Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
Version: 2.0.3
Date: 2024.12.22
Bugfixes:
- Fixed a crash casued by ecology research before the planet is discovered.
Version: 2.0.2
Date: 2024.12.19
Features:
- Directed turrets (mega particle beam turret, particle cannon turret, BFG turret) can be built in 16 directions.
- Introduced a revamped tech tree, with a range of non-weaponry tech like Alien biochemistry, Genomics, Nauvis ecology, Gleba ecology, Particle physics, Stone transmutation, Stack compression.
- Existing military tech are integerated into the revamped tech tree, with greatly reduced research cost.
- Integrated most of the advanced morphing recipes in "Schall Alien Loot" mod into new tech tree, locked behing some tech. The basic recipes remains available at start.
- Redesigned particle compression tech set, with more levels and recipe productivity for particle clips production.
Changes:
- Reduced collision boxes in directed turrets, to make rotated turrets still be tilable together.
- Changed prerequisite 2 of Uranium mining drill tech to Mining productivity 2 (was 3), to fit also "Space Age" DLC tech tree.
- Changed recipes of condensed and refined particle clips, in favour of the new recipe productivity.
- Disallowed recipe of uranium transmutation for recycling, to prevent recycling of alien artifact giving uranium.
- Disallowed recipes of particle clips for recycling.
- Adjusted recipe of uranium transmutation.
Optimisations:
- Minor code refactoring.
Version: 2.0.1
Date: 2024.11.28
Bugfixes:
- Fixed startup crash caused by missing references to item sounds.
Version: 2.0.0
Date: 2024.11.27
Features:
- Updated to 2.0.
Changes:
- Adjusted prototypes to base game 2.0.7 standard.
- Renamed settings for better mod compatibility.
Optimisations:
- Code refactoring.
Balancing:
- Adjusted stack sizes and item weights of all gun pods, according to their default grid sizes.
- Changed Uranium mining drill to mine faster with less resource drain, which is equivalent to its 1.1 version.
Version: 1.1.3
Date: 2024.11.27
Graphics:
- Added detailed night lighting to particle fuel cell.
Changes:
- Adjusted prototypes to base game 1.1.110 standard.
- Rewritten library code, as a part of code refactoring.
- Allowed MK3 tanks to use both chemical and nuclear fuel types.
Optimisations:
- Code refactoring.
Balancing:
- Increased braking power of all tanks, as par the increase from 400kW to 800kW in 1.1.28 vanilla tank.
Version: 1.1.2
Date: 2020.12.19
Changes:
- Adjusted prototypes to base game 1.1.6 standard.
Version: 1.1.1
Date: 2020.12.13
Bugfixes:
- Fixed values from grid sizes were not set as integers.
Version: 1.0.3
Date: 2020.12.13
Bugfixes:
- Fixed values from grid sizes were not set as integers.
Version: 0.18.12
Date: 2020.12.13
Bugfixes:
- Fixed values from grid sizes were not set as integers.
Version: 0.17.25
Date: 2020.12.13
Bugfixes:
- Fixed values from grid sizes were not set as integers.
Version: 1.1.0
Date: 2020.12.07
Features:
- Updated to 1.1.
Changes:
- Adjusted prototypes to base game 1.1.0 standard.
- Renamed techs to base game 1.1.0 standard.
- Updated line attack animations to base game 1.1.0 standard.
- Removed call to freeplay silo script, which is removed in 1.1.0.
Graphics:
- Upgraded technology mipmap icons to size 256.
Optimisations:
- Minor code refactoring.
Version: 1.0.2
Date: 2020.10.08
Features:
- Introduced 2 train-only particle defense equipment (particle pods), when "Schall Armoured Train" is enabled.
- Support extension mod "Schall Gun Pod" 1.0.0, on more equipment usable on trains in "Schall Armoured Train".
Version: 0.18.11
Date: 2020.10.08
Features:
- Introduced 2 train-only particle defense equipment (particle pods), when "Schall Armoured Train" is enabled.
