Store surplus electricity in compact flywheels and release it when demand spikes. Build a reserve for laser defenses, roboports and gaps in generation. Two tiers are available in the base game, Space Age adds two advanced tiers, one of which have switchable capacity/speed modes. With native circuit readout and quality support.
Mods introducing new content into the game.
Compact 1×1 belt crossings with independent straight-through flows and lanes. Uses connected belt speeds, preserves quality and belt stacks, and needs no electricity.
Mods introducing new content into the game.
A specialized train that with help of drones can infinitely construct its own path forward, repair it, and simultaneously deliver items to various locations, provided it has the necessary supplies on board its carriages.
Mods introducing new content into the game.
Mods introducing new content into the game.
Industrial 10 MW solid-fuel and 30 MW liquid-fuel emergency gensets, and Thruster Fuel barrels.
Mods introducing new content into the game.
Raised industrial storage above real moving belts. Three sizes and all five native logistic chest types.
Mods introducing new content into the game.
A mod that adds complexity to planets by assigning them a score. This score determines the planet's tier, ranging from T1 to T6.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Long-range roboports with built-in battery storage, high-performance construction and logistics robots, and a compact personal roboport. Suitable for hazardous areas in a plant where power interruptions may occur.
Mods introducing new content into the game.
Much like beacons equipped with speed modules - increase the construction speed (and similar parameters) of structures. They do not require modules to function.
Mods introducing new content into the game.
Shift-place vanilla offshore pumps with Waterfill. Waterfill tile ghosts and pump construction are supported by construction robots and blueprints.
Small changes concerning balance, gameplay, or graphics.
Experimental category bridge for AoP + Extraplanetary Production. Restores validated missing composite recipe categories (including petrochemistry-or-oil-processing and petrochemistry-or-organic-or-chemistry) and machine permissions.
Small changes concerning balance, gameplay, or graphics.