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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Removes alerts for damaged or destroyed walls, gates, and/or land mines, each one toggleable. Fork of No Wall Alerts by exfret.
Small changes concerning balance, gameplay, or graphics.
This forces all of the researches that are normally required for adjustable inserters to be fully researched.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
Adds replicators that produce almost any item using electricity. Features dynamic recipe generation (works with any mod), tiered replicators (1-5), specialized planetary replicators for Space Age, grouped or individual technology progression with custom category-bordered icons, quality support, and fully customizable balancing. High UPS optimization.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a burner inserter variant that runs on nutrients instead of standard fuel.
Mods introducing new content into the game.
Adds an inserter variant that runs on heat instead of standard fuel. Also functions as a heat pipe for thawing adjacent machinery. Recommended for use alongside another mod that provides early heat pipes. Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
Mods introducing new content into the game.
A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.
Small changes concerning balance, gameplay, or graphics.
Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!
Mods introducing new content into the game.
Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Directs your artillery to bombard a selected area without having to target individual shots
Mods introducing new content into the game.
Personal expansion to available recipes in the foundy and EM plant, as well as new recipes for casting various items.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Hide menu backgrounds and Factoriopedia pages for Space Age content you may not have seen yet. Reveal content planet-by-planet as you reach them, using mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Buff all trains weight, power and brake force by 4 or desired value. Supposed to make trains equally dangerous at all stages of the game for both your power suit shield setup and biters. Everything can tweaked separately.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Attempts to shrink huge UPS impact due to spread biter bases on map
Small changes concerning balance, gameplay, or graphics.
Take with you a fully charged and battle-ready vehicle and take it on a rail trip. --------------------------------------------------------------------------------- Возьмите с собой полностью заряженный и готовый к бою транспорт и отправьте его в путешествие по железной дороге.
Mods introducing new content into the game.
Grenade launcher with various ammunition types and available as hand weapon, turret, spidertron, tank and armor equipment. Some of all ammunition: Frag, Armor-piercing, Cluster, Acidic, Plasma, Thermobaric, Incendiary, High-Explosive, Plutonium etc.
Mods introducing new content into the game.
Adds an infinite technology with no effect that takes all t4 science packs, used to test your base with SPM goals. Also adds a tech that takes *all* packs, for fun.
Small changes concerning balance, gameplay, or graphics.