Schall Alien Tech


Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Content
20 days ago
0.16 - 2.0
10.4K
Transportation Combat Armor Mining Power

SuperSandro2000 has made a WIP compatibility mod for AngelBobs players. For example, there are Power Armor MK3 both in Bob's and this mod (though defined differently). In case you want to enable tanks MK3 but disable Power Armor MK3 of this mod, then you may want to try that.

Deep core mining (2.3.1) is secretly adjusting vanilla prototypes, breaking a lot of mods (this mod is only one of the victims). (See Report 1, Report 2.) Please update to 2.3.2.
Squeak Through (1.8.0) is very outdated, breaking other mods that introduces mining drills. (See Bug Report.)

Uranium Mining Drills require infinite technology in Space Age

posted by MeteorSwarm 2 days ago
General
0
last message by MeteorSwarm 2 days ago

Conflict with Endgame combat (Not my problem)

posted by tynmishoe22 4 years ago
General
0
last message by tynmishoe22 4 years ago

[Solved] Mods failed to download successfully (Website problem)

posted by 1367362055 4 years ago
General
2
last message by 1367362055 4 years ago

[Solved] 0.18

posted by -DeadlyKitten 4 years ago
General
2
last message by -DeadlyKitten 4 years ago

[Solved] Questions on Compatibility

posted by DTSephiroth 5 years ago
General
21
last message by DTSephiroth 5 years ago