- Support extension mod "Schall Gun Pod" 0.18.4, on more equipment usable on trains in "Schall Armoured Train".
Version: 0.17.24
Date: 2020.10.08
Features:
- Introduced 2 train-only particle defense equipment (particle pods), when "Schall Armoured Train" is enabled.
- Support extension mod "Schall Gun Pod" 0.17.9, on more equipment usable on trains in "Schall Armoured Train".
Version: 1.0.1
Date: 2020.08.27
Optimisations:
- Code refactoring, as in "Schall Tank Platoon" 1.0.1.
Version: 0.18.10
Date: 2020.08.27
Optimisations:
- Code refactoring, as in "Schall Tank Platoon" 0.18.8.
Version: 0.17.23
Date: 2020.08.27
Optimisations:
- Code refactoring, as in "Schall Tank Platoon" 0.17.20.
Version: 1.0.0
Date: 2020.08.20
Features:
- Updated to 1.0.
Changes:
- Adjusted prototypes to base game 1.0.0 standard.
Version: 0.18.9
Date: 2020.08.20
Optimisations:
- Minor code refactoring.
- Improved library code.
Version: 0.17.22
Date: 2020.08.20
Optimisations:
- Minor code refactoring.
- Improved library code.
Version: 0.18.8
Date: 2020.08.14
Changes:
- Adjusted prototypes to base game 0.18.46 standard.
Graphics:
- Updated technology icons to base game 0.18.46 standard.
Version: 0.17.21
Date: 2020.08.14
Optimisations:
- Code refactoring.
Version: 0.18.7
Date: 2020.08.08
Balancing:
- Mega particle beam (tank gun, turret) uses target priority on units with higher health.
- Particle cannon (tank gun, turret, pod) uses target priority on units with higher health.
- BFG uses (handheld gun, tank gun, turret) target priority on units with higher health.
- Stasis beam (turret, pod) uses target priority on units with higher health.
Changes:
- Adjusted prototypes to base game 0.18.44 standard.
Version: 0.17.20
Date: 2020.08.08
Balancing:
- Mega particle beam (tank gun, turret) uses target priority on units with higher health.
- Particle cannon (tank gun, turret, pod) uses target priority on units with higher health.
- BFG uses (handheld gun, tank gun, turret) target priority on units with higher health.
- Stasis beam (turret, pod) uses target priority on units with higher health.
Version: 0.18.6
Date: 2020.06.11
Changes:
- Adjusted prototypes to base game 0.18.31 standard.
Version: 0.18.5
Date: 2020.05.31
Graphics:
- Updated mipmap icons to base game 0.18.27 standard.
Version: 0.18.4
Date: 2020.04.30
Bugfixes:
- Fixed equipment not saved, when vehicles are mined.
Version: 0.17.19
Date: 2020.04.30
Bugfixes:
- Fixed equipment not saved, when vehicles are mined.
Version: 0.18.3
Date: 2020.04.11
Balancing:
- Readjusted tank and half-track resistances.
Changes:
- Adjusted prototypes to base game 0.18.18 standard.
Optimisations:
- Code refactoring, as in "Schall Tank Platoon" 0.18.3.
Bugfixes:
- Fixed failure to load at start, when some options are disabled.
Locale:
- Moved some entries to "Schall Alien Tech".
Version: 0.17.18
Date: 2020.04.11
Features:
- Support extension mod "Schall Missile Command", which introduced strategic missiles and countermeasures.
Balancing:
- Readjusted tank and half-track resistances.
Optimisations:
- Code refactoring, as in "Schall Tank Platoon" 0.17.15.
Bugfixes:
- Fixed failure to load at start, when some options are disabled.
Locale:
- Moved some entries to "Schall Alien Tech".
Version: 0.18.2
Date: 2020.03.14
Features:
- Support extension mod "Schall Missile Command", which introduced strategic missiles and countermeasures.
