Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Just the car and tank on rails, totally broken, probably unbalanced. Currently the rail car still uses the original car sprite, planning to make it have appropriate wheels for rails. Doesn't include a working turret, as this requires some additional implementations, which I haven't added yet. If you want to support me on getting the turret working as a compound locomotive, you can join efforts on GitHub and/or GitLab. Alternatively, if you understand how compound locomotives are made, you might wanna create your own library mod for that, which i would welcome too! GitHub: https://github.com/Zetabite/rail-car GitLab: https://gitlab.com/Zetabite/rail-car
Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators.
Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.