Schall Alien Tech


Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

3 months ago
0.16 - 1.1
32013

SuperSandro2000 has made a WIP compatibility mod for AngelBobs players. For example, there are Power Armor MK3 both in Bob's and this mod (though defined differently). In case you want to enable tanks MK3 but disable Power Armor MK3 of this mod, then you may want to try that.

Deep core mining (2.3.1) is secretly adjusting vanilla prototypes, breaking a lot of mods (this mod is only one of the victims). (See Report 1, Report 2.) Please update to 2.3.2.
Squeak Through (1.8.0) is very outdated, breaking other mods that introduces mining drills. (See Bug Report.)

Could you remove the required dependency on Tank Platoon?

posted by vizthex 7 months ago
Ideas & suggestions
3
last message by vizthex 7 months ago

Russian localisation

posted by JohnTheCoolingFan 2 years ago
Ideas & suggestions
15
last message by JohnTheCoolingFan 1 year, 4 months ago

[Solved] Cargo Truck into Standalone Mod (Will not implement)

posted by ZombieMooose 2 years ago
Ideas & suggestions
14
last message by Schallfalke 1 year, 10 months ago

[Solved] Paticle beam

posted by tanuki_san 2 years ago
Ideas & suggestions
5
last message by Schallfalke 2 years ago