Version: 0.18.1
Date: 2020.02.08
Changes:
- Adjusted sounds to base game 0.18.2 standard.
Bugfixes:
- Now check and restore fast replaceable group of vanilla electric mining drill and "Schall Tank Platoon" concrete wall and gate, in case another mod mess with them.
Version: 0.17.17
Date: 2020.02.08
Bugfixes:
- Now check and restore fast replaceable group of vanilla electric mining drill and "Schall Tank Platoon" concrete wall and gate, in case another mod mess with them.
Version: 0.18.0
Date: 2020.02.04
Features:
- Updated to 0.18.
Graphics:
- Added colour LUTs for Nightvision equipment.
- Upgraded mipmap icons to size 64 or 128.
- Changed graphics for Battery equipment.
Version: 0.17.16
Date: 2020.01.31
Changes:
- Adjusted number of result inventory slots in rocket silo, instead of adjusting stack size of science packs.
Bugfixes:
- Added Biosatellite 1 to the silo script tracked item list.
- Added tint to fluid patch of Uranium mining drill.
Locale:
- All locale are moved to separate mod "Schall Language Pack".
Version: 0.17.15
Date: 2019.12.05
Bugfixes:
- Fixed failure to load at start, when rocket artillery is disabled in "Schall Tank Platoon".
- Fixed the uranium mining drill recipe is unlocked at start.
Version: 0.17.14
Date: 2019.11.21
Features:
- Introduced uranium wall and uranium gate.
- Introduced uranium mining drill.
- Options on uranium walls enable. (Default: On.)
- Options on uranium mining drill enable. (Default: On.)
Version: 0.17.13
Date: 2019.11.07
Changes:
- Changed the need of fusion reactor equipment to processing units in all recipes of heavy (or above) MK1 tanks.
Locale:
- Added description text to the particle pod technologies.
- Removed text to fit 0.17.75 tooltip changes.
Graphics:
- Changed satellite icon overlays.
Version: 0.17.12
Date: 2019.10.31
Bugfixes:
- Fixed the satellites recipes are unlocked at start.
Version: 0.17.11
Date: 2019.08.29
Locale:
- Brazilian Portuguese is updated.
Version: 0.17.10
Date: 2019.08.22
Features:
- Introduced 1 basic satellite: biosatellite I.
- Introduced 2 upper class satellites II.
- Options on satellite series enable. (Default: On.)
Info:
- If satellite series is enabled, vanilla satellite is renamed as astronomical satellite I, stack size of space science pack & alien science pack is also increased to 4000. Silo script is updated to track the new satellites.
Graphics:
- Changed character and corpse sprite when wearing power armor MK3.
Version: 0.17.9
Date: 2019.07.25
Locale:
- Brazilian Portuguese is available. (Credit to NickFury23.)
Version: 0.17.8
Date: 2019.07.04
Locale:
- Introduced localized string mod settings.
- Removed redundant strings.
Version: 0.17.7
Date: 2019.06.13
Balancing:
- Changed acid resistance of medium tank. (As par 0/70% in base game 0.17.46; was 0/50% in base game 0.17.0) Other tanks change accordingly.
Version: 0.17.6
Date: 2019.05.16
Features:
- Support group mod "Transport Group", where all vehicles and vehicle-only equipment are moved into "Transport" group tab.
- Options on mega particle beam force condition. (Default: "All". Deals penetration damage but cannot fire over friendlies.)
- Options on particle cannon force condition. (Default: "All". Deals penetration damage but cannot fire over friendlies.)
- Options on BFG force condition. (Default: "All". Deals penetration damage but cannot fire over friendlies.)
- Options on plasma force condition. (Default: "All". Deals penetration damage but cannot fire over friendlies.)
Changes:
- Added a burnt fuel inventory slot to all nuclear-powered vehicles.
