Schall Alien Tech


Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Content
3 months ago
0.16 - 2.0
11.5K
Transportation Combat Armor Environment Mining Manufacturing Power

2.0.2 has a redesigned and much expanded new tech tree.
There are many new non-weaponry tech, with the existing military tech integrated into it.
Existing save will mostly work, except for particle clip recipes which have been redesigned in favour of the recipe productivity system to work.

[Responded] "Stack Compression 1/2" techs do not stack with Space Age's Transport Belt...

posted by MeteorSwarm 3 months ago
Bugs
2
last message by MeanDark 2 months ago

[Solved] Error

posted by tamerlan2010 3 months ago
Bugs
1
last message by Schallfalke 3 months ago

[Duplicate] Uranium Mining Drills require infinite technology in Space Age

posted by MeteorSwarm 3 months ago
Bugs
1
last message by MeteorSwarm 3 months ago

compatibility with Krastorio2 and IR

posted by Highlander37 3 years ago
Bugs
0
last message by Highlander37 3 years ago

[Duplicate] Alien Artifact not found

posted by phixor 4 years ago
Bugs
2
last message by Schallfalke 4 years ago

[Solved] Upgrade to Version 0.18.41 (Update Deep Core Mining to 2.3.2)

posted by AshWolf01 4 years ago
Bugs
11
last message by Schallfalke 4 years ago

[Responded] Bags mods (Bug in Squeak Through)

posted by ksoru 4 years ago
Bugs
1
last message by Schallfalke 4 years ago

[Responded] Crash when loading with Sqeuak Through (Bug in Squeak Through)

posted by vizthex 4 years ago
Bugs
3
last message by Schallfalke 4 years ago

[Solved] hr-electric-mining-drill-N-wet-fluid (vanilla 0.18.44)

posted by Reaper5210 4 years ago
Bugs
4
last message by Reaper5210 4 years ago

[Solved] Trouble Loading in 18.31

posted by BarefootFirro 4 years ago
Bugs
2
last message by Mylon 4 years ago

[Responded] Disabling power armor mk3 removes tanks (Intended behaviour)

posted by SuperSandro2000 4 years ago
Bugs
9
last message by Schallfalke 4 years ago

[Solved] Failed to load mods: electric mining drill - in combination with FE+ Machines

posted by Trblz 5 years ago
Bugs
3
last message by Schallfalke 5 years ago

[Responded] Personal-laser-defense-equipment (Not my problem?)

posted by jkkopp 5 years ago
Bugs
1
last message by Schallfalke 5 years ago

[Solved] Uranium miner should be disable when start game

posted by momosundeass 5 years ago
Bugs
4
last message by Schallfalke 5 years ago

[Solved] Satellite 2 available too soon

posted by Mylon 5 years ago
Bugs
3
last message by Schallfalke 5 years ago

[Solved] Crash on load in Factorio 0.17.35

posted by OvermindDL1 5 years ago
Bugs
5
last message by Schallfalke 5 years ago

[Solved] crash in 0.17.23

posted by SuperSandro2000 6 years ago
Bugs
1
last message by Schallfalke 6 years ago

[Solved] Tech tree stack size

posted by SuperSandro2000 6 years ago
Bugs
2
last message by SuperSandro2000 6 years ago