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Mods introducing new content into the game.
Belts and Rails stack to 200. Ore stacks to 100. Cliff Explosives stack to 50. Chemical Plants, Roboports, Radars, Labs, Oil Refineries, Steam Engines, Steam Turbines, and Centrifuges stack to 20. Config options to disable anything.
Small changes concerning balance, gameplay, or graphics.
This is a companion mod for https://github.com/Mattie112/FactoriGOChatBot
Small changes concerning balance, gameplay, or graphics.
TFMG is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Adds Gun Turret MK2–MK5 as static upgrades (+2 range & +2 shots/sec each tier). If 'distant-misfires' is active, vanilla and all MK turrets get +4 range. Quality-ready recipes. No runtime scripts. Roman numeral overlays.
Mods introducing new content into the game.
Micro miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, and One More Tier. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, and One More Tier. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.
Small changes concerning balance, gameplay, or graphics.
Roughly doubles the cost of a few researches that felt cheap in comparison to other researches. Flamethrower turrets, beacons, advanced oil processing, robotics, and some personal equipment researches. These researches can feel too easy, especially on high science multiplier playthroughs.
Mods introducing new content into the game.
Base Nauvis with some essential Space Age dripped in. Only Nauvis resources. Only Nauvis love.
Large total conversion mods.
🔧 Simple Settings Edition! Clean mod using only Factorio's mod settings menu. Features: Item multipliers (2x-1000x), 50+ base items, auto-detect Bob's/Angel's/Krastorio2 items, smart categorization, no GUI complexity. Easy configuration through Settings > Mod Settings > Startup.
Mods introducing new content into the game.
Adds 2 more Toolbelt and Axe researches, adding an additional +20 inventory space and +200% player mining speed. Handles the researches the same way as vanilla, with the axe upgrades requiring the player to do something rather than research them.
Small changes concerning balance, gameplay, or graphics.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Collections of mods with tweaks to make them work together.
This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.
Small changes concerning balance, gameplay, or graphics.
Adds dungeons, quests, an economy and trading system, the ability to level up items in the game, and an extra tier for transport belts, belt capacity, modules, quality, spidertrons, spaceship fuel recipes, chemical fuels, bullet magazines, rockets, combat robots, and nauvis ores (endgame). Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your excess items, buy hexagons, and plunder the powerful dungeons on every planet!
Mods introducing new content into the game.
A simple world environment standalone mod that includes radiation as a new hazard. Inspired by TibsRadiationMod
Small changes concerning balance, gameplay, or graphics.
A mod to assist Lignumis and adds wooden Containers. And bigger wooden power poles.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Полная поддержка погрузчиков для всех 5 уровней Ultimate Belts. Упрощенная система технологий - базовые погрузчики в стандартных технологиях логистики, Ultimate-уровни в собственных. Сбалансированная стоимость без x10 умножения. Интеграция с Space Exploration - космические погрузчики в соответствующих технологиях. Работает с SE и без него. Полная цепочка апгрейдов от Express до Ultimate.
Small changes concerning balance, gameplay, or graphics.