Schall Alien Tech


Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Content
20 days ago
0.16 - 2.0
10.4K
Transportation Combat Armor Mining Power

g Conflict with Endgame combat (Not my problem)

4 years ago

Crashes with only that and alienloot/alientech

2.746 Mods to disable:Failed to load mods: EndgameCombat/data-updates.lua:8: EndgameCombat/prototypes/rangeturrets.lua:45: attempt to index field 'ammo_type' (a nil value)
stack traceback:
EndgameCombat/prototypes/rangeturrets.lua:45: in main chunk
[C]: in function 'require'
EndgameCombat/data-updates.lua:8: in main chunk
stack traceback:
[C]: in function 'require'
EndgameCombat/data-updates.lua:8: in main chunk

Mods to be disabled:
• EndgameCombat (1.18.1)
5.119 Quitting: user-quit.
5.153 Steam API shutdown.
5.156 Goodbye

New response