Schall Alien Tech


Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Content
3 months ago
0.16 - 2.0
11.6K
Transportation Combat Armor Environment Mining Manufacturing Power

2.0.2 has a redesigned and much expanded new tech tree.
There are many new non-weaponry tech, with the existing military tech integrated into it.
Existing save will mostly work, except for particle clip recipes which have been redesigned in favour of the recipe productivity system to work.

[Pending] Greatly increase the cost of Nauvis Ecology

posted by MeteorSwarm 3 months ago
Ideas & suggestions
1
last message by Schallfalke 3 months ago

[Responded] other themed ideas?

posted by snakeanarchy 4 months ago
Ideas & suggestions
1
last message by Schallfalke 3 months ago

Could you remove the required dependency on Tank Platoon?

posted by vizthex 4 years ago
Ideas & suggestions
3
last message by vizthex 4 years ago

Russian localisation

posted by JohnTheCoolingFan 6 years ago
Ideas & suggestions
15
last message by JohnTheCoolingFan 5 years ago

[Solved] Cargo Truck into Standalone Mod (Will not implement)

posted by ZombieMooose 6 years ago
Ideas & suggestions
14
last message by Schallfalke 5 years ago

[Solved] Paticle beam

posted by tanuki_san 6 years ago
Ideas & suggestions
5
last message by Schallfalke 5 years ago