Version: 0.17.5
Date: 2019.05.06
Changes:
- Renamed character-related variables to base game 0.17.35 standard.
- Renamed technology names to base game 0.17.35 standard.
- Changed migration script.
Locale:
- Russian is updated.
Version: 0.17.4
Date: 2019.04.18
Balancing:
- Introduced turret damage upgrades for all turrets.
Locale:
- Russian is available. (Credit to John_TheCF.)
Version: 0.17.3
Date: 2019.04.04
Changes:
- Renamed techs, items, entities to comply with 0.17.23 new requirement of contiguous levels.
Version: 0.17.2
Date: 2019.03.14
Changes:
- Changed durability of Power armor MK3 to infinite.
- Disabled involvement of uranium transmutation recipe in raw calculations.
- Renamed various equipment to 0.17 new names.
Version: 0.17.1
Date: 2019.03.07
Features:
- Support extension mod "Schall Gun Pod", on more equipment usable on trains in "Schall Armoured Train".
Version: 0.17.0
Date: 2019.03.01
Features:
- Updated to 0.17.
Balancing:
- Increased health on most tanks.
- Reduced crafting time of many MK3 items.
- Reduced technology cost of particle damage and speed upgrades.
Changes:
- Changed recipes of tank MK2 upgrades using modules level 2. (As par Power armor MK2.)
- Changed energy consumption and efficiency on tanks.
- Changed acid resistance of medium tank. (As par 0/50% in base game 0.17.0; was 15/50% in base game 0.16.) Other tanks change accordingly.
Version: 0.16.2
Date: 2019.02.21
Features:
- Introduced 1 repair pack.
Changes:
- Added upgradable flags to various tech.
- Renamed internal name with prefix as precaution to avoid potential conflicts.
Version: 0.16.1
Date: 2019.02.07
Features:
- Introduced 1 new turret: stasis field generator. (Credit to YuokiTani on graphics.)
- Introduced 1 new recipe: uranium transmutation, for converting excess uranium into iron and copper ores.
Changes:
- Changed order in techs for better consistency.
Version: 0.16.0
Date: 2019.01.18
Features:
- Introduced 6 new turrets: particle beam turret, mega particle beam turret, particle cannon turret, BFG turret, stasis beam turret, force cannon turret. (Credit to YuokiTani on graphics.)
- Introduced 2 new weapons: plasma rifle, BFG 9000.
- Introduced 7 new ammo category, with 21 ammo types in total.
- Introduced power armor MK3.
- Introduced 2 energy shield equipment.
- Introduced 2 battery equipment.
- Introduced 1 night vision equipment.
- Introduced 4 particle defense equipment (particle pods).
- Introduced different classes of particle tanks, which are similar to tanks in Schall Tank Platoon, but utilize particle weaponry.
- Introduced 5 new tanks category: light particle tank, medium particle tank, heavy particle tank, super-heavy particle tank, mega particle beam tank.
- Introduced 5 basic tanks.
- Introduced 5 upper tier tanks MK1.
- Introduced 5 upper tier tanks MK2.
- Introduced 10 upper tier tanks MK3.
- Introduced 1 new upper tier half-track: rocket artillery MK3.
- Introduced 4 tiers of cargo truck. (Credit to YuokiTani on graphics.)
- Introduced 1 new fuel: particle fuel cell.
- Options on power armor MK3 enable. (Default: On.)
- Options on armor grid on power armor MK3. (Default: 13×13)
- Options on vehicle grid on tanks MK3 series. (Default: 13×13)
- Options on inventory size bonus on power armor MK3. (Default: 50)
- Options on equipment MK3 enable. (Default: On.)
- Options on tanks MK3 enable. (Default: On.)
- Options on cargo truck enable. (Default: On.)
- Options on particle pods enable. (Default: On.)
- Options on equipment grid size on particle pods.
Locale:
- English, German, traditional Chinese, simplified Chinese are available.
License:
- Using Bob's Copyright License. Document included.