Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
Entities which interact with the circuit network.
In large construction projects, modules can consume all of the outputs before actual building requests are fulfilled. Could this be lowered without impacting performance too much?
I can aggregate entity ghosts before Modules. That would make large projects build all entities before ever showing any modules or Tiles.
That would be perfect. I look forward to this!