Honktown

Besides playing, I prefer debugging mods, and finding interesting problems or ideas. Some of my mods are shamelessly versions of other mods (following the license!) to fix something, but usually only after the original author was seemingly gone.

Message me on the forums or find me floating around #mod-making if you want to reach me. Of course if it's XYZ mod related, post it there.

Mods by Honktown

Dark Matter Replicators .18+


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

22 days ago
0.18 - 1.1
21944

DeepPockets


Adds options to change many stack sizes (and fluid capacities). Fork of ReStack to improve compatibility with other mods and add new features

1 year, 1 month ago
0.17 - 1.1
6693

Aquafarm Extended


Adds an aquafarm, which produces fish. Compatible with modded fish.

9 months ago
0.18 - 1.1
2908

Non-Wave Defense 2


This mod is derived from the (.16/.17) official WaveDefense scenario mode. Get funding to upgrade technology by killing biters.

2 months ago
0.18 - 1.1
2740

Flip-Flop Train Driving Mode


Adds controls and behavior to make manual-automatic train mode switching easier

2 months ago
1.1
2422

Delayed Regeneration


Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.

2 months ago
0.17 - 1.1
1884

Recipe Requester Chest


Set the logistics of a requester chest or buffer chest to a recipe. Can also be used to block logistic robots from delivering items until finished setting up a requester.

1 year, 4 months ago
0.17 - 1.1
1712

Advanced Nuclear fix


update for hopewelljnj's AdvancedNuclear and SonIcco's .16 fix. Adds second tier of nuclear reactor, heat exchanger, steam turbine and heat pipes. Changes so its easier to use and works better. VERY cheat-y mod.

2 years ago
0.17 - 1.1
1620

Expand Tooltip


Hide the minimap when mousing over an entity.

1 year, 4 months ago
1.0 - 1.1
1614

Fill Storage Tanks


Add items, recipes, and placement effects so storage tanks can be used as fill-items.

10 months ago
0.17 - 1.1
1338

Evolution Info


Add a command to print the variables for how evolution increases. ( /evolution is built in! see if that works for you, first!)

1 year, 5 months ago
0.17 - 1.1
1239

Biter Bullets


Free custom ammo for shooting small biters

1 year, 5 months ago
0.17 - 1.1
977

Pick It Up


When mining an inserter, also mine an item it dropped on the ground before-hand. Miniloader support.

1 year, 25 days ago
1.1
950

Train Wagon Combinators


Read the output of wagons stopped at stations, in different ways. Warning: UPS Heavy, mostly a toy mod

1 year, 9 months ago
0.17 - 1.1
868

No Cliff Deconstruction


Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.

1 year, 5 months ago
0.17 - 1.1
705

Slightly Smarter Pipette


Hover over an item, recipe, or world-tile to smart pipette. Extra ghost cursor item helpers (see Controls or mod page)

2 months ago
1.1
602

Super Old Blueprint String


Load blueprint strings created in Factorio 0.14 and earlier. Most obviously: they begin with H

1 year, 4 months ago
1.1
569

Extra Colors


Adds some colors to /color and a /colorize command to color trains and other stuff.

1 year, 3 months ago
1.1
455

Range Indicators


Show range of enemy worm turrets, current character/vehicle* guns (+toggleable) *Attempted vehicle support, may still be buggy

3 months ago
1.1
342

Attention Indicator


Share player selection and "opened" activity to other players.

6 months ago
1.1
302