Schall Alien Tech


Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

12 days ago
0.16 - 1.0
24851

Changelog

Version: 1.0.2
Date: 2020.10.08
  Features:
    - Introduced 2 train-only particle defense equipment (particle pods), when "Schall Armoured Train" is enabled.
    - Support extension mod "Schall Gun Pod" 1.0.0, on more equipment usable on trains in "Schall Armoured Train".
Version: 0.18.11
Date: 2020.10.08
  Features:
    - Introduced 2 train-only particle defense equipment (particle pods), when "Schall Armoured Train" is enabled.
    - Support extension mod "Schall Gun Pod" 0.18.4, on more equipment usable on trains in "Schall Armoured Train".
Version: 0.17.24
Date: 2020.10.08
  Features:
    - Introduced 2 train-only particle defense equipment (particle pods), when "Schall Armoured Train" is enabled.
    - Support extension mod "Schall Gun Pod" 0.17.9, on more equipment usable on trains in "Schall Armoured Train".
Version: 1.0.1
Date: 2020.08.27
  Optimisations:
    - Code refactoring, as in "Schall Tank Platoon" 1.0.1.
Version: 0.18.10
Date: 2020.08.27
  Optimisations:
    - Code refactoring, as in "Schall Tank Platoon" 0.18.8.
Version: 0.17.23
Date: 2020.08.27
  Optimisations:
    - Code refactoring, as in "Schall Tank Platoon" 0.17.20.
Version: 1.0.0
Date: 2020.08.20
  Features:
    - Updated to 1.0.
  Changes:
    - Adjusted prototypes to base game 1.0.0 standard.
Version: 0.18.9
Date: 2020.08.20
  Optimisations:
    - Minor code refactoring.
    - Improved library code.
Version: 0.17.22
Date: 2020.08.20
  Optimisations:
    - Minor code refactoring.
    - Improved library code.
Version: 0.18.8
Date: 2020.08.14
  Changes:
    - Adjusted prototypes to base game 0.18.46 standard.
  Graphics:
    - Updated technology icons to base game 0.18.46 standard.
Version: 0.17.21
Date: 2020.08.14
  Optimisations:
    - Code refactoring.
Version: 0.18.7
Date: 2020.08.08
  Balancing:
    - Mega particle beam (tank gun, turret) uses target priority on units with higher health.
    - Particle cannon (tank gun, turret, pod) uses target priority on units with higher health.
    - BFG uses (handheld gun, tank gun, turret) target priority on units with higher health.
    - Stasis beam (turret, pod) uses target priority on units with higher health.
  Changes:
    - Adjusted prototypes to base game 0.18.44 standard.
Version: 0.17.20
Date: 2020.08.08
  Balancing:
    - Mega particle beam (tank gun, turret) uses target priority on units with higher health.
    - Particle cannon (tank gun, turret, pod) uses target priority on units with higher health.
    - BFG uses (handheld gun, tank gun, turret) target priority on units with higher health.
    - Stasis beam (turret, pod) uses target priority on units with higher health.
Version: 0.18.6
Date: 2020.06.11
  Changes:
    - Adjusted prototypes to base game 0.18.31 standard.
Version: 0.18.5
Date: 2020.05.31
  Graphics:
    - Updated mipmap icons to base game 0.18.27 standard.
Version: 0.18.4
Date: 2020.04.30
  Bugfixes:
    - Fixed equipment not saved, when vehicles are mined.
Version: 0.17.19
Date: 2020.04.30
  Bugfixes:
    - Fixed equipment not saved, when vehicles are mined.
Version: 0.18.3
Date: 2020.04.11
  Balancing:
    - Readjusted tank and half-track resistances.
  Changes:
    - Adjusted prototypes to base game 0.18.18 standard.
  Optimisations:
    - Code refactoring, as in "Schall Tank Platoon" 0.18.3.
  Bugfixes:
    - Fixed failure to load at start, when some options are disabled.
  Locale:
    - Moved some entries to "Schall Alien Tech".
Version: 0.17.18
Date: 2020.04.11
  Features:
    - Support extension mod "Schall Missile Command", which introduced strategic missiles and countermeasures.
  Balancing:
    - Readjusted tank and half-track resistances.
