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This mod contains and integrates HD textures for the military entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
This modpack bundles all of the Factorio HD Age mods for the Base Game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the base game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 6 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
This mod contains and integrates HD textures for the military entities of the base game.
Small changes concerning balance, gameplay, or graphics.
A hybrid planet combining features of Nauvis and Gleba. Brave the dangerous swamp moon of Terra Palus; mine Palusium ore and use UV light to freeze those that would see you destroyed.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add protoss as new enemy force. It features a new planet Aiur with new resources and new offensive mechanics. They can optionally spawn on Fulgora.
Mods introducing new content into the game.
Add zerg as new enemy force. It features Char as a new planet with new resources and new offensive mechanics. They can optionally spawn on "lore accurate" lava Vulcanus.
Mods introducing new content into the game.
Add production chain to create terran units as player controllable units. Recently added cheap mode.
Mods introducing new content into the game.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.
Mods introducing new content into the game.
Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.
Mods introducing new content into the game.
This is a balancing mod for PvP. The base game's combat is well designed to make battling biters balanced. The player always has longer range while the biters are faster. This mod balances the player's tools against themselves and simplifies building the factory.
Small changes concerning balance, gameplay, or graphics.
This mod makes landmine explosions dangerous to everyone! The 250 area damage hits all entities within a configurable AoE (default: 2 tiles), including players, with chain explosions possible. Toggle player damage (default: on) and stun effect (default: off) to customize the chaos.
Small changes concerning balance, gameplay, or graphics.
Makes it possible for railguns to use rails as ammo. Just as the name suggests.
Small changes concerning balance, gameplay, or graphics.
Make nights pitch black, customise the lengths of day/night cycles, enable night only attacks and darken space platforms/distant planets as they get further from the sun! All configurable.
Mods introducing new content into the game.
Adds lights to fires, explosions, muzzle flashes, bullets, rockets, projectiles and more! Fully customisable!
Mods introducing new content into the game.
Balances (nerfs) flamethrower turret consumption by multiplying it to 4x the vanilla default. Configurable.
Small changes concerning balance, gameplay, or graphics.