Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
New combinator that multiply signals coming from green wire to signals coming from red wire
Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.
An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.
Large total conversion mods.
PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Mods introducing new content into the game.
Displays the throughput of the selected inserter (under ideal conditions). Now with a measuring tool for live testing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a transport belt that can push pollution from one chunk to another.
Mods introducing new content into the game.
Overhauls beacons to use exclusion areas in addition to distribution areas. Integrates beacons from multiple mods into a single system. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.
Mods introducing new content into the game.
Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the C5 Galaxy strategic cargo plane to transport large amounts of cargo across long distances.
Mods introducing new content into the game.
This mod allows you to specify a multiplier that will be applied to all loaders lubricant consumption.
Small changes concerning balance, gameplay, or graphics.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Mods introducing new content into the game.
A mod that allows you to select backgrounds, you need other mods to get the backgrounds this mod is just the engine.
Allow Trains to send pre-configured signals with quantities to stations where they are stopped
Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to store power into accumulator cells that can be transported and distributed. Updated version.
Mods introducing new content into the game.
Implements a hacky way of the new factorio 2.0 style beacon transmission effects according to FFF-409
Small changes concerning balance, gameplay, or graphics.