Besides playing, I prefer debugging mods, and finding interesting problems or ideas. Some of my mods are shamelessly versions of other mods (following the license!) to fix something, but usually only after the original author was seemingly gone.

Message me on the forums or find me floating around #mod-making if you want to reach me. Of course if it's XYZ mod related, post it there.

Mods by Honktown

Dark Matter Replicators .18+

This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

22 days ago
0.18 - 1.1


Adds options to change many stack sizes (and fluid capacities). Fork of ReStack to improve compatibility with other mods and add new features

1 year, 1 month ago
0.17 - 1.1

Aquafarm Extended

Adds an aquafarm, which produces fish. Compatible with modded fish.

9 months ago
0.18 - 1.1

Non-Wave Defense 2

This mod is derived from the (.16/.17) official WaveDefense scenario mode. Get funding to upgrade technology by killing biters.

2 months ago
0.18 - 1.1

Flip-Flop Train Driving Mode

Adds controls and behavior to make manual-automatic train mode switching easier

2 months ago

Delayed Regeneration

Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.

2 months ago
0.17 - 1.1

Recipe Requester Chest

Set the logistics of a requester chest or buffer chest to a recipe. Can also be used to block logistic robots from delivering items until finished setting up a requester.

1 year, 4 months ago
0.17 - 1.1

Advanced Nuclear fix

update for hopewelljnj's AdvancedNuclear and SonIcco's .16 fix. Adds second tier of nuclear reactor, heat exchanger, steam turbine and heat pipes. Changes so its easier to use and works better. VERY cheat-y mod.

2 years ago
0.17 - 1.1

Expand Tooltip

Hide the minimap when mousing over an entity.

1 year, 4 months ago
1.0 - 1.1

Fill Storage Tanks

Add items, recipes, and placement effects so storage tanks can be used as fill-items.

10 months ago
0.17 - 1.1

Evolution Info

Add a command to print the variables for how evolution increases. ( /evolution is built in! see if that works for you, first!)

1 year, 5 months ago
0.17 - 1.1

Biter Bullets

Free custom ammo for shooting small biters

1 year, 5 months ago
0.17 - 1.1

Pick It Up

When mining an inserter, also mine an item it dropped on the ground before-hand. Miniloader support.

1 year, 25 days ago

Train Wagon Combinators

Read the output of wagons stopped at stations, in different ways. Warning: UPS Heavy, mostly a toy mod

1 year, 9 months ago
0.17 - 1.1

No Cliff Deconstruction

Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.

1 year, 5 months ago
0.17 - 1.1

Slightly Smarter Pipette

Hover over an item, recipe, or world-tile to smart pipette. Extra ghost cursor item helpers (see Controls or mod page)

2 months ago

Super Old Blueprint String

Load blueprint strings created in Factorio 0.14 and earlier. Most obviously: they begin with H

1 year, 4 months ago

Extra Colors

Adds some colors to /color and a /colorize command to color trains and other stuff.

1 year, 3 months ago

Range Indicators

Show range of enemy worm turrets, current character/vehicle* guns (+toggleable) *Attempted vehicle support, may still be buggy

3 months ago

Attention Indicator

Share player selection and "opened" activity to other players.

6 months ago