well the mod usually use a combinator[one that is added by the mod] to set the recipe of the assembler and another to output the items of an item's recipe input and I was thinking of a way that takes the ghost item's signals and for each assembler [with a -1 apply so then infinite assembling does not happen... well logically and if an overproduction happens then so be it I have a buffer of that item now] and as such it passes on and on but how I can practically do this I have no idea and as writing this I had a thought of that I can apply this concept of crafting need intermediate items this way [well except the ones I mass produce nor the ones that need fluids]