Delayed Regeneration


Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.

Tweaks
1 year, 6 months ago
0.17 - 1.1
819
Combat Enemies
Owner:
Honktown
Source:
N/A
Homepage:
N/A
License:
The Unlicense (Public Domain)
Created:
4 years ago
Latest Version:
1.1.0 (1 year, 6 months ago)
Factorio version:
0.17 - 1.1
Downloaded by:
819 users

Delays alien regeneration / healing. Can customize healing to be percent of max health (recommended) or flat. Also disable regeneration, or disable the effects of the mod without having to actually disable it.

Can set the healing interval, to increase or decrease how often they heal after the initial delay. Scales the healing so other settings don't have to be fussed with (5 flat per second would turn into 25 every five seconds automatically if the healing interval is changed).

If anyone wants new healing methods, just ask: healing based on say, evolution, a different scaling than max health, etc.

By default there is a ten second delay before healing, and enemies will heal to full in 60 seconds, with an interval of one second before 1.67% of their health is healed (100/60).

I wanted to make this mod because A) I wanted to see if I could and B) I got tired of shooting guys and having their base regeneration wasting away so many bullets. Keep firing! They'll die eventually!!!

Helpful commands are present, with the prefix DR_, so use /DR_ <tab> to see them. Each has a /help command description.

Prototype logic defaults to searching game.entity_prototypes. Old logic was to check enemies from spawners.