  Optimisations:
    - Code refactoring, as in "Schall Tank Platoon" 0.17.15.
  Bugfixes:
    - Fixed failure to load at start, when some options are disabled.
  Locale:
    - Moved some entries to "Schall Alien Tech".
Version: 0.18.2
Date: 2020.03.14
  Features:
    - Support extension mod "Schall Missile Command", which introduced strategic missiles and countermeasures.
Version: 0.18.1
Date: 2020.02.08
  Changes:
    - Adjusted sounds to base game 0.18.2 standard.
  Bugfixes:
    - Now check and restore fast replaceable group of vanilla electric mining drill and "Schall Tank Platoon" concrete wall and gate, in case another mod mess with them.
Version: 0.17.17
Date: 2020.02.08
  Bugfixes:
    - Now check and restore fast replaceable group of vanilla electric mining drill and "Schall Tank Platoon" concrete wall and gate, in case another mod mess with them.
Version: 0.18.0
Date: 2020.02.04
  Features:
    - Updated to 0.18.
  Graphics:
    - Added colour LUTs for Nightvision equipment.
    - Upgraded mipmap icons to size 64 or 128.
    - Changed graphics for Battery equipment.
Version: 0.17.16
Date: 2020.01.31
  Changes:
    - Adjusted number of result inventory slots in rocket silo, instead of adjusting stack size of science packs.
  Bugfixes:
    - Added Biosatellite 1 to the silo script tracked item list.
    - Added tint to fluid patch of Uranium mining drill.
  Locale:
    - All locale are moved to separate mod "Schall Language Pack".
Version: 0.17.15
Date: 2019.12.05
  Bugfixes:
    - Fixed failure to load at start, when rocket artillery is disabled in "Schall Tank Platoon".
    - Fixed the uranium mining drill recipe is unlocked at start.
Version: 0.17.14
Date: 2019.11.21
  Features:
    - Introduced uranium wall and uranium gate.
    - Introduced uranium mining drill.
    - Options on uranium walls enable.  (Default: On.)
    - Options on uranium mining drill enable.  (Default: On.)
Version: 0.17.13
Date: 2019.11.07
  Changes:
    - Changed the need of fusion reactor equipment to processing units in all recipes of heavy (or above) MK1 tanks.
  Locale:
    - Added description text to the particle pod technologies.
    - Removed text to fit 0.17.75 tooltip changes.
  Graphics:
    - Changed satellite icon overlays.
Version: 0.17.12
Date: 2019.10.31
  Bugfixes:
    - Fixed the satellites recipes are unlocked at start.
Version: 0.17.11
Date: 2019.08.29
  Locale:
    - Brazilian Portuguese is updated.
Version: 0.17.10
Date: 2019.08.22
  Features:
    - Introduced 1 basic satellite: biosatellite I.
    - Introduced 2 upper class satellites II.
    - Options on satellite series enable.  (Default: On.)
  Info:
    - If satellite series is enabled, vanilla satellite is renamed as astronomical satellite I, stack size of space science pack & alien science pack is also increased to 4000.  Silo script is updated to track the new satellites.
  Graphics:
    - Changed character and corpse sprite when wearing power armor MK3.
Version: 0.17.9
Date: 2019.07.25
  Locale:
    - Brazilian Portuguese is available.  (Credit to NickFury23.)
Version: 0.17.8
Date: 2019.07.04
  Locale:
    - Introduced localized string mod settings.
    - Removed redundant strings.
Version: 0.17.7
Date: 2019.06.13
  Balancing:
    - Changed acid resistance of medium tank. (As par 0/70% in base game 0.17.46; was 0/50% in base game 0.17.0)  Other tanks change accordingly.
Version: 0.17.6
Date: 2019.05.16
  Features:
    - Support group mod "Transport Group", where all vehicles and vehicle-only equipment are moved into "Transport" group tab.
    - Options on mega particle beam force condition.  (Default: "All".  Deals penetration damage but cannot fire over friendlies.)
    - Options on particle cannon force condition.  (Default: "All".  Deals penetration damage but cannot fire over friendlies.)
    - Options on BFG force condition.  (Default: "All".  Deals penetration damage but cannot fire over friendlies.)
    - Options on plasma force condition.  (Default: "All".  Deals penetration damage but cannot fire over friendlies.)
