This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
When mining an inserter, also mine an item it dropped on the ground before-hand. Miniloader support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds controls and behavior to make manual-automatic train mode switching easier
Mods introducing new content into the game.
Hover over an item, recipe, or world-tile to smart pipette. Extra ghost cursor item helpers (see Controls or mod page)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds options to change many stack sizes (and fluid capacities). Fork of ReStack to improve compatibility with other mods and add new features
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add items, recipes, and placement effects so storage tanks can be used as fill-items.
Mods introducing new content into the game.
Show range of enemy worm turrets, current character/vehicle* guns (+toggleable) *Attempted vehicle support, may still be buggy
Mods introducing new content into the game.
This mod is derived from the (.16/.17) official WaveDefense scenario mode. Get funding to upgrade technology by killing biters.
Mods introducing new content into the game.
Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.
Small changes concerning balance, gameplay, or graphics.
Add a command to print the variables for how evolution increases. ( /evolution is built in! see if that works for you, first!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Load blueprint strings created in Factorio 0.14 and earlier. Most obviously: they begin with H
Mods introducing new content into the game.
Share player selection and "opened" activity to other players. (ALT-MODE VIEW or change setting so it is all the time). MAIN FUNCTIONALITY IS IN FACTORIO 2.0! INTERFACE -> "Show multiplier selection rectangles"
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
update for hopewelljnj's AdvancedNuclear and SonIcco's .16 fix. Adds second tier of nuclear reactor, heat exchanger, steam turbine and heat pipes. DEFAULT SETTINGS ARE SAME AS NORMAL REACTOR! VERY cheat-y mod.
Mods introducing new content into the game.
Set the logistics of a requester chest or buffer chest to a recipe. Can also be used to block logistic robots from delivering items until finished setting up a requester.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You aren't alone. Someone, something out there wants you to succeed. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know what or who's sending them, but they're certainly helpful.
Mods introducing new content into the game.
Alien artifacts left by another race appear on the map, from which the energy emanates, will it be possible to adapt them to your base?
Mods introducing new content into the game.
Mods introducing new content into the game.
Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.