KS Combat Revival


Base game Combat improvement mod Updated for 2.0

Tweaks
a month ago
1.1 - 2.0
2.16K
Combat Enemies
Owner:
greenlegoman08
Source:
N/A
Homepage:
N/A
License:
GNU LGPLv3
Created:
3 years ago
Latest Version:
1.2.3 (a month ago)
Factorio version:
1.1 - 2.0
Downloaded by:
2.16K users

This is a revival of the KS Combat mod by Klonan.

Compatible with most other mods!

  • This mod generally changes the combat to be more skill based. No more auto-aim, or hitscan, etc. (within reason). When you press the 'shoot' key, your gun will shoot in the direction your mouse is pointing (assuming you have ammo).
  • Guns shoot actual projectiles
  • Bullets have tracers and are light sources to light up the night with dakka
  • Walls will block spitter projectiles (optional, disable to fix compatibility with Helicopter Revival)
  • Shotguns now have variable spread (based on mouse distance from player Wide -> Narrow)
  • Rockets no longer home in (optional)
  • Atomic Bomb now arcs and has a range buff so you don't have to be in the 'danger zone' to fire it
  • Tank shells now arc
  • Capsules and Grenades now arc
  • Other small tweaks to improve the feel of combat (Mostly to do with the fact that bullets are actual projectiles now)
  • This mod should be compatible with most other mods, including ones that add new weapons.
  • If you find any bugs let me know and I will try to fix them.

This mod's development is still in progress and updates may be sporadic

I have permission from Klonan to upload this update to his KS Combat mod
Do not reupload without permission

Credits: Greenlegoman08 (updated to 1.1, 2.0 and fixed bugs), Klonan (original creator), Romner_set (updated to 0.18 & updated the file paths)