This mod pack contains various QoL mods for the Base Game that I personally use.
All QoL Mods that require the Space Age DLC can be found in Factorio QoL Age: Space Age.
Included Mods:
- Assembly Analyst by Therenas
- Auto Deconstruct by mindmix
- Automatic Underground Pipe Connectors for 2.1 by Maeximus
- Belt Visualizer by _CodeGreen
- Better zero & Q signal by repne.scasb
- Blueberry Excavation by q2s2t
- Change recipe quality without re-selecting recipe by Quezler
- Circuit Visualizer Fork by zinful
- Copy Paste Modules by kajacx
- Corpse Marker by someone1337
- Cursor Enhancements by raiguard
- ET's Queue to Front by enraged_tomato
- Even Distribution by 321freddy
- Expand Tooltip by Honktown
- Factorio Qol Age: Resorted Items by Ingo_Igel
- Filter Helper by Mudscape
- Heat Visualizer by justarandomgeek
- Inventory Repair by calcwizard
- Map Tag Generator by majoca
- Mining Patch Planner by rimbas
- Module Inserter Extended by Gorfiend7
- Module Inserter Simplified by Xorimuth
- More Parameters by Aroto
- Mouse-over Construction by raiguard
- No Remote View Border by _CodeGreen
- P.U.M.P. by Xcone
- Power Grid Comb (Temporary 2.1 Patch) by Joelbu
- Production Rates Calculator Extreme by SWeini
- Rail Signal Planner by LeonSkills
- Rate Calculator by raiguard
- Resource Map Label Marker Fork by zinful
- Rotate Quickbars by dman478
- Task List by raiguard
- Tidy Menus by BetweenWalls
- Toolbars by zerwiport
- Underground Indicators, Fixed by protocol_1903
- Vehicle Corpses by _CodeGreen
- Vehicle Finder by igoticecream
- VehicleSnap by Zaflis
- What Items Do I Have? by protocol_1903
All Mods in the Series


- Factorio QoL Age: Space Age\
contains various QoL mods for the Space Age DLC and base game that I personally use. - Factorio QoL Age: Base Game\
contains various QoL mods for the base game that I personally use. - Factorio Qol Age: Resorted Items\
partially changes the order of items within the Logistics, Production, and Military groups.
Other Series


The Factorio HD Age mod series replaces most of the game's textures with high-definition textures that are twice the resolution.
Due to the file size limitations, the textures are divided thematically into several mods and grouped in modpacks as follows:
- Modpack +8 GB of VRAM | at least 14 GB of VRAM is recommended
or Modpack (all optional) Additional VRAM consumption depends on the enabled mods. - Elevated Rails +675 MB of VRAM
- Recycler +180 MB of VRAM
- Space Age - Base +935 MB of VRAM
- Space Age - Decorative +450 MB of VRAM
- Space Age - Enemies Gleba +500 MB of VRAM
- Space Age - Enemies Vulcanus +170 MB of VRAM
- Space Age - Logistics +350 MB of VRAM
- Space Age - Military +220 MB of VRAM
- Space Age - Production +675 MB of VRAM
- Space Age - Terrain Aquilo +80 MB of VRAM
- Space Age - Terrain Fulgora +225 MB of VRAM
- Space Age - Terrain Gleba +285 MB of VRAM
- Space Age - Terrain Vulcanus +420 MB of VRAM
- Space Age - Graphics Addon always optional
- Modpack - Base Game +3 GB of VRAM | at least 6,5 GB of VRAM is recommended
or Modpack - Base Game (all optional) Additional VRAM consumption depends on the enabled mods.- Base Game - Base +525 MB of VRAM
- Base Game - Decorative +150 MB of VRAM
- Base Game - Enemies Nauvis +310 MB of VRAM
- Base Game - Logistics +355 MB of VRAM
- Base Game - Military +290 MB of VRAM
- Base Game - Production +240 MB of VRAM
- Base Game - Railway +935 MB of VRAM
- Base Game - Terrain Nauvis +190 MB of VRAM
- Base Game - Graphics Addon always optional
All mods in the series, apart from the modpacks, can be used individually in any combination.