Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
Entities which interact with the circuit network.
Any plans for 2.0?
posted by
Yosemite_Sam42
a month ago
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General |
11
last message by
aaron311
13 days ago
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Move the crafting entry behind the other combinators
posted by
bNarFProfCrazy
9 months ago
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Ideas & suggestions |
0
last message by
bNarFProfCrazy
9 months ago
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Why is it so bad for performance?
posted by
nuhll
2 years ago
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General |
14
last message by
MoroseToad
10 months ago
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Repair packs
posted by
JackPS9
1 year, 9 months ago
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Ideas & suggestions |
1
last message by
Optera
1 year, 9 months ago
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[fixed] detecting tiles outside construction area
posted by
JackPS9
1 year, 11 months ago
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Bugs |
5
last message by
Optera
1 year, 11 months ago
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[Fixed] Some items become undetectable
posted by
Tiavor
2 years ago
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Bugs |
17
last message by
Optera
2 years ago
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Significant UPS impact from 1.6.4
posted by
jshattoc
3 years ago
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Bugs |
2
last message by
BloodyRain2k
2 years ago
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Potential UPS Improvement
posted by
danbopes
2 years ago
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General |
5
last message by
Tiavor
2 years ago
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small integration with Schall Circuit Group
posted by
husky777
2 years ago
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Ideas & suggestions |
0
last message by
husky777
2 years ago
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[Implemented] Returns Un-buildable Items
posted by
bcwhite
3 years ago
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Ideas & suggestions |
3
last message by
bcwhite
3 years ago
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massive slowdown
posted by
bbq.
4 years ago
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Bugs |
3
last message by
XnagitoX
3 years ago
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Missing Ghost Scanner Crafting Item
posted by
sep
3 years ago
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Bugs |
2
last message by
Optera
3 years ago
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Item priority?
posted by
bcwhite
3 years ago
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General |
8
last message by
bcwhite
3 years ago
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Simplified scan method (probably huge UPS improvment)
posted by
nagapito
4 years ago
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Ideas & suggestions |
5
last message by
Optera
4 years ago
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Invalid technology?
posted by
ItramariN
4 years ago
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Bugs |
1
last message by
Optera
4 years ago
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Ghost Scanner fails in combination with Maintenance Madness: no proxy_target in...
posted by
slippycheeze
4 years ago
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Bugs |
4
last message by
slippycheeze
4 years ago
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Option for enabling Cell Count Signal
posted by
grain
4 years ago
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General |
2
last message by
grain
4 years ago
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Report number of cells!??
posted by
Tealc.
4 years ago
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General |
9
last message by
Tealc.
4 years ago
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Logistic Network Demand
posted by
schmorp
5 years ago
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Ideas & suggestions |
6
last message by
Optera
4 years ago
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Check signal
posted by
ichvii
4 years ago
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Ideas & suggestions |
4
last message by
ichvii
4 years ago
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Cliff explosives for cliffs planned to be demolished
posted by
vorner
4 years ago
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Ideas & suggestions |
4
last message by
vorner
4 years ago
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Ghost Scanner detects ghosts which logistics network can't see
posted by
triffid_hunter
4 years ago
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Bugs |
1
last message by
Optera
4 years ago
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Optimizations
posted by
OwnlyMe
4 years ago
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General |
22
last message by
OwnlyMe
4 years ago
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Upgradable construction item to be detected, and Option to "enable/disable"
posted by
kyoshiharu
5 years ago
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Ideas & suggestions |
12
last message by
Optera
5 years ago
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Does it limit its scan to the network it is in?
posted by
doktorstick
5 years ago
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General |
1
last message by
Optera
5 years ago
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Performance of large logistics networks
posted by
kgwilliamson
5 years ago
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General |
5
last message by
Optera
5 years ago
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Upgrade planner
posted by
Pond247
5 years ago
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Ideas & suggestions |
1
last message by
Optera
5 years ago
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is it possible to automate construction of items with the recipe combinator
posted by
dragontuar
5 years ago
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Ideas & suggestions |
2
last message by
dragontuar
5 years ago
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Lower priority of Modules
posted by
lordvdr
5 years ago
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Ideas & suggestions |
2
last message by
lordvdr
5 years ago
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Scan result limit
posted by
tho_kva2
5 years ago
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General |
1
last message by
Optera
5 years ago
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Why should I use this instead of Construction Signaler?
posted by
Omnifarious
6 years ago
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General |
1
last message by
Optera
6 years ago
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