  Changes:
    - Added a burnt fuel inventory slot to all nuclear-powered vehicles.
Version: 0.17.5
Date: 2019.05.06
  Changes:
    - Renamed character-related variables to base game 0.17.35 standard.
    - Renamed technology names to base game 0.17.35 standard.
    - Changed migration script.
  Locale:
    - Russian is updated.
Version: 0.17.4
Date: 2019.04.18
  Balancing:
    - Introduced turret damage upgrades for all turrets.
  Locale:
    - Russian is available.  (Credit to John_TheCF.)
Version: 0.17.3
Date: 2019.04.04
  Changes:
    - Renamed techs, items, entities to comply with 0.17.23 new requirement of contiguous levels.
Version: 0.17.2
Date: 2019.03.14
  Changes:
    - Changed durability of Power armor MK3 to infinite.
    - Disabled involvement of uranium transmutation recipe in raw calculations.
    - Renamed various equipment to 0.17 new names.
Version: 0.17.1
Date: 2019.03.07
  Features:
    - Support extension mod "Schall Gun Pod", on more equipment usable on trains in "Schall Armoured Train".
Version: 0.17.0
Date: 2019.03.01
  Features:
    - Updated to 0.17.
  Balancing:
    - Increased health on most tanks.
    - Reduced crafting time of many MK3 items.
    - Reduced technology cost of particle damage and speed upgrades.
  Changes:
    - Changed recipes of tank MK2 upgrades using modules level 2.  (As par Power armor MK2.)
    - Changed energy consumption and efficiency on tanks.
    - Changed acid resistance of medium tank.  (As par 0/50% in base game 0.17.0; was 15/50% in base game 0.16.)  Other tanks change accordingly.
Version: 0.16.2
Date: 2019.02.21
  Features:
    - Introduced 1 repair pack.
  Changes:
    - Added upgradable flags to various tech.
    - Renamed internal name with prefix as precaution to avoid potential conflicts.
Version: 0.16.1
Date: 2019.02.07
  Features:
    - Introduced 1 new turret: stasis field generator.  (Credit to YuokiTani on graphics.)
    - Introduced 1 new recipe: uranium transmutation, for converting excess uranium into iron and copper ores.
  Changes:
    - Changed order in techs for better consistency.
Version: 0.16.0
Date: 2019.01.18
  Features:
    - Introduced 6 new turrets: particle beam turret, mega particle beam turret, particle cannon turret, BFG turret, stasis beam turret, force cannon turret.  (Credit to YuokiTani on graphics.)
    - Introduced 2 new weapons: plasma rifle, BFG 9000.
    - Introduced 7 new ammo category, with 21 ammo types in total.
    - Introduced power armor MK3.
    - Introduced 2 energy shield equipment.
    - Introduced 2 battery equipment.
    - Introduced 1 night vision equipment.
    - Introduced 4 particle defense equipment (particle pods).
    - Introduced different classes of particle tanks, which are similar to tanks in Schall Tank Platoon, but utilize particle weaponry.
    - Introduced 5 new tanks category: light particle tank, medium particle tank, heavy particle tank, super-heavy particle tank, mega particle beam tank.
    - Introduced 5 basic tanks.
    - Introduced 5 upper tier tanks MK1.
    - Introduced 5 upper tier tanks MK2.
    - Introduced 10 upper tier tanks MK3.
    - Introduced 1 new upper tier half-track: rocket artillery MK3.
    - Introduced 4 tiers of cargo truck.  (Credit to YuokiTani on graphics.)
    - Introduced 1 new fuel: particle fuel cell.
    - Options on power armor MK3 enable.  (Default: On.)
    - Options on armor grid on power armor MK3.  (Default: 13×13)
    - Options on vehicle grid on tanks MK3 series.  (Default: 13×13)
    - Options on inventory size bonus on power armor MK3.  (Default: 50)
    - Options on equipment MK3 enable.  (Default: On.)
    - Options on tanks MK3 enable.  (Default: On.)
    - Options on cargo truck enable.  (Default: On.)
    - Options on particle pods enable.  (Default: On.)
    - Options on equipment grid size on particle pods.
  Locale:
    - English, German, traditional Chinese, simplified Chinese are available.
  License:
    - Using Bob's Copyright License.  Document included.