Schall Alien Tech


Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Content
3 months ago
0.16 - 2.0
11.6K
Transportation Combat Armor Environment Mining Manufacturing Power

2.0.2 has a redesigned and much expanded new tech tree.
There are many new non-weaponry tech, with the existing military tech integrated into it.
Existing save will mostly work, except for particle clip recipes which have been redesigned in favour of the recipe productivity system to work.

[Solved] Uranium Mining Drills require infinite technology in Space Age

posted by MeteorSwarm 4 months ago
General
1
last message by Schallfalke 3 months ago

Conflict with Endgame combat (Not my problem)

posted by tynmishoe22 4 years ago
General
0
last message by tynmishoe22 4 years ago

[Solved] Mods failed to download successfully (Website problem)

posted by 1367362055 5 years ago
General
2
last message by 1367362055 5 years ago

[Solved] 0.18

posted by -DeadlyKitten 5 years ago
General
2
last message by -DeadlyKitten 5 years ago

[Solved] Questions on Compatibility

posted by DTSephiroth 6 years ago
General
21
last message by DTSephiroth 6 years ago