Resizes the roboports area to fit exactly one chunk, the big power pole to span one chunk and the substations to cover one quarter of a chunk.
Allows the player to make a special chest that can be turned into any of the base game logistic chests.
New Roboports with extended range and more !
It helps improve your robots and storage situation! What else could be more useful for a speedy expansion? hmm.
Allows saving of different logistic request setups
Enable autotrash only in certain logistic networks
Load your spidertron with different setups with a single click
Load one or more preset after respawning
Trash unrequested items
Multiplies the maximum energy of construction bots by 4, or by desired amount.
A 2x2 charge port that can charge 10 robots simultaneously.
Small mod that adds logistic beacon that provide charging platform and range increase but no docking.
Fixes the construction bots stupidly flying into fire by giving them 100% fire resistance.
This mod removes all belts and moves robots and all their chests to the beginning of the tech tree.
This mod changes the logistics system research to the old 0.14 research!
Adds a special roboport that stores robots. Useful for robot mass production.
This mod makes roboports' logistics (supply) area as big as their construction area.
abb a Roboports mit mehr charging pads.
Removes the production and high tech science pack requirements from the Logistic System research.
[game-breaking unstable] adds pseudo-infinite research to upgrade roboport charging speed
Adds in more technologies for worker and construction robots including robot speed, robot carrying capacity, character trash slots and character logistics slots.
Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.
Create reusable logistic presets to simplify requesting and trashing items
Adds UPS efficient void chests (much like the ones from creative mode but with 1/10th of the ups cost)