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Burn away unnecessary fluids with a dedicated flare-stack tower. Space Age / Factorio 2.0 port of Beggar's 'Burning fluids' (MIT). Unlocks after Fluid Handling.
Mods introducing new content into the game.
Adds enhanced power items: 2x2 Large Substation and Huge Electric Pole with 64-tile reach, 9x9 Large Solar Farm (3600kW) and 4x4 Large Accumulator (300MJ). Pole ranges are not affected by quality. Optional setting enhances vanilla roboport range.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Supports many of the scripted mechanics in PyAE, such as dig site and automated smart farm.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Quantum Logistics unlocks advanced technologies for storing and transporting items and fluids. Store resources on QL disks, transfer them across the planet through a unified network, and, with the Space Age expansion, connect networks across different planets using the QL Radar.
Mods introducing new content into the game.
A space-flight adventure built on Space Age: your ship is your only base, and planets are the milestones of progression, the source of contracts and trade. Start a new game with the "Space Start" scenario. Приключение о космических перелётах на базе Space Age: корабль — единственная база, планеты — вехи прогрессии, источник заданий и торговли. Начните новую игру со сценария «Космический старт».
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Choose an item and a target quality, the mod designs and gives you an entirely configurable upcycling loop blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility between Nullius and Transport Drones Continued (Fixed)
Mods introducing new content into the game.
[color=green]Supplementary Chinese translations in the style of aotixzhcn.[/color] 本模组是「中文特调翻译 / aotixzhcn」的非官方扩展补充包,补译其尚未覆盖的模组,翻译风格与特调保持一致。 当前覆盖:GCKI(载具钥匙)、WideChests(合并大箱)、reskins-framework(精制重绘:框架)、folk-shuttle(穿梭列车)、configurable-valves(可调阀门)、FilterChests(过滤箱)、Humble-Alt-Mode-Shadow-2(Alt模式阴影微调)、Orphan Finder(寻孤仪)、train-loader(火车装载机)、DisplayPlatesForked(展示板)、nullius-hurricane-reskins(无主之地·飓风重绘)、packing-tape(打包胶带)、LargeLamp(大型灯),以及精制重绘系列素材包的模组名与描述、nullius-visual-tweaks 的模组名与描述。
Translations for other mods.
Replaces lab vanilla sounds with beautiful sounds of propaganda. Best use with DiscoScience
Mods introducing new content into the game.
Adds an electric quality assembler that upgrades items to the next quality tier. Quality modules are consumed as catalyst materials (4 item + 4 QM3 -> 1 next-tier item). Uses vanilla assembling machine 3 graphics for now.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.
Mods introducing new content into the game.
Stable version of classic Maraxsis, as close to the 2.0 version with fixes from the 2.1 experimental version. Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes Gleba's overgrowth tiles able to spread on their own, but cost much more to craft.
Mods introducing new content into the game.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network.
Mods introducing new content into the game.
Adds a semi-early Heavy Machine Gun turret for Krastorio 2 that takes Anti-Materiel Rifle magazines. Generates AMR magazines if MWR is disabled. Damage and fire rate bonuses on the ammo and turret may not persist if MWR is enabled or disabled on a prior save.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A wide/tall buffer chest for train-loading megabases with many stations. Unlike merged/warehouse chests, which add more slots as they grow, this keeps a fixed, small slot count and multiplies per-slot stack size instead - it stays UPS-efficient no matter how wide it gets, and reads out over a single circuit wire.
Mods introducing new content into the game.