Industrial Revolution 3


An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.

Overhaul
3 days ago
1.1
24.9K
Owner:
Deadlock989
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-ND 4.0
Created:
7 months ago
Latest Version:
3.1.5 (3 days ago)
Factorio version:
1.1
Downloaded by:
24.9K users

Industrial Revolution 3

IR3 is a remix/overhaul of IR2 (2020). It might be a momentary diversion for folks who:

  • Aren't challenged by launching vanilla rockets any more and want a slower, longer and quirkier game;
  • Need more crafting and materials complexity without it getting bonkers or feeling like a chemistry lecture;
  • Like things to be pretty and nice.

Features

  • A metric buttload of original sprites and animations. That's 0.9 imperial buttloads.
  • Extended early game burner/steam phase, where getting to electricity and iron-working is the goal (skippable in map options).
  • New materials such as tin, rubber, glass, bronze, gold, lead, and chrome.
  • Customised component/processes system that provides a framework for crushing, ore washing, alloying, metal-casting, electroplating.
  • New machines, vehicles, and equipment, including low tech construction bots from almost the start of the game.
  • Built-in status lights on most electric machines, without any UPS-eating scripts (IR was the first mod to do this).
  • Trains, vehicles and personal equipment that run on bottled steam, petrol canisters or rechargeable batteries.
  • A personal fuel manager that automatically tops up fuel in your power suit and vehicles.
  • An early-game bot-less personal logistics system that helps you automate supplies.
  • Specialist furnaces: alloy furnaces synthesize new materials; blast furnaces specialise in steel; arc furnaces produce molten metals.
  • Great big drills from day one.
  • Oil processing and hydrocarbons overhaul: continue cracking oil products down to natural gas and hydrogen; bitumen; ethanol; coke gasification.
  • Gas and steam fissures: rare natural resources with rich output that ebbs and peaks.
  • Liquid fuel generator: generate power directly from flammable fluids.
  • Cryogenics: distil pure elemental gases from the atmosphere; condense gases for transport by liquefying them.
  • Forestry overhaul: manage real trees as resources and protect them from pollution disasters; boost production with fertiliser.
  • Geothermal exchange: use polluted steam from fissures to boil clean water.
  • Small assemblers and barrelling machines: 1x1 crafting machines that can handle a subset of small component recipes.
  • Bronze telescope: steam-powered radar; same sector scanning range as electric radar but a smaller area reveal.
  • Waterfill explosives: extend existing water tiles.
  • Pollution spills and anti-pollution countermeasures.
  • Proper teleporters with proper balance and other things that go "wom wom wom".
  • Expanded defence options, including additional turret types and reinforced walls.
  • Automatic tech tree generator: never unlock something you can't immediately craft (except barrelling).
  • Scrapping system for recycling unwanted products.
  • Easily missable details like recipe-based building damage and shrapnel.
  • Built-in documentation: the Manifesto is a set of brief guides to IR3's features.
  • QOL settings and gimmicks.