Allows saving of different logistic request setups
Can enable autotrash only in a certain logistics network
Keeps your inventory clean of certain items
A 2x2 charge port that can charge 10 robots simultaneously.
Multiplies the maximum energy of construction bots by 4, or by desired amount.
It helps improve your robots and storage situation! What else could be more useful for a speedy expansion? hmm.
Small mod that adds logistic beacon that provide charging platform and range increase but no docking.
Allows the player to make a special chest that can be turned into any of the base game logistic chests.
Fixes the construction bots stupidly flying into fire by giving them 100% fire resistance.
Resizes the roboports area to fit exactly one chunk, the big power pole to span one chunk and the substations to cover one quarter of a chunk.
New Roboports with extended range and more !
This mod removes all belts and moves robots and all their chests to the beginning of the tech tree.
This mod changes the logistics system research to the old 0.14 research!
Adds a special roboport that stores robots. Useful for robot mass production.
This mod makes roboports' logistics (supply) area as big as their construction area.
abb a Roboports mit mehr charging pads.
Automatically stock player with configured items in the in-game auto trash feature when you have less than the specified amount.
Removes the production and high tech science pack requirements from the Logistic System research.
[game-breaking unstable] adds pseudo-infinite research to upgrade roboport charging speed
Adds in more technologies for worker and construction robots including robot speed, robot carrying capacity, character trash slots and character logistics slots.
Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.
Create reusable logistic presets to simplify requesting and trashing items