ATTENTIONS: It gets very much fast you know? Like 900km/h kinda level fast...
Mods introducing new content into the game.
Adds a Bf-109. In combination with the AircraftRealism mod you will be able to fly above your enemies, shooting them or other planes. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This plane is a FIGHTER. Use it against other planes as it deals high anti-aircraft damage.
Mods introducing new content into the game.
Adds the Junkers Ju 87 from WW2. In combination with the AircraftRealism mod you will be able to fly above your enemies, dropping bombs on them. When you reach takeoff speed, the plane gets invincible to everything except 'flak' damage and looses it's collision with everything.
Mods introducing new content into the game.
Adds a B-17. In combination with the AircraftRealism mod you will be able to fly above your enemies, dropping bombs on them. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage and looses it's collision with everything.
Mods introducing new